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/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/inventorywindow.h"
#include "gui/partywindow.h"
#include "gui/skilldialog.h"
#include "gui/specialswindow.h"
#include "gui/statuswindow.h"
#include "net/tmwserv/generalhandler.h"
#include "net/tmwserv/network.h"
#include "net/tmwserv/connection.h"
#include "net/tmwserv/beinghandler.h"
#include "net/tmwserv/buysellhandler.h"
#include "net/tmwserv/charserverhandler.h"
#include "net/tmwserv/chathandler.h"
#include "net/tmwserv/effecthandler.h"
#include "net/tmwserv/guildhandler.h"
#include "net/tmwserv/inventoryhandler.h"
#include "net/tmwserv/itemhandler.h"
#include "net/tmwserv/loginhandler.h"
#include "net/tmwserv/logouthandler.h"
#include "net/tmwserv/maphandler.h"
#include "net/tmwserv/npchandler.h"
#include "net/tmwserv/partyhandler.h"
#include "net/tmwserv/playerhandler.h"
#include "net/tmwserv/specialhandler.h"
#include "net/tmwserv/tradehandler.h"
#include "utils/gettext.h"
#include <list>
Net::GeneralHandler *generalHandler;
Net::Connection *gameServerConnection = 0;
Net::Connection *chatServerConnection = 0;
Net::Connection *accountServerConnection = 0;
namespace TmwServ {
GeneralHandler::GeneralHandler():
mBeingHandler(new BeingHandler),
mBuySellHandler(new BuySellHandler),
mCharServerHandler(new CharServerHandler),
mChatHandler(new ChatHandler),
mEffectHandler(new EffectHandler),
mGuildHandler(new GuildHandler),
mInventoryHandler(new InventoryHandler),
mItemHandler(new ItemHandler),
mLoginHandler(new LoginHandler),
mLogoutHandler(new LogoutHandler),
mMapHandler(new MapHandler),
mNpcHandler(new NpcHandler),
mPartyHandler(new PartyHandler),
mPlayerHandler(new PlayerHandler),
mTradeHandler(new TradeHandler),
mSpecialHandler(new SpecialHandler)
{
accountServerConnection = Net::getConnection();
gameServerConnection = Net::getConnection();
chatServerConnection = Net::getConnection();
generalHandler = this;
std::list<ItemDB::Stat> stats;
stats.push_back(ItemDB::Stat("str", N_("Strength %+d")));
stats.push_back(ItemDB::Stat("agi", N_("Agility %+d")));
stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d")));
stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d")));
stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d")));
stats.push_back(ItemDB::Stat("will", N_("Willpower %+d")));
ItemDB::setStatsList(stats);
}
void GeneralHandler::load()
{
Net::registerHandler(mBeingHandler.get());
Net::registerHandler(mBuySellHandler.get());
Net::registerHandler(mCharServerHandler.get());
Net::registerHandler(mChatHandler.get());
Net::registerHandler(mEffectHandler.get());
Net::registerHandler(mGuildHandler.get());
Net::registerHandler(mInventoryHandler.get());
Net::registerHandler(mItemHandler.get());
Net::registerHandler(mLoginHandler.get());
Net::registerHandler(mLogoutHandler.get());
Net::registerHandler(mMapHandler.get());
Net::registerHandler(mNpcHandler.get());
Net::registerHandler(mPartyHandler.get());
Net::registerHandler(mPlayerHandler.get());
Net::registerHandler(mTradeHandler.get());
}
void GeneralHandler::unload()
{
Net::clearHandlers();
if (accountServerConnection)
accountServerConnection->disconnect();
if (gameServerConnection)
gameServerConnection->disconnect();
if (chatServerConnection)
chatServerConnection->disconnect();
delete accountServerConnection;
delete gameServerConnection;
delete chatServerConnection;
Net::finalize();
}
void GeneralHandler::flushNetwork()
{
Net::flush();
}
bool GeneralHandler::isNetworkConnected()
{
// TODO
return true;
}
void GeneralHandler::tick()
{
// TODO
}
void GeneralHandler::guiWindowsLoaded()
{
inventoryWindow->setSplitAllowed(true);
partyWindow->clearPartyName();
skillDialog->loadSkills("tmw-skills.xml");
specialsWindow->loadSpecials("specials.xml");
player_node->setExpNeeded(100);
statusWindow->addAttribute(16, _("Strength"), true);
statusWindow->addAttribute(17, _("Agility"), true);
statusWindow->addAttribute(18, _("Dexterity"), true);
statusWindow->addAttribute(19, _("Vitality"), true);
statusWindow->addAttribute(20, _("Intelligence"), true);
statusWindow->addAttribute(21, _("Willpower"), true);
}
void GeneralHandler::guiWindowsUnloaded()
{
// TODO
}
} // namespace TmwServ
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