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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "monster.h"
#include "animatedsprite.h"
#include "game.h"
#include "sound.h"
#include "particle.h"
#include "resources/monsterdb.h"
#include "utils/tostring.h"
Monster::Monster(Uint32 id, Uint16 job, Map *map):
Being(id, job, map)
{
const MonsterInfo& info = MonsterDB::get(job - 1002);
std::string filename = info.getSprite();
if (filename != "")
{
mSprites[BASE_SPRITE] = AnimatedSprite::load(
"graphics/sprites/" + filename);
}
else
{
mSprites[BASE_SPRITE] = AnimatedSprite::load("graphics/sprites/error.xml");
}
const std::list<std::string> &particleEffects = info.getParticleEffects();
for ( std::list<std::string>::const_iterator i = particleEffects.begin();
i != particleEffects.end();
i++
)
{
controlParticle(particleEngine->addEffect((*i), 0, 0));
}
}
void
Monster::logic()
{
if (mAction != STAND)
{
mFrame = (get_elapsed_time(mWalkTime) * 4) / mWalkSpeed;
if (mFrame >= 4 && mAction != DEAD)
{
nextStep();
}
}
Being::logic();
}
Being::Type
Monster::getType() const
{
return MONSTER;
}
void
Monster::setAction(Uint8 action)
{
SpriteAction currentAction = ACTION_INVALID;
switch (action)
{
case WALK:
currentAction = ACTION_WALK;
break;
case DEAD:
currentAction = ACTION_DEAD;
sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE));
break;
case ATTACK:
currentAction = ACTION_ATTACK;
mSprites[BASE_SPRITE]->reset();
break;
case STAND:
currentAction = ACTION_STAND;
break;
case HURT:
// Not implemented yet
break;
}
if (currentAction != ACTION_INVALID)
{
mSprites[BASE_SPRITE]->play(currentAction);
mAction = action;
}
}
void
Monster::handleAttack(Being *victim, int damage)
{
Being::handleAttack(victim, damage);
const MonsterInfo &mi = getInfo();
sound.playSfx(mi.getSound((damage > 0) ? MONSTER_EVENT_HIT : MONSTER_EVENT_MISS));
}
void
Monster::takeDamage(int amount)
{
if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT));
Being::takeDamage(amount);
}
Being::TargetCursorSize
Monster::getTargetCursorSize() const
{
return getInfo().getTargetCursorSize();
}
const MonsterInfo&
Monster::getInfo() const
{
return MonsterDB::get(mJob - 1002);
}
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