/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/inventoryrecv.h"
#include "actormanager.h"
#include "notifymanager.h"
#include "itemcolormanager.h"
#include "itemsoundmanager.h"
#include "settings.h"
#include "being/localplayer.h"
#include "const/net/inventory.h"
#include "enums/equipslot.h"
#include "enums/resources/notifytypes.h"
#include "enums/net/deleteitemreason.h"
#include "enums/net/netinventorytype.h"
#include "gui/popups/itempopup.h"
#include "gui/widgets/createwidget.h"
#include "gui/windows/insertcarddialog.h"
#include "listeners/arrowslistener.h"
#include "net/inventoryhandler.h"
#include "net/messagein.h"
#include "net/eathena/itemflags.h"
#include "net/eathena/menu.h"
#include "net/ea/equipbackend.h"
#include "net/ea/inventoryrecv.h"
#include "resources/iteminfo.h"
#include "utils/checkutils.h"
#include "utils/gettext.h"
#include "utils/foreach.h"
#include "utils/stringutils.h"
#include "debug.h"
extern int serverVersion;
extern int packetVersion;
extern int itemIdLen;
namespace EAthena
{
namespace InventoryRecv
{
// EQP_* to EquipSlot
const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] =
{
EquipSlot::LEGS_SLOT, // 0 1 EQP_HEAD_LOW
EquipSlot::FIGHT1_SLOT, // 1 2 EQP_HAND_R
EquipSlot::GLOVES_SLOT, // 2 4 EQP_GARMENT
EquipSlot::RING2_SLOT, // 3 8 EQP_ACC_L
EquipSlot::RING1_SLOT, // 4 16 EQP_ARMOR
EquipSlot::FIGHT2_SLOT, // 5 32 EQP_HAND_L
EquipSlot::FEET_SLOT, // 6 64 EQP_SHOES
EquipSlot::NECK_SLOT, // 7 128 EQP_ACC_R
EquipSlot::HEAD_SLOT, // 8 256 EQP_HEAD_TOP
EquipSlot::TORSO_SLOT, // 9 512 EQP_HEAD_MID
EquipSlot::EVOL_RING1_SLOT, // 10 1024 EQP_COSTUME_HEAD_TOP
EquipSlot::EVOL_RING2_SLOT, // 11 2048 EQP_COSTUME_HEAD_MID
EquipSlot::PROJECTILE_SLOT, // 12 4096 EQP_COSTUME_HEAD_LOW
EquipSlot::COSTUME_ROBE_SLOT, // 13 8192 EQP_COSTUME_GARMENT
EquipSlot::PROJECTILE_SLOT, // 14 16384 UNUSED_COSTUME_FLOOR
EquipSlot::PROJECTILE_SLOT, // 15 32768 EQP_AMMO
EquipSlot::SHADOW_ARMOR_SLOT, // 16 65536 EQP_SHADOW_ARMOR
EquipSlot::SHADOW_WEAPON_SLOT, // 17 131072 EQP_SHADOW_WEAPON
EquipSlot::SHADOW_SHIELD_SLOT, // 18 262144 EQP_SHADOW_SHIELD
EquipSlot::SHADOW_SHOES_SLOT, // 19 524288 EQP_SHADOW_SHOES
EquipSlot::SHADOW_ACCESSORY2_SLOT, // 20 1048576 EQP_SHADOW_ACC_R
EquipSlot::SHADOW_ACCESSORY1_SLOT, // 21 2097152 EQP_SHADOW_ACC_L
};
Ea::InventoryItems mInventoryItems;
Ea::InventoryItems mCartItems;
} // namespace InventoryRecv
void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerEquipment")
Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
msg.readInt16("len");
Equipment *const equipment = PlayerInfo::getEquipment();
if ((equipment != nullptr) && (equipment->getBackend() == nullptr))
{ // look like SMSG_PLAYER_INVENTORY was not received
Ea::InventoryRecv::mEquips.clear();
equipment->setBackend(&Ea::InventoryRecv::mEquips);
}
int packetLen = 2 + 2 + 1 + 1 + 8;
if (msg.getVersion() >= 20120925)
packetLen += 4 + 4 + 1;
else
packetLen += 1 + 2 + 2 + 1;
if (msg.getVersion() >= 20071002)
packetLen += 4;
if (msg.getVersion() >= 20080102)
packetLen += 2;
if (msg.getVersion() >= 20100629)
packetLen += 2;
if (msg.getVersion() >= 20150226)
packetLen += 26;
packetLen += itemIdLen * 5 - 2 * 5; // - 5 items by 2 bytes. + 5 items
const int number = (msg.getLength() - 4) / packetLen;
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int itemId = msg.readItemId("item id");
const ItemTypeT itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
int equipType;
if (msg.getVersion() >= 20120925)
{
msg.readInt32("location");
equipType = msg.readInt32("wear state");
}
else
{
msg.readUInt8("identified");
msg.readInt16("location");
equipType = msg.readInt16("wear state");
msg.readUInt8("is damaged");
}
const uint8_t refine = CAST_U8(msg.readInt8("refine"));
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
if (msg.getVersion() >= 20071002)
msg.readInt32("hire expire date (?)");
if (msg.getVersion() >= 20080102)
msg.readInt16("equip type");
if (msg.getVersion() >= 20100629)
msg.readInt16("item sprite number");
ItemOptionsList *options = nullptr;
if (msg.getVersion() >= 20150226)
{
options = new ItemOptionsList(msg.readUInt8("option count"));
for (int f = 0; f < 5; f ++)
{
const uint16_t idx = msg.readInt16("option index");
const uint16_t val = msg.readInt16("option value");
msg.readUInt8("option param");
options->add(idx, val);
}
}
ItemFlags flags;
if (msg.getVersion() >= 20120925)
flags.byte = msg.readUInt8("flags");
else
flags.byte = 0;
if (inventory != nullptr)
{
inventory->setItem(index,
itemId,
itemType,
1,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_true,
Equipped_false);
inventory->setCards(index, cards, maxCards);
inventory->setOptions(index, options);
}
delete options;
if (equipType != 0)
{
Ea::InventoryRecv::mEquips.setEquipment(
InventoryRecv::getSlot(equipType),
index);
}
}
BLOCK_END("InventoryRecv::processPlayerEquipment")
}
void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryAdd")
Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
if ((PlayerInfo::getEquipment() != nullptr)
&& (PlayerInfo::getEquipment()->getBackend() == nullptr))
{ // look like SMSG_PLAYER_INVENTORY was not received
Ea::InventoryRecv::mEquips.clear();
PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
}
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
int amount = msg.readInt16("count");
const int itemId = msg.readItemId("item id");
const uint8_t identified = msg.readUInt8("identified");
const uint8_t damaged = msg.readUInt8("is damaged");
const uint8_t refine = msg.readUInt8("refine");
Favorite favorite = Favorite_false;
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
int equipType;
if (msg.getVersion() >= 20120925)
equipType = msg.readInt32("location");
else
equipType = msg.readInt16("location");
const ItemTypeT itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
const unsigned char err = msg.readUInt8("result");
if (msg.getVersion() >= 20061218)
msg.readInt32("hire expire date");
if (msg.getVersion() >= 20071002)
msg.readInt16("bind on equip");
ItemOptionsList *options = nullptr;
if (msg.getVersion() >= 20150226)
{
options = new ItemOptionsList;
for (int f = 0; f < 5; f ++)
{
const uint16_t idx = msg.readInt16("option index");
const uint16_t val = msg.readInt16("option value");
msg.readUInt8("option param");
options->add(idx, val);
}
}
if (msg.getVersion() >= 20160921)
{
favorite = fromBool(msg.readUInt8("favorite"), Favorite);
msg.readInt16("look");
}
const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]);
BeingId floorId;
if (Ea::InventoryRecv::mSentPickups.empty())
{
floorId = BeingId_zero;
}
else
{
floorId = Ea::InventoryRecv::mSentPickups.front();
Ea::InventoryRecv::mSentPickups.pop();
}
if (err != 0U)
{
PickupT pickup;
switch (err)
{
case 1:
pickup = Pickup::BAD_ITEM;
break;
case 2:
pickup = Pickup::TOO_HEAVY;
break;
case 4:
pickup = Pickup::INV_FULL;
break;
case 5:
pickup = Pickup::MAX_AMOUNT;
break;
case 6:
pickup = Pickup::TOO_FAR;
break;
case 7:
pickup = Pickup::STACK_AMOUNT;
break;
default:
pickup = Pickup::UNKNOWN;
UNIMPLEMENTEDPACKETFIELD(err);
break;
}
if (localPlayer != nullptr)
{
if (itemId == 0)
{
localPlayer->pickedUp(ItemDB::getEmpty(),
0,
color,
floorId,
pickup);
}
else
{
localPlayer->pickedUp(ItemDB::get(itemId),
0,
color,
floorId,
pickup);
}
}
}
else
{
if (localPlayer != nullptr)
{
if (itemId == 0)
{
localPlayer->pickedUp(ItemDB::getEmpty(),
amount,
color,
floorId,
Pickup::OKAY);
}
else
{
localPlayer->pickedUp(ItemDB::get(itemId),
amount,
color,
floorId,
Pickup::OKAY);
}
}
if (inventory != nullptr)
{
const Item *const item = inventory->getItem(index);
if ((item != nullptr) && item->getId() == itemId)
amount += item->getQuantity();
inventory->setItem(index,
itemId,
itemType,
amount,
refine,
color,
fromBool(identified, Identified),
fromBool(damaged, Damaged),
favorite,
fromBool(equipType, Equipm),
Equipped_false);
inventory->setCards(index, cards, maxCards);
inventory->setOptions(index, options);
}
ArrowsListener::distributeEvent();
}
delete options;
BLOCK_END("InventoryRecv::processPlayerInventoryAdd")
}
void InventoryRecv::processPlayerInventory(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventory")
Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
if (PlayerInfo::getEquipment() != nullptr)
{
// Clear inventory - this will be a complete refresh
Ea::InventoryRecv::mEquips.clear();
PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
}
if (inventory != nullptr)
inventory->clear();
msg.readInt16("len");
int packetLen = 7;
if (msg.getVersion() >= 20120925)
packetLen += 4 + 1;
else
packetLen += 1 + 2;
if (packetVersion >= 5)
packetLen += 8;
if (msg.getVersion() >= 20080102)
packetLen += 4;
packetLen += itemIdLen * 5 - 10;
const int number = (msg.getLength() - 4) / packetLen;
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
const int itemId = msg.readItemId("item id");
const ItemTypeT itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
if (msg.getVersion() < 20120925)
msg.readUInt8("identified");
const int amount = msg.readInt16("count");
if (msg.getVersion() >= 20120925)
msg.readInt32("wear state / equip");
else
msg.readInt16("wear state / equip");
int cards[maxCards];
if (packetVersion >= 5)
{
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
}
else
{
for (int f = 0; f < maxCards; f++)
cards[f] = 0;
}
if (msg.getVersion() >= 20080102)
msg.readInt32("hire expire date (?)");
ItemFlags flags;
if (msg.getVersion() >= 20120925)
flags.byte = msg.readUInt8("flags");
else
flags.byte = 0;
if (inventory != nullptr)
{
inventory->setItem(index,
itemId,
itemType,
amount,
0,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false,
Equipped_false);
inventory->setCards(index, cards, maxCards);
}
}
BLOCK_END("InventoryRecv::processPlayerInventory")
}
void InventoryRecv::processPlayerStorage(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventory")
// Ea::InventoryRecv::mStorageItems.clear();
msg.readInt16("len");
int packetLen = 7;
if (msg.getVersion() >= 20120925)
packetLen += 4 + 1;
else
packetLen += 1 + 2;
if (packetVersion >= 5)
packetLen += 8;
if (msg.getVersion() >= 20080102)
packetLen += 4;
packetLen += itemIdLen * 5 - 10;
int number;
if (msg.getVersion() >= 20120925)
{
msg.readString(24, "storage name");
number = (msg.getLength() - 4 - 24) / packetLen;
}
else
{
number = (msg.getLength() - 4) / packetLen;
}
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("item index") - STORAGE_OFFSET;
const int itemId = msg.readItemId("item id");
const ItemTypeT itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
if (msg.getVersion() < 20120925)
msg.readUInt8("identified");
const int amount = msg.readInt16("count");
if (msg.getVersion() >= 20120925)
msg.readInt32("wear state / equip");
else
msg.readInt16("wear state / equip");
int cards[maxCards];
if (msg.getVersion() >= 5)
{
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
}
else
{
for (int f = 0; f < maxCards; f++)
cards[f] = 0;
}
if (msg.getVersion() >= 20080102)
msg.readInt32("hire expire date (?)");
ItemFlags flags;
if (msg.getVersion() >= 20120925)
flags.byte = msg.readUInt8("flags");
else
flags.byte = 0;
Ea::InventoryRecv::mStorageItems.push_back(Ea::InventoryItem(
index,
itemId,
itemType,
cards,
nullptr,
amount,
0,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false,
-1));
}
BLOCK_END("InventoryRecv::processPlayerInventory")
}
void InventoryRecv::processPlayerEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerEquip")
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
int equipType;
if (msg.getVersion() >= 20120925)
equipType = msg.readInt32("wear location");
else
equipType = msg.readInt16("wear location");
if (msg.getVersion() >= 20100629)
msg.readInt16("sprite");
const uint8_t flag = msg.readUInt8("result");
switch (flag)
{
case 0:
Ea::InventoryRecv::mEquips.setEquipment(
InventoryRecv::getSlot(equipType),
index);
break;
case 1:
NotifyManager::notify(NotifyTypes::EQUIP_FAILED_LEVEL);
break;
case 2:
default:
NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
break;
}
BLOCK_END("InventoryRecv::processPlayerEquip")
}
void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerUnEquip")
msg.readInt16("index");
int equipType;
if (msg.getVersion() >= 20120925)
equipType = msg.readInt32("wear location");
else
equipType = msg.readInt16("wear location");
const uint8_t flag = msg.readUInt8("result");
if (flag != 0U)
{
NotifyManager::notify(NotifyTypes::UNEQUIP_FAILED);
}
else
{
Ea::InventoryRecv::mEquips.setEquipment(
InventoryRecv::getSlot(equipType),
-1);
}
if ((equipType & 0x8000) != 0)
ArrowsListener::distributeEvent();
BLOCK_END("InventoryRecv::processPlayerUnEquip")
}
void InventoryRecv::processPlayerInventoryRemove2(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryRemove2")
Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const DeleteItemReasonT reason = static_cast<DeleteItemReasonT>(
msg.readInt16("reason"));
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int amount = msg.readInt16("amount");
if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
switch (reason)
{
case DeleteItemReason::Normal:
NotifyManager::notify(NotifyTypes::DELETE_ITEM_NORMAL,
item->getName());
break;
case DeleteItemReason::SkillUse:
NotifyManager::notify(NotifyTypes::DELETE_ITEM_SKILL_USE,
item->getName());
break;
case DeleteItemReason::FailRefine:
NotifyManager::notify(NotifyTypes::DELETE_ITEM_FAIL_REFINE,
item->getName());
break;
case DeleteItemReason::MaterialChange:
NotifyManager::notify(
NotifyTypes::DELETE_ITEM_MATERIAL_CHANGE,
item->getName());
break;
case DeleteItemReason::ToStorage:
NotifyManager::notify(NotifyTypes::DELETE_ITEM_TO_STORAGE,
item->getName());
break;
case DeleteItemReason::ToCart:
NotifyManager::notify(NotifyTypes::DELETE_ITEM_TO_CART,
item->getName());
break;
case DeleteItemReason::Sold:
NotifyManager::notify(NotifyTypes::DELETE_ITEM_SOLD,
item->getName());
break;
case DeleteItemReason::Analysis:
NotifyManager::notify(NotifyTypes::DELETE_ITEM_ANALYSIS,
item->getName());
break;
default:
NotifyManager::notify(NotifyTypes::DELETE_ITEM_UNKNOWN,
item->getName());
break;
}
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
inventory->removeItemAt(index);
ArrowsListener::distributeEvent();
}
}
BLOCK_END("InventoryRecv::processPlayerInventoryRemove2")
}
void InventoryRecv::processPlayerStorageEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerStorageEquip")
msg.readInt16("len");
int packetLen = 2 + 2 + 1 + 1 + 8;
if (msg.getVersion() >= 20120925)
packetLen += 4 + 4 + 1;
else
packetLen += 1 + 2 + 2 + 1;
if (msg.getVersion() >= 20071002)
packetLen += 4;
if (msg.getVersion() >= 20080102)
packetLen += 2;
if (msg.getVersion() >= 20100629)
packetLen += 2;
if (msg.getVersion() >= 20150226)
packetLen += 26;
packetLen += itemIdLen * 5 - 10;
int number;
if (msg.getVersion() >= 20120925)
{
msg.readString(24, "storage name");
number = (msg.getLength() - 4 - 24) / packetLen;
}
else
{
number = (msg.getLength() - 4) / packetLen;
}
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("index") - STORAGE_OFFSET;
const int itemId = msg.readItemId("item id");
const ItemTypeT itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
const int amount = 1;
if (msg.getVersion() >= 20120925)
{
msg.readInt32("location");
msg.readInt32("wear state");
}
else
{
msg.readUInt8("identified");
msg.readInt16("location");
msg.readInt16("wear state");
msg.readUInt8("is damaged");
}
const uint8_t refine = msg.readUInt8("refine level");
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
if (msg.getVersion() >= 20071002)
msg.readInt32("hire expire date");
if (msg.getVersion() >= 20080102)
msg.readInt16("bind on equip");
if (msg.getVersion() >= 20100629)
msg.readInt16("sprite");
ItemOptionsList *options = nullptr;
if (msg.getVersion() >= 20150226)
{
options = new ItemOptionsList(msg.readUInt8("option count"));
for (int f = 0; f < 5; f ++)
{
const uint16_t idx = msg.readInt16("option index");
const uint16_t val = msg.readInt16("option value");
msg.readUInt8("option param");
options->add(idx, val);
}
}
ItemFlags flags;
if (msg.getVersion() >= 20120925)
flags.byte = msg.readUInt8("flags");
else
flags.byte = 0;
Ea::InventoryRecv::mStorageItems.push_back(Ea::InventoryItem(
index,
itemId,
itemType,
cards,
options,
amount,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false,
-1));
delete options;
}
BLOCK_END("InventoryRecv::processPlayerStorageEquip")
}
void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerStorageAdd")
// Move an item into storage
const int index = msg.readInt16("index") - STORAGE_OFFSET;
const int amount = msg.readInt32("amount");
const int itemId = msg.readItemId("item id");
ItemTypeT itemType;
if (msg.getVersion() >= 5)
itemType = static_cast<ItemTypeT>(msg.readUInt8("type"));
else
itemType = ItemType::Unknown;
const unsigned char identified = msg.readUInt8("identify");
const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged);
const uint8_t refine = msg.readUInt8("refine");
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
ItemOptionsList *options = nullptr;
if (msg.getVersion() >= 20150226)
{
options = new ItemOptionsList;
for (int f = 0; f < 5; f ++)
{
const uint16_t idx = msg.readInt16("option index");
const uint16_t val = msg.readInt16("option value");
msg.readUInt8("option param");
options->add(idx, val);
}
}
const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]);
if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
{
item->setId(itemId, color);
item->increaseQuantity(amount);
}
else
{
if (Ea::InventoryRecv::mStorage != nullptr)
{
Ea::InventoryRecv::mStorage->setItem(index,
itemId,
itemType,
amount,
refine,
color,
fromBool(identified, Identified),
damaged,
Favorite_false,
Equipm_false,
Equipped_false);
Ea::InventoryRecv::mStorage->setCards(index, cards, maxCards);
Ea::InventoryRecv::mStorage->setOptions(index, options);
}
}
delete options;
BLOCK_END("InventoryRecv::processPlayerStorageAdd")
}
void InventoryRecv::processPlayerUseCard(Net::MessageIn &msg)
{
const Inventory *const inv = PlayerInfo::getInventory();
const int index = inventoryHandler->getItemIndex();
const Item *item1 = nullptr;
if (inv != nullptr)
item1 = inv->getItem(index);
SellDialog *const dialog = CREATEWIDGETR(InsertCardDialog,
index, item1);
const int count = (msg.readInt16("len") - 4) / 2;
for (int f = 0; f < count; f ++)
{
const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET;
if (inv == nullptr)
continue;
const Item *const item = inv->getItem(itemIndex);
if (item == nullptr)
continue;
dialog->addItem(item, 0);
}
}
void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg)
{
const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET;
const int cardIndex = msg.readInt16("card index") - INVENTORY_OFFSET;
if (msg.readUInt8("flag") != 0U)
{
NotifyManager::notify(NotifyTypes::CARD_INSERT_FAILED);
}
else
{
NotifyManager::notify(NotifyTypes::CARD_INSERT_SUCCESS);
Inventory *const inv = PlayerInfo::getInventory();
if (inv == nullptr)
return;
Item *const card = inv->getItem(cardIndex);
int cardId = 0;
if (card != nullptr)
{
cardId = card->getId();
card->increaseQuantity(-1);
if (card->getQuantity() == 0)
inv->removeItemAt(cardIndex);
}
Item *const item = inv->getItem(itemIndex);
if (item != nullptr)
{
item->addCard(cardId);
item->updateColor();
itemPopup->resetPopup();
}
}
}
void InventoryRecv::processPlayerItemRentalTime(Net::MessageIn &msg)
{
const int id = msg.readItemId("item id");
const int seconds = msg.readInt32("seconds");
const ItemInfo &info = ItemDB::get(id);
const std::string timeStr = timeDiffToString(seconds);
NotifyManager::notify(NotifyTypes::RENTAL_TIME_LEFT,
// TRANSLATORS: notification message
strprintf(_("Left %s rental time for item %s."),
timeStr.c_str(), info.getName().c_str()));
}
void InventoryRecv::processPlayerItemRentalExpired(Net::MessageIn &msg)
{
Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int id = msg.readItemId("item id");
const ItemInfo &info = ItemDB::get(id);
NotifyManager::notify(NotifyTypes::RENTAL_TIME_EXPIRED,
info.getName());
if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
item->increaseQuantity(-item->getQuantity());
inventory->removeItemAt(index);
ArrowsListener::distributeEvent();
}
}
}
void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerStorageRemove")
// Move an item out of storage
const int index = msg.readInt16("index") - STORAGE_OFFSET;
const int amount = msg.readInt32("amount");
if (Ea::InventoryRecv::mStorage != nullptr)
{
if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
{
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
Ea::InventoryRecv::mStorage->removeItemAt(index);
}
}
BLOCK_END("InventoryRecv::processPlayerStorageRemove")
}
void InventoryRecv::processCartInfo(Net::MessageIn &msg)
{
msg.readInt16("cart items used");
const int size = msg.readInt16("max cart items");
PlayerInfo::setAttribute(Attributes::CART_TOTAL_WEIGHT,
msg.readInt32("cart weight"),
Notify_true);
PlayerInfo::setAttribute(Attributes::CART_MAX_WEIGHT,
msg.readInt32("max cart weight"),
Notify_true);
if (mCartItems.empty())
return;
Inventory *const inv = PlayerInfo::getCartInventory();
if (inv == nullptr)
return;
inv->resize(size);
FOR_EACH (Ea::InventoryItems::const_iterator, it, mCartItems)
{
inv->setItem((*it).slot,
(*it).id,
(*it).type,
(*it).quantity,
(*it).refine,
(*it).color,
(*it).identified,
(*it).damaged,
(*it).favorite,
(*it).equip,
Equipped_false);
}
mCartItems.clear();
}
void InventoryRecv::processCartRemove(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
// +++ need close or clear cart?
}
void InventoryRecv::processPlayerCartAdd(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerCartAdd")
Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getCartInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
int amount = msg.readInt32("count");
const int itemId = msg.readItemId("item id");
ItemTypeT itemType = ItemType::Unknown;
if (msg.getVersion() >= 5)
{
itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
}
const uint8_t identified = msg.readUInt8("identified");
const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged);
const uint8_t refine = msg.readUInt8("refine");
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
ItemOptionsList *options = nullptr;
if (msg.getVersion() >= 20150226)
{
options = new ItemOptionsList;
for (int f = 0; f < 5; f ++)
{
const uint16_t idx = msg.readInt16("option index");
const uint16_t val = msg.readInt16("option value");
msg.readUInt8("option param");
options->add(idx, val);
}
}
// check what cart was created, if not add delayed items
if ((inventory != nullptr) && inventory->getSize() > 0)
{
const Item *const item = inventory->getItem(index);
if ((item != nullptr) && item->getId() == itemId)
amount += item->getQuantity();
inventory->setItem(index,
itemId,
itemType,
amount,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(identified, Identified),
damaged,
Favorite_false,
Equipm_false,
Equipped_false);
inventory->setCards(index, cards, maxCards);
inventory->setOptions(index, options);
}
else
{
mCartItems.push_back(Ea::InventoryItem(index,
itemId,
itemType,
cards,
options,
amount,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(identified, Identified),
damaged,
Favorite_false,
Equipm_false,
-1));
}
delete options;
BLOCK_END("InventoryRecv::processPlayerCartAdd")
}
void InventoryRecv::processPlayerCartEquip(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerCartEquip")
msg.readInt16("len");
int packetLen = 2 + 2 + 1 + 1 + 8;
if (msg.getVersion() >= 20120925)
packetLen += 4 + 4 + 1;
else
packetLen += 1 + 2 + 2 + 1;
if (msg.getVersion() >= 20071002)
packetLen += 4;
if (msg.getVersion() >= 20080102)
packetLen += 2;
if (msg.getVersion() >= 20100629)
packetLen += 2;
if (msg.getVersion() >= 20150226)
packetLen += 26;
packetLen += itemIdLen * 5 - 10;
const int number = (msg.getLength() - 4) / packetLen;
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int itemId = msg.readItemId("item id");
const ItemTypeT itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
const int amount = 1;
if (msg.getVersion() >= 20120925)
{
msg.readInt32("location");
msg.readInt32("wear state");
}
else
{
msg.readUInt8("identified");
msg.readInt16("location");
msg.readInt16("wear state");
msg.readUInt8("is damaged");
}
const uint8_t refine = msg.readUInt8("refine level");
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
if (msg.getVersion() >= 20071002)
msg.readInt32("hire expire date");
if (msg.getVersion() >= 20080102)
msg.readInt16("bind on equip");
if (msg.getVersion() >= 20100629)
msg.readInt16("sprite");
ItemOptionsList *options = nullptr;
if (msg.getVersion() >= 20150226)
{
options = new ItemOptionsList(msg.readUInt8("option count"));
for (int f = 0; f < 5; f ++)
{
const uint16_t idx = msg.readInt16("option index");
const uint16_t val = msg.readInt16("option value");
msg.readUInt8("option param");
options->add(idx, val);
}
}
ItemFlags flags;
if (msg.getVersion() >= 20120925)
flags.byte = msg.readUInt8("flags");
else
flags.byte = 0;
mCartItems.push_back(Ea::InventoryItem(index,
itemId,
itemType,
cards,
options,
amount,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false,
-1));
delete options;
}
BLOCK_END("InventoryRecv::processPlayerCartEquip")
}
void InventoryRecv::processPlayerCartItems(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerCartItems")
// Ea::InventoryRecv::mStorageItems.clear();
msg.readInt16("len");
int packetLen = 7;
if (msg.getVersion() >= 20120925)
packetLen += 4 + 1;
else
packetLen += 1 + 2;
if (packetVersion >= 5)
packetLen += 8;
if (msg.getVersion() >= 20080102)
packetLen += 4;
packetLen += itemIdLen * 5 - 10;
const int number = (msg.getLength() - 4) / packetLen;
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
const int itemId = msg.readItemId("item id");
const ItemTypeT itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
if (msg.getVersion() < 20120925)
msg.readUInt8("identified");
const int amount = msg.readInt16("count");
if (msg.getVersion() >= 20120925)
msg.readInt32("wear state / equip");
int cards[maxCards];
if (msg.getVersion() >= 5)
{
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
}
else
{
for (int f = 0; f < maxCards; f++)
cards[f] = 0;
}
if (msg.getVersion() >= 20080102)
msg.readInt32("hire expire date (?)");
ItemFlags flags;
if (msg.getVersion() >= 20120925)
flags.byte = msg.readUInt8("flags");
else
flags.byte = 0;
mCartItems.push_back(Ea::InventoryItem(index,
itemId,
itemType,
cards,
nullptr,
amount,
0,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false,
-1));
}
BLOCK_END("InventoryRecv::processPlayerCartItems")
}
void InventoryRecv::processPlayerCartRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerCartRemove")
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int amount = msg.readInt32("amount");
Inventory *const inv = PlayerInfo::getCartInventory();
if (inv == nullptr)
return;
if (Item *const item = inv->getItem(index))
{
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
inv->removeItemAt(index);
}
BLOCK_END("InventoryRecv::processPlayerCartRemove")
}
void InventoryRecv::processPlayerIdentifyList(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
menu = MenuType::Identify;
const int count = msg.readInt16("len") - 4;
for (int f = 0; f < count; f ++)
msg.readInt16("inv index");
}
void InventoryRecv::processPlayerIdentified(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("inv index");
msg.readUInt8("flag");
}
void InventoryRecv::processPlayerRefine(Net::MessageIn &msg)
{
const int flag = msg.readInt16("flag");
const int index = msg.readInt16("inv index") - INVENTORY_OFFSET;
msg.readInt16("refine");
const Inventory *const inv = PlayerInfo::getInventory();
const Item *item = nullptr;
int notifyType;
std::string itemName;
if (inv != nullptr)
item = inv->getItem(index);
if (item != nullptr)
{
itemName = item->getName();
}
else
{
// TRANSLATORS: unknown item
itemName = _("Unknown item");
}
switch (flag)
{
case 0:
notifyType = NotifyTypes::REFINE_SUCCESS;
break;
case 1:
notifyType = NotifyTypes::REFINE_FAILURE;
break;
case 2:
notifyType = NotifyTypes::REFINE_DOWNGRADE;
break;
default:
UNIMPLEMENTEDPACKETFIELD(flag);
notifyType = NotifyTypes::REFINE_UNKNOWN;
break;
}
NotifyManager::notify(notifyType, itemName);
}
void InventoryRecv::processPlayerRepairList(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
const int count = (msg.readInt16("len") - 4) /
(3 + (1 + maxCards) * itemIdLen);
for (int f = 0; f < count; f ++)
{
msg.readInt16("index");
msg.readItemId("item id");
msg.readUInt8("refine");
for (int d = 0; d < maxCards; d ++)
msg.readItemId("card");
}
menu = MenuType::RepairWespon;
}
void InventoryRecv::processPlayerRepairEffect(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("item index");
msg.readUInt8("flag");
}
void InventoryRecv::processPlayerRefineList(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
const int count = (msg.readInt16("len") - 4) /
(3 + (1 + maxCards) * itemIdLen);
for (int f = 0; f < count; f ++)
{
msg.readInt16("item index");
msg.readItemId("item id");
msg.readUInt8("refine");
for (int d = 0; d < maxCards; d ++)
msg.readItemId("card");
}
menu = MenuType::WeaponeRefine;
}
void InventoryRecv::processPlayerStoragePassword(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("info");
}
void InventoryRecv::processPlayerStoragePasswordResult(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("result");
msg.readInt16("error count");
}
void InventoryRecv::processPlayerCookingList(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
const int count = (msg.readInt16("len") - 6) / itemIdLen;
msg.readInt16("list type");
for (int f = 0; f < count; f ++)
msg.readItemId("item id");
}
void InventoryRecv::processItemDamaged(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("position");
msg.readBeingId("account id");
}
void InventoryRecv::processFavoriteItem(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("item index");
msg.readUInt8("favorite (0 - favorite)");
}
void InventoryRecv::processCartAddError(Net::MessageIn &msg)
{
switch (msg.readUInt8("flag"))
{
case 0:
NotifyManager::notify(NotifyTypes::CART_ADD_WEIGHT_ERROR);
break;
case 1:
NotifyManager::notify(NotifyTypes::CART_ADD_COUNT_ERROR);
break;
default:
break;
}
}
void InventoryRecv::processBindItem(Net::MessageIn &msg)
{
const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
const Inventory *const inv = PlayerInfo::getInventory();
if (inv != nullptr)
{
std::string itemName;
const Item *const item = inv->getItem(index);
if (item != nullptr)
{
itemName = item->getName();
}
else
{
// TRANSLATORS: unknown item message
itemName = _("Unknown item");
}
NotifyManager::notify(NotifyTypes::BOUND_ITEM, itemName);
}
}
void InventoryRecv::processPlayerInventoryRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryRemove")
Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int amount = msg.readInt16("amount");
if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
if (amount != 0)
{
NotifyManager::notify(NotifyTypes::DELETE_ITEM_DROPPED,
item->getName());
}
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
inventory->removeItemAt(index);
ArrowsListener::distributeEvent();
}
}
BLOCK_END("InventoryRecv::processPlayerInventoryRemove")
}
void InventoryRecv::processSelectCart(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
const int count = msg.readInt16("len") - 8;
msg.readBeingId("account id");
for (int f = 0; f < count; f ++)
msg.readUInt8("cart type");
}
int InventoryRecv::getSlot(const int eAthenaSlot)
{
if (eAthenaSlot == 0)
return EquipSlot::VECTOREND;
if ((eAthenaSlot & 0x8000) != 0)
return inventoryHandler->getProjectileSlot();
unsigned int mask = 1;
int position = 0;
while ((eAthenaSlot & mask) == 0U)
{
mask <<= 1;
position++;
}
if (position >= EquipSlot::VECTOREND)
return EquipSlot::VECTOREND;
return CAST_S32(EQUIP_POINTS[position]);
}
void InventoryRecv::processMergeItem(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
const int count = (msg.readInt16("len") - 4) / 2;
for (int f = 0; f < count; f ++)
msg.readInt16("inv index");
}
void InventoryRecv::processMergeItemResponse(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("inv index");
msg.readInt16("amount");
msg.readUInt8("result");
}
void InventoryRecv::processPlayerInventoryUse(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryUse")
Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const int itemId = msg.readItemId("item id");
const BeingId id = msg.readBeingId("account id");
const int amount = msg.readInt16("amount");
const uint8_t flag = msg.readUInt8("type");
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing == localPlayer)
{
if (flag == 0)
{
NotifyManager::notify(NotifyTypes::USE_FAILED);
return;
}
if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
if (amount != 0)
item->setQuantity(amount);
else
inventory->removeItemAt(index);
}
}
}
else
{
// +++ here can count left items in other player slot + id + amount
ItemSoundManager::playSfx(dstBeing, itemId, ItemSoundEvent::USE);
}
BLOCK_END("InventoryRecv::processPlayerInventoryUse")
}
void InventoryRecv::processItemMoveFailed(Net::MessageIn &msg)
{
Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
msg.readInt16("unknown"); // 1
if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
NotifyManager::notify(NotifyTypes::DELETE_ITEM_DROPPED,
item->getName());
}
}
}
void InventoryRecv::processOverWeightPercent(Net::MessageIn &msg)
{
settings.overweightPercent = msg.readUInt32("parcent");
}
void InventoryRecv::processInventoryStart1(Net::MessageIn &msg)
{
const std::string name = msg.readString(24, "storage name");
processInventoryStartContinue(NetInventoryType::Storage, name);
}
void InventoryRecv::processInventoryStart2(Net::MessageIn &msg)
{
const NetInventoryTypeT type = static_cast<NetInventoryTypeT>(
msg.readUInt8("type"));
const std::string name = msg.readString(24, "inventory name");
processInventoryStartContinue(type, name);
}
void InventoryRecv::processInventoryStart3(Net::MessageIn &msg)
{
const int nameLen = msg.readInt16("len") - 5;
const NetInventoryTypeT type = static_cast<NetInventoryTypeT>(
msg.readUInt8("type"));
std::string name;
if (nameLen > 0)
name = msg.readString(nameLen, "inventory name");
processInventoryStartContinue(type, name);
}
void InventoryRecv::processInventoryStartContinue(const NetInventoryTypeT type,
const std::string &name)
{
Inventory *inventory = nullptr;
InventoryWindow *window = nullptr;
switch (type)
{
case NetInventoryType::Inventory:
mInventoryItems.clear();
inventory = PlayerInfo::getInventory();
window = inventoryWindow;
break;
case NetInventoryType::Cart:
mCartItems.clear();
inventory = PlayerInfo::getCartInventory();
window = cartWindow;
break;
case NetInventoryType::Storage:
case NetInventoryType::GuildStorage:
Ea::InventoryRecv::mStorageItems.clear();
inventory = Ea::InventoryRecv::mStorage;
window = storageWindow;
break;
default:
break;
}
if (window != nullptr)
{
window->setCaption(name);
}
if (inventory != nullptr)
inventory->clear();
}
void InventoryRecv::processInventoryEnd1(Net::MessageIn &msg)
{
const uint8_t flag = msg.readUInt8("flag");
if (flag != 0)
{
UNIMPLEMENTEDPACKET;
return;
}
processInventoryEndContinue(NetInventoryType::Storage);
}
void InventoryRecv::processInventoryEnd2(Net::MessageIn &msg)
{
const NetInventoryTypeT invType = static_cast<NetInventoryTypeT>(
msg.readUInt8("type"));
const uint8_t flag = msg.readUInt8("flag");
if (flag != 0)
{
UNIMPLEMENTEDPACKET;
return;
}
processInventoryEndContinue(invType);
}
void InventoryRecv::processInventoryEndContinue(const NetInventoryTypeT invType)
{
switch (invType)
{
case NetInventoryType::Inventory:
break;
case NetInventoryType::Cart:
// insert data in handler processCartInfo
return;
case NetInventoryType::Storage:
case NetInventoryType::GuildStorage:
// insert data in processPlayerStorageStatus
return;
default:
return;
}
Inventory *inventory = PlayerInfo::getInventory();
if (PlayerInfo::getEquipment() != nullptr)
{
Ea::InventoryRecv::mEquips.clear();
PlayerInfo::getEquipment()->setBackend(
&Ea::InventoryRecv::mEquips);
}
if (inventory == nullptr)
return;
inventory->clear();
FOR_EACH (Ea::InventoryItems::const_iterator, it, mInventoryItems)
{
const int index = (*it).slot;
const int equipIndex = (*it).equipIndex;
inventory->setItem(index,
(*it).id,
(*it).type,
(*it).quantity,
(*it).refine,
(*it).color,
(*it).identified,
(*it).damaged,
(*it).favorite,
(*it).equip,
Equipped_false);
inventory->setCards(index, (*it).cards, maxCards);
if ((*it).options)
inventory->setOptions(index, (*it).options);
if (equipIndex > 0)
{
Ea::InventoryRecv::mEquips.setEquipment(
InventoryRecv::getSlot(equipIndex),
index);
}
}
mInventoryItems.clear();
}
void InventoryRecv::processPlayerCombinedInventory1(Net::MessageIn &msg)
{
const int dataLen = msg.readInt16("len") - 4;
processInventoryContinue(msg,
dataLen,
NetInventoryType::Storage);
}
void InventoryRecv::processPlayerCombinedInventory2(Net::MessageIn &msg)
{
const int dataLen = msg.readInt16("len") - 5;
const NetInventoryTypeT invType = static_cast<NetInventoryTypeT>(
msg.readUInt8("type"));
processInventoryContinue(msg,
dataLen,
invType);
}
void InventoryRecv::processInventoryContinue(Net::MessageIn &msg,
const int len,
const NetInventoryTypeT invType)
{
const int packetLen = 14 + itemIdLen * 5;
const int number = len / packetLen;
int offset = INVENTORY_OFFSET;
switch (invType)
{
case NetInventoryType::Inventory:
case NetInventoryType::Cart:
default:
offset = INVENTORY_OFFSET;
break;
case NetInventoryType::Storage:
case NetInventoryType::GuildStorage:
offset = STORAGE_OFFSET;
break;
}
Ea::InventoryItems *items = nullptr;
switch (invType)
{
case NetInventoryType::Inventory:
items = &mInventoryItems;
break;
case NetInventoryType::Cart:
items = &mCartItems;
break;
case NetInventoryType::Storage:
case NetInventoryType::GuildStorage:
items = &Ea::InventoryRecv::mStorageItems;
break;
default:
reportAlways("Unknown inventory type %d", CAST_S32(invType))
return;
}
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("item index") - offset;
const int itemId = msg.readItemId("item id");
const ItemTypeT itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
const int amount = msg.readInt16("amount");
msg.readInt32("wear state / equip");
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
msg.readInt32("hire expire date (?)");
ItemFlags flags;
flags.byte = msg.readUInt8("flags");
items->push_back(Ea::InventoryItem(index,
itemId,
itemType,
cards,
nullptr,
amount,
0,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_false,
-1));
}
}
void InventoryRecv::processPlayerCombinedEquipment1(Net::MessageIn &msg)
{
const int dataLen = msg.readInt16("len") - 4;
processEquipmentContinue(msg,
dataLen,
NetInventoryType::Storage);
}
void InventoryRecv::processPlayerCombinedEquipment2(Net::MessageIn &msg)
{
const int dataLen = msg.readInt16("len") - 5;
const NetInventoryTypeT invType = static_cast<NetInventoryTypeT>(
msg.readUInt8("type"));
processEquipmentContinue(msg,
dataLen,
invType);
}
void InventoryRecv::processEquipmentContinue(Net::MessageIn &msg,
const int len,
const NetInventoryTypeT invType)
{
const int packetLen = 47 + itemIdLen * 5;
const int number = len / packetLen;
int offset = INVENTORY_OFFSET;
switch (invType)
{
case NetInventoryType::Inventory:
case NetInventoryType::Cart:
default:
offset = INVENTORY_OFFSET;
break;
case NetInventoryType::Storage:
case NetInventoryType::GuildStorage:
offset = STORAGE_OFFSET;
break;
}
Ea::InventoryItems *items = nullptr;
switch (invType)
{
case NetInventoryType::Inventory:
items = &mInventoryItems;
break;
case NetInventoryType::Cart:
items = &mCartItems;
break;
case NetInventoryType::Storage:
case NetInventoryType::GuildStorage:
items = &Ea::InventoryRecv::mStorageItems;
break;
default:
reportAlways("Unknown inventory type %d", CAST_S32(invType))
return;
}
for (int loop = 0; loop < number; loop++)
{
const int index = msg.readInt16("item index") - offset;
const int itemId = msg.readItemId("item id");
const ItemTypeT itemType = static_cast<ItemTypeT>(
msg.readUInt8("item type"));
msg.readInt32("location");
int equipType = msg.readInt32("wear state");
const uint8_t refine = CAST_U8(msg.readInt8("refine"));
int cards[maxCards];
for (int f = 0; f < maxCards; f++)
cards[f] = msg.readItemId("card");
msg.readInt32("hire expire date (?)");
msg.readInt16("equip type");
msg.readInt16("item sprite number");
ItemOptionsList *options = new ItemOptionsList(
msg.readUInt8("option count"));
for (int f = 0; f < 5; f ++)
{
const uint16_t idx = msg.readInt16("option index");
const uint16_t val = msg.readInt16("option value");
msg.readUInt8("option param");
options->add(idx, val);
}
ItemFlags flags;
flags.byte = msg.readUInt8("flags");
items->push_back(Ea::InventoryItem(index,
itemId,
itemType,
cards,
options,
1,
refine,
ItemColorManager::getColorFromCards(&cards[0]),
fromBool(flags.bits.isIdentified, Identified),
fromBool(flags.bits.isDamaged, Damaged),
fromBool(flags.bits.isFavorite, Favorite),
Equipm_true,
equipType));
delete options;
}
}
void InventoryRecv::processShowItemPreview1(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("inv index");
msg.readInt16("refine");
for (int f = 0; f < maxCards; f++)
msg.readItemId("card");
for (int f = 0; f < 5; f ++)
{
msg.readInt16("option index");
msg.readInt16("option value");
msg.readUInt8("option param");
}
}
void InventoryRecv::processShowItemPreview2(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("inv index");
msg.readUInt8("is damaged");
msg.readInt16("refine");
for (int f = 0; f < maxCards; f++)
msg.readItemId("card");
for (int f = 0; f < 5; f ++)
{
msg.readInt16("option index");
msg.readInt16("option value");
msg.readUInt8("option param");
}
}
void InventoryRecv::processInventoryExpansionInfo(Net::MessageIn &msg)
{
const int newSize = msg.readInt16("expansion size") +
settings.fixedInventorySize;
Inventory *const inv = PlayerInfo::getInventory();
if (inv != nullptr)
{
inv->resize(newSize);
}
}
void InventoryRecv::processInventoryExpansionAck(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readUInt8("result");
msg.readItemId("item id");
}
void InventoryRecv::processInventoryExpansionResult(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readUInt8("result");
}
void InventoryRecv::processEnchantEquipment(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readInt16("wear state");
msg.readInt16("card slot");
msg.readItemId("item id");
}
} // namespace EAthena