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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "monsterinfo.h"
#include "../utils/dtor.h"
MonsterInfo::MonsterInfo()
{
}
MonsterInfo::~MonsterInfo()
{
// kill vectors in mSoundEffects
delete_all(mSounds);
mSounds.clear();
}
void
MonsterInfo::addSound(MonsterSoundEvent event, const std::string &filename)
{
if (mSounds.find(event) == mSounds.end())
{
mSounds[event] = new std::vector<std::string>;
}
mSounds[event]->push_back("sfx/" + filename);
}
const std::string &
MonsterInfo::getSound(MonsterSoundEvent event) const
{
static std::string empty("");
std::map<MonsterSoundEvent, std::vector<std::string>* >::const_iterator i =
mSounds.find(event);
return (i == mSounds.end()) ? empty :
i->second->at(rand() % i->second->size());
}
const std::string &
MonsterInfo::getAttackParticleEffect(int attackType) const
{
static std::string empty("");
std::map<int, MonsterAttack*>::const_iterator i =
mMonsterAttacks.find(attackType);
return (i == mMonsterAttacks.end()) ? empty : (*i).second->particleEffect;
}
SpriteAction
MonsterInfo::getAttackAction(int attackType) const
{
std::map<int, MonsterAttack*>::const_iterator i =
mMonsterAttacks.find(attackType);
return (i == mMonsterAttacks.end()) ? ACTION_ATTACK : (*i).second->action;
}
void
MonsterInfo::addMonsterAttack(int id,
const std::string &particleEffect,
SpriteAction action)
{
MonsterAttack *a = new MonsterAttack;
a->particleEffect = particleEffect;
a->action = action;
mMonsterAttacks[id] = a;
}
void MonsterInfo::addParticleEffect(const std::string &filename)
{
mParticleEffects.push_back(filename);
}
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