summaryrefslogtreecommitdiff
path: root/src/net/manaserv/manaserv_protocol.h
blob: 577320b6451f3941887900616142ae87479e94de (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MANASERV_PROTOCOL_H
#define MANASERV_PROTOCOL_H

namespace ManaServ {

/**
 * Enumerated type for communicated messages:
 *
 * - PAMSG_*: from client to account server
 * - APMSG_*: from account server to client
 * - PCMSG_*: from client to chat server
 * - CPMSG_*: from chat server to client
 * - PGMSG_*: from client to game server
 * - GPMSG_*: from game server to client
 * - GAMSG_*: from game server to account server
 *
 * Components: B byte, W word, D double word, S variable-size string
 *             C tile-based coordinates (B*3)
 *
 * Hosts:      P (player's client), A (account server), C (char server),
 *             G (game server)
 *
 * TODO - Document specific error codes for each packet
 */
enum {
    // Login/Register
    PAMSG_REGISTER                 = 0x0000, // D version, S username, S password, S email, S captcha response
    APMSG_REGISTER_RESPONSE        = 0x0002, // B error, S updatehost, S Client data URL, B Character slots
    PAMSG_UNREGISTER               = 0x0003, // S username, S password
    APMSG_UNREGISTER_RESPONSE      = 0x0004, // B error
    PAMSG_REQUEST_REGISTER_INFO    = 0x0005, //
    APMSG_REGISTER_INFO_RESPONSE   = 0x0006, // B byte registration Allowed, byte minNameLength, byte maxNameLength, string captchaURL, string captchaInstructions
    PAMSG_LOGIN                    = 0x0010, // D version, S username, S password
    APMSG_LOGIN_RESPONSE           = 0x0012, // B error, S updatehost, S Client data URL, B Character slots
    PAMSG_LOGOUT                   = 0x0013, // -
    APMSG_LOGOUT_RESPONSE          = 0x0014, // B error
    PAMSG_CHAR_CREATE              = 0x0020, // S name, B hair style, B hair color, B gender, B slot, {W stats}*
    APMSG_CHAR_CREATE_RESPONSE     = 0x0021, // B error
    PAMSG_CHAR_DELETE              = 0x0022, // B slot
    APMSG_CHAR_DELETE_RESPONSE     = 0x0023, // B error
    // B slot, S name, B gender, B hair style, B hair color, W level,
    // W character points, W correction points,
    // {D attr id, D base value (in 1/256ths) D mod value (in 256ths) }*
    APMSG_CHAR_INFO                = 0x0024, // ^
    PAMSG_CHAR_SELECT              = 0x0026, // B slot
    APMSG_CHAR_SELECT_RESPONSE     = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port
    PAMSG_EMAIL_CHANGE             = 0x0030, // S email
    APMSG_EMAIL_CHANGE_RESPONSE    = 0x0031, // B error
    PAMSG_PASSWORD_CHANGE          = 0x0034, // S old password, S new password
    APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error

    PGMSG_CONNECT                  = 0x0050, // B*32 token
    GPMSG_CONNECT_RESPONSE         = 0x0051, // B error
    PCMSG_CONNECT                  = 0x0053, // B*32 token
    CPMSG_CONNECT_RESPONSE         = 0x0054, // B error

    PGMSG_DISCONNECT               = 0x0060, // B reconnect account
    GPMSG_DISCONNECT_RESPONSE      = 0x0061, // B error, B*32 token
    PCMSG_DISCONNECT               = 0x0063, // -
    CPMSG_DISCONNECT_RESPONSE      = 0x0064, // B error

    PAMSG_RECONNECT                = 0x0065, // B*32 token
    APMSG_RECONNECT_RESPONSE       = 0x0066, // B error

    // Game
    GPMSG_PLAYER_MAP_CHANGE        = 0x0100, // S filename, W x, W y
    GPMSG_PLAYER_SERVER_CHANGE     = 0x0101, // B*32 token, S game address, W game port
    PGMSG_PICKUP                   = 0x0110, // W*2 position
    PGMSG_DROP                     = 0x0111, // B slot, B amount
    PGMSG_EQUIP                    = 0x0112, // B slot
    PGMSG_UNEQUIP                  = 0x0113, // B slot
    PGMSG_MOVE_ITEM                = 0x0114, // B slot1, B slot2, B amount
    GPMSG_INVENTORY                = 0x0120, // { W slot, W item id [, W amount] (if item id is nonzero) }*
    GPMSG_INVENTORY_FULL           = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { B equip slot, W invy slot}*
    GPMSG_EQUIP                    = 0x0122, // { W Invy slot, B equip slot type count { B equip slot, B number used} }*
    GPMSG_PLAYER_ATTRIBUTE_CHANGE  = 0x0130, // { W attribute, D base value (in 1/256ths), D modified value (in 1/256ths)}*
    GPMSG_PLAYER_EXP_CHANGE        = 0x0140, // { W skill, D exp got, D exp needed }*
    GPMSG_LEVELUP                  = 0x0150, // W new level, W character points, W correction points
    GPMSG_LEVEL_PROGRESS           = 0x0151, // B percent completed to next levelup
    PGMSG_RAISE_ATTRIBUTE          = 0x0160, // W attribute
    GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, W attribute
    PGMSG_LOWER_ATTRIBUTE          = 0x0170, // W attribute
    GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, W attribute
    PGMSG_RESPAWN                  = 0x0180, // -
    GPMSG_BEING_ENTER              = 0x0200, // B type, W being id, B action, W*2 position, B direction
                                             // character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
                                             // monster: W type id
                                             // npc: W type id
    GPMSG_BEING_LEAVE              = 0x0201, // W being id
    GPMSG_ITEM_APPEAR              = 0x0202, // W item id, W*2 position
    GPMSG_BEING_LOOKS_CHANGE       = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes
    PGMSG_WALK                     = 0x0260, // W*2 destination
    PGMSG_ACTION_CHANGE            = 0x0270, // B Action
    GPMSG_BEING_ACTION_CHANGE      = 0x0271, // W being id, B action
    PGMSG_DIRECTION_CHANGE         = 0x0272, // B Direction
    GPMSG_BEING_DIR_CHANGE         = 0x0273, // W being id, B direction
    GPMSG_BEING_HEALTH_CHANGE      = 0x0274, // W being id, W hp, W max hp
    GPMSG_BEINGS_MOVE              = 0x0280, // { W being id, B flags [, W*2 position, B speed] }*
    GPMSG_ITEMS                    = 0x0281, // { W item id, W*2 position }*
    PGMSG_ATTACK                   = 0x0290, // W being id
    GPMSG_BEING_ATTACK             = 0x0291, // W being id, B direction, B attacktype
    PGMSG_USE_SPECIAL              = 0x0292, // B specialID
    GPMSG_SPECIAL_STATUS           = 0x0293, // { B specialID, D current, D max, D recharge }
    PGMSG_SAY                      = 0x02A0, // S text
    GPMSG_SAY                      = 0x02A1, // W being id, S text
    GPMSG_NPC_CHOICE               = 0x02B0, // W being id, { S text }*
    GPMSG_NPC_MESSAGE              = 0x02B1, // W being id, B* text
    PGMSG_NPC_TALK                 = 0x02B2, // W being id
    PGMSG_NPC_TALK_NEXT            = 0x02B3, // W being id
    PGMSG_NPC_SELECT               = 0x02B4, // W being id, B choice
    GPMSG_NPC_BUY                  = 0x02B5, // W being id, { W item id, W amount, W cost }*
    GPMSG_NPC_SELL                 = 0x02B6, // W being id, { W item id, W amount, W cost }*
    PGMSG_NPC_BUYSELL              = 0x02B7, // W item id, W amount
    GPMSG_NPC_ERROR                = 0x02B8, // B error
    GPMSG_NPC_CLOSE                = 0x02B9, // W being id
    GPMSG_NPC_POST                 = 0x02D0, // W being id
    PGMSG_NPC_POST_SEND            = 0x02D1, // W being id, { S name, S text, W item id }
    GPMSG_NPC_POST_GET             = 0x02D2, // W being id, { S name, S text, W item id }
    PGMSG_NPC_NUMBER               = 0x02D3, // W being id, D number
    PGMSG_NPC_STRING               = 0x02D4, // W being id, S string
    GPMSG_NPC_NUMBER               = 0x02D5, // W being id, D max, D min, D default
    GPMSG_NPC_STRING               = 0x02D6, // W being id
    PGMSG_TRADE_REQUEST            = 0x02C0, // W being id
    GPMSG_TRADE_REQUEST            = 0x02C1, // W being id
    GPMSG_TRADE_START              = 0x02C2, // -
    GPMSG_TRADE_COMPLETE           = 0x02C3, // -
    PGMSG_TRADE_CANCEL             = 0x02C4, // -
    GPMSG_TRADE_CANCEL             = 0x02C5, // -
    PGMSG_TRADE_AGREED             = 0x02C6, // -
    GPMSG_TRADE_AGREED             = 0x02C7, // -
    PGMSG_TRADE_CONFIRM            = 0x02C8, // -
    GPMSG_TRADE_CONFIRM            = 0x02C9, // -
    PGMSG_TRADE_ADD_ITEM           = 0x02CA, // B slot, B amount
    GPMSG_TRADE_ADD_ITEM           = 0x02CB, // W item id, B amount
    PGMSG_TRADE_SET_MONEY          = 0x02CC, // D amount
    GPMSG_TRADE_SET_MONEY          = 0x02CD, // D amount
    GPMSG_TRADE_BOTH_CONFIRM       = 0x02CE, // -
    PGMSG_USE_ITEM                 = 0x0300, // B slot
    GPMSG_USE_RESPONSE             = 0x0301, // B error
    GPMSG_BEINGS_DAMAGE            = 0x0310, // { W being id, W amount }*
    GPMSG_CREATE_EFFECT_POS        = 0x0320, // W effect id, W*2 position
    GPMSG_CREATE_EFFECT_BEING      = 0x0321, // W effect id, W BeingID

    // Guild
    PCMSG_GUILD_CREATE                  = 0x0350, // S name
    CPMSG_GUILD_CREATE_RESPONSE         = 0x0351, // B error, W guild, B rights, W channel
    PCMSG_GUILD_INVITE                  = 0x0352, // W id, S name
    CPMSG_GUILD_INVITE_RESPONSE         = 0x0353, // B error
    PCMSG_GUILD_ACCEPT                  = 0x0354, // W id
    CPMSG_GUILD_ACCEPT_RESPONSE         = 0x0355, // B error, W guild, B rights, W channel
    PCMSG_GUILD_GET_MEMBERS             = 0x0356, // W id
    CPMSG_GUILD_GET_MEMBERS_RESPONSE    = 0x0357, // S names, B online
    CPMSG_GUILD_UPDATE_LIST             = 0x0358, // W id, S name, B event
    PCMSG_GUILD_QUIT                    = 0x0360, // W id
    CPMSG_GUILD_QUIT_RESPONSE           = 0x0361, // B error
    PCMSG_GUILD_PROMOTE_MEMBER          = 0x0365, // W guild, S name, B rights
    CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE = 0x0366, // B error
    PCMSG_GUILD_KICK_MEMBER             = 0x0370, // W guild, S name
    CPMSG_GUILD_KICK_MEMBER_RESPONSE    = 0x0371, // B error

    CPMSG_GUILD_INVITED                 = 0x0388, // S char name, S  guild name, W id
    CPMSG_GUILD_REJOIN                  = 0x0389, // S name, W guild, W rights, W channel, S announce

    // Party
    PCMSG_PARTY_INVITE                  = 0x03A0, // S name
    CPMSG_PARTY_INVITE_RESPONSE         = 0x03A1, // B error, S name
    CPMSG_PARTY_INVITED                 = 0x03A2, // S name
    PCMSG_PARTY_ACCEPT_INVITE           = 0x03A5, // S name
    CPMSG_PARTY_ACCEPT_INVITE_RESPONSE  = 0x03A6, // B error, { S name }
    PCMSG_PARTY_REJECT_INVITE           = 0x03A7, // S name
    CPMSG_PARTY_REJECTED                = 0x03A8, // S name
    PCMSG_PARTY_QUIT                    = 0x03AA, // -
    CPMSG_PARTY_QUIT_RESPONSE           = 0x03AB, // B error
    CPMSG_PARTY_NEW_MEMBER              = 0x03B0, // W being id, S name
    CPMSG_PARTY_MEMBER_LEFT             = 0x03B1, // W being id

    // Chat
    CPMSG_ERROR                    = 0x0401, // B error
    CPMSG_ANNOUNCEMENT             = 0x0402, // S text
    CPMSG_PRIVMSG                  = 0x0403, // S user, S text
    CPMSG_PUBMSG                   = 0x0404, // W channel, S user, S text
    PCMSG_CHAT                     = 0x0410, // S text, W channel
    PCMSG_ANNOUNCE                 = 0x0411, // S text
    PCMSG_PRIVMSG                  = 0x0412, // S user, S text
    PCMSG_WHO                      = 0x0415, // -
    CPMSG_WHO_RESPONSE             = 0x0416, // { S user }

    // -- Channeling
    CPMSG_CHANNEL_EVENT               = 0x0430, // W channel, B event, S info
    PCMSG_ENTER_CHANNEL               = 0x0440, // S channel, S password
    CPMSG_ENTER_CHANNEL_RESPONSE      = 0x0441, // B error, W id, S name, S topic, S userlist
    PCMSG_QUIT_CHANNEL                = 0x0443, // W channel id
    CPMSG_QUIT_CHANNEL_RESPONSE       = 0x0444, // B error, W channel id
    PCMSG_LIST_CHANNELS               = 0x0445, // -
    CPMSG_LIST_CHANNELS_RESPONSE      = 0x0446, // S names, W number of users
    PCMSG_LIST_CHANNELUSERS           = 0x0460, // S channel
    CPMSG_LIST_CHANNELUSERS_RESPONSE  = 0x0461, // S channel, { S user, B mode }
    PCMSG_TOPIC_CHANGE                = 0x0462, // W channel id, S topic
    // -- User modes
    PCMSG_USER_MODE                   = 0x0465, // W channel id, S name, B mode
    PCMSG_KICK_USER                   = 0x0466, // W channel id, S name

    // Inter-server
    GAMSG_REGISTER              = 0x0500, // S address, W port, S password, D items db revision, { W map id }*
    AGMSG_REGISTER_RESPONSE     = 0x0501, // C item version, C password response
    AGMSG_ACTIVE_MAP            = 0x0502, // W map id
    AGMSG_PLAYER_ENTER          = 0x0510, // B*32 token, D id, S name, serialised character data
    GAMSG_PLAYER_DATA           = 0x0520, // D id, serialised character data
    GAMSG_REDIRECT              = 0x0530, // D id
    AGMSG_REDIRECT_RESPONSE     = 0x0531, // D id, B*32 token, S game address, W game port
    GAMSG_PLAYER_RECONNECT      = 0x0532, // D id, B*32 token
    GAMSG_PLAYER_SYNC           = 0x0533, // serialised sync data
    GAMSG_SET_QUEST             = 0x0540, // D id, S name, S value
    GAMSG_GET_QUEST             = 0x0541, // D id, S name
    AGMSG_GET_QUEST_RESPONSE    = 0x0542, // D id, S name, S value
    GAMSG_BAN_PLAYER            = 0x0550, // D id, W duration
    GAMSG_CHANGE_PLAYER_LEVEL   = 0x0555, // D id, W level
    GAMSG_CHANGE_ACCOUNT_LEVEL  = 0x0556, // D id, W level
    GAMSG_STATISTICS            = 0x0560, // { W map id, W thing nb, W monster nb, W player nb, { D character id }* }*
    CGMSG_CHANGED_PARTY         = 0x0590, // D character id, D party id
    GCMSG_REQUEST_POST          = 0x05A0, // D character id
    CGMSG_POST_RESPONSE         = 0x05A1, // D receiver id, { S sender name, S letter, W num attachments { W attachment item id, W quantity } }
    GCMSG_STORE_POST            = 0x05A5, // D sender id, S receiver name, S letter, { W attachment item id, W quantity }
    CGMSG_STORE_POST_RESPONSE   = 0x05A6, // D id, B error
    GAMSG_TRANSACTION           = 0x0600, // D character id, D action, S message

    XXMSG_INVALID = 0x7FFF
};

// Generic return values

enum {
    ERRMSG_OK = 0,                      // everything is fine
    ERRMSG_FAILURE,                     // the action failed
    ERRMSG_NO_LOGIN,                    // the user is not yet logged
    ERRMSG_NO_CHARACTER_SELECTED,       // the user needs a character
    ERRMSG_INSUFFICIENT_RIGHTS,         // the user is not privileged
    ERRMSG_INVALID_ARGUMENT,            // part of the received message was invalid
    ERRMSG_EMAIL_ALREADY_EXISTS,        // The Email Address already exists
    ERRMSG_ALREADY_TAKEN,               // name used was already taken
    ERRMSG_SERVER_FULL,                 // the server is overloaded
    ERRMSG_TIME_OUT,                    // data failed to arrive in due time
    ERRMSG_LIMIT_REACHED,               // limit reached
    ERRMSG_ADMINISTRATIVE_LOGOFF        // kicked by server administrator
};

// used in AGMSG_REGISTER_RESPONSE to show state of item db
enum {
    DATA_VERSION_OK       = 0x00,
    DATA_VERSION_OUTDATED = 0x01
};

// used in AGMSG_REGISTER_RESPNSE to show if password was accepted
enum {
    PASSWORD_OK = 0x00,
    PASSWORD_BAD = 0x01
};

// used to identify part of sync message
enum {
    SYNC_CHARACTER_POINTS    = 0x01,       // D charId, D charPoints, D corrPoints
    SYNC_CHARACTER_ATTRIBUTE = 0x02,       // D charId, D attrId, DF base, DF mod
    SYNC_CHARACTER_SKILL     = 0x03,       // D charId, B skillId, D skill value
    SYNC_ONLINE_STATUS       = 0x04,       // D charId, B 0x00 = offline, 0x01 = online
    SYNC_END_OF_BUFFER       = 0xFF        // shows, that the buffer ends here.
};

// Login specific return values
enum {
    LOGIN_INVALID_VERSION = 0x40,       // the user is using an incompatible protocol
    LOGIN_INVALID_TIME    = 0x50,       // the user tried logging in too fast
    LOGIN_BANNED                        // the user is currently banned
};

// Account register specific return values
enum {
    REGISTER_INVALID_VERSION = 0x40,    // the user is using an incompatible protocol
    REGISTER_EXISTS_USERNAME,           // there already is an account with this username
    REGISTER_EXISTS_EMAIL,              // there already is an account with this email address
    REGISTER_CAPTCHA_WRONG              // user didn't solve the captcha correctly
};

// Character creation specific return values
enum {
    CREATE_INVALID_HAIRSTYLE = 0x40,
    CREATE_INVALID_HAIRCOLOR,
    CREATE_INVALID_GENDER,
    CREATE_ATTRIBUTES_TOO_HIGH,
    CREATE_ATTRIBUTES_TOO_LOW,
    CREATE_ATTRIBUTES_OUT_OF_RANGE,
    CREATE_EXISTS_NAME,
    CREATE_TOO_MUCH_CHARACTERS,
    CREATE_INVALID_SLOT
};

// Character attribute modification specific return value
enum AttribmodResponseCode {
    ATTRIBMOD_OK = ERRMSG_OK,
    ATTRIBMOD_INVALID_ATTRIBUTE = 0x40,
    ATTRIBMOD_NO_POINTS_LEFT,
    ATTRIBMOD_DENIED
};

// Object type enumeration
enum ThingType
{
    // A simple item.
    OBJECT_ITEM = 0,
    // An item that toggle map/quest actions (doors, switchs, ...)
    // and can speak (map panels).
    OBJECT_ACTOR,
    // Non-Playable-Character is an actor capable of movement and maybe actions.
    OBJECT_NPC,
    // A monster (moving actor with AI. Should be able to toggle map/quest
    // actions, too).
    OBJECT_MONSTER,
    // A normal being.
    OBJECT_CHARACTER,
    // A effect to be shown.
    OBJECT_EFFECT,
    // Server-only object.
    OBJECT_OTHER
};

// Moving object flags
enum {
    // Payload contains the current position.
    MOVING_POSITION = 1,
    // Payload contains the destination.
    MOVING_DESTINATION = 2
};

// Email change specific return values
enum {
    EMAILCHG_EXISTS_EMAIL = 0x40
};

// Chat errors return values
enum {
    CHAT_USING_BAD_WORDS = 0x40,
    CHAT_UNHANDLED_COMMAND
};

// Chat channels event values
enum {
    CHAT_EVENT_NEW_PLAYER = 0,
    CHAT_EVENT_LEAVING_PLAYER,
    CHAT_EVENT_TOPIC_CHANGE,
    CHAT_EVENT_MODE_CHANGE,
    CHAT_EVENT_KICKED_PLAYER
};

// Guild member event values
enum {
    GUILD_EVENT_NEW_PLAYER = 0,
    GUILD_EVENT_LEAVING_PLAYER,
    GUILD_EVENT_ONLINE_PLAYER,
    GUILD_EVENT_OFFLINE_PLAYER
};

/**
  * Moves enum for beings and actors for others players vision.
  * WARNING: Has to be in sync with the same enum in the Being class
  * of the client!
  */
enum BeingAction
{
    STAND,
    WALK,
    ATTACK,
    SIT,
    DEAD,
    HURT
};

/**
  * Moves enum for beings and actors for others players attack types.
  * WARNING: Has to be in sync with the same enum in the Being class
  * of the client!
  */
enum AttackType
{
    HIT = 0x00,
    CRITICAL = 0x0a,
    MULTI = 0x08,
    REFLECT = 0x04,
    FLEE = 0x0b
};

/**
 * Beings and actors directions
 * WARNING: Has to be in sync with the same enum in the Being class
 * of the client!
 */
enum BeingDirection
{
    DOWN = 1,
    LEFT = 2,
    UP = 4,
    RIGHT = 8
};

/**
  * enum for sprites layers.
  * WARNING: Has to be in sync with the same enum in the Sprite class
  * of the client!
  */
enum SpriteLayer
{
    SPRITE_BASE = 0,
    SPRITE_SHOE,
    SPRITE_BOTTOMCLOTHES,
    SPRITE_TOPCLOTHES,
    SPRITE_HAIR,
    SPRITE_HAT,
    SPRITE_WEAPON,
    SPRITE_VECTOREND
};

}; // Namespace ManaServ

#endif // MANASERV_PROTOCOL_H