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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net)
 *  Bertram
 */

#include "main.h"
#include "./sound/sound.h"
#include "./graphic/graphic.h"
#include "./graphic/2xsai.h"

#include <iostream>

// Part of the patch - bertram
#ifdef __USE_UNIX98
#include <sys/stat.h>
#include <pwd.h>
#include <unistd.h>
#include <errno.h>
#endif
// End of a part of the patch - bertram

typedef struct {
    unsigned int code;
    char* name;
} LanguageMap;

LanguageMap languageMap[] = {
    { 0x0813, "BE" },
    { 0x0416, "BR" },
    { 0x1009, "CF" },
    { 0x1009, "CF" },
    { 0x0807, "CH" },
    { 0x0405, "CZ" },
    { 0x0407, "DE" },
    { 0x0406, "DK" },
    { 0x040a, "ES" },
    { 0x040b, "FI" },
    { 0x040c, "FR" },
    { 0x0410, "IT" },
    { 0x0414, "NO" },
    { 0x0415, "PL" },
    { 0x0416, "PT" },
    { 0x0816, "PT" },
    { 0x0419, "RU" },
    { 0x041d, "SE" },
    { 0x041b, "SK" },
    { 0x0424, "SK" },
    { 0x0809, "UK" },
    { 0x0409, "US" },
    { 0, NULL }
};

/* Account infos */
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;

BITMAP *playerset, *hairset;
DATAFILE *graphic, *weaponset;

char username[LEN_USERNAME];
char password[LEN_PASSWORD];
int map_address, char_ID;
short map_port;
char map_name[16];
unsigned char state;
unsigned short x, y;
unsigned char direction;
//unsigned short job, hair, hair_color;
unsigned char stretch_mode, screen_mode;

// new sound-engine /- kth5
TmwSound sound;

void request_exit() {
  state = EXIT;
}

/** Do all initialization stuff */
void init_engine() {
#ifdef WIN32
  char keyb_buffer[KL_NAMELENGTH+1];
  unsigned int langID;
  char* code = NULL;
  int running = 1;
  int a;
  if (GetKeyboardLayoutName(keyb_buffer)) {
    //printf("layout name: %s\n", buffer);
    langID = strtol(keyb_buffer, NULL, 16);
    langID &= 0xffff;
    //printf("language id: %x\n", langID);
    for(a=0;languageMap[a].code!=0;++a) {
      if (languageMap[a].code == langID) {
        code = languageMap[a].name;
        break;
      }
    }
    if(code) {
      //printf("allegro-id: %s\n", code);
    }
  }
#endif

	allegro_init();

  init_log();
  set_close_button_callback(request_exit);

  // A little sample of code that will add (or not) the home user directory to read the tmw.ini file in, if we are under Linux. - Bertram

  // This has the goal to have each user is own ini.file under linux. And I do this because i'm expecting to make packages of manaworld for linux, so the tmw.ini will be copied at the right place before the first execution of the application...

  char *dir = new char[400];
	strcpy(dir, "");

	#ifndef __USE_UNIX98
		// WIN32 and else...
		strcpy(dir, "tmw.ini");
	#endif

	#ifdef __USE_UNIX98
		// Linux !
		char *userHome;
		char *name = getlogin();
		passwd *pass;

		if (name != NULL)
			pass = getpwnam(name);
		else
			pass = getpwuid(geteuid());

		if (pass == NULL)
		{
			printf("Couldn't determine the user home directory. Exitting.\n");
			exit(1);
		}

		userHome = pass->pw_dir;

		// Checking if homeuser/.manaworld folder exists.
		sprintf(dir, "%s/.manaworld", userHome);
		if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST))
		{
			printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
			exit(1);
		}
		sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
	#endif

	// Checking if the tmw.ini file exists... otherwise creates it with default options !
	FILE *tmwFile = 0;
	tmwFile = fopen(dir, "r");

	// If we can't read it, it doesn't exist !
	if ( tmwFile == NULL )
	{
		// We reopen the file in write mode and we create it
		printf("No file : %s\n, Creating Default Options...\n", dir);
		tmwFile = fopen(dir, "wt");
		if ( tmwFile == NULL ) {
			printf("Can't create %s file. Using Defaults.\n", dir);
		}
		else
		{
			// tmw.ini creation
			fprintf(tmwFile, "[system]\nsystem =\nkeyboard = en\nlanguage = \ncore_version = 0.0.8\n\n");
			fprintf(tmwFile, "[server]\nhost = animesites.de\nport = 6901\n\n");
			fprintf(tmwFile, "[settings]\n; = Screen mode:\n; = 1 Fullscreen\n; = 2 Windowed\nscreen = 2\n");
			fprintf(tmwFile, "; = Sound:\n; = 1 enabled\n; = 0 disabled\nsound = 0\n");



			char * chatlogFilename = new char [400];
			#ifdef __USE_UNIX98
				sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
			#else
				strcpy(chatlogFilename, "chatlog.txt");
			#endif
				fprintf(tmwFile, "; = Chat logfile location:\nchatlog = %s\n", chatlogFilename);
			delete chatlogFilename; chatlogFilename = 0;

			fprintf(tmwFile, "; = Display strecth mode:\n; = 0 Disabled (Test only)\n; = 1 Normal\n; = 2 SuperEagle\n");
			fprintf(tmwFile, "stretch = 1\n\n");
			fprintf(tmwFile, "[login]\nremember = 1\nusername = Player\n");

			fclose(tmwFile);
		}
	}

	set_config_file(dir);
#ifdef WIN32
	if(code) {
	  set_config_string("system", "keyboard", code);
  }
#endif

	delete dir; dir = 0;



  // End of portion of code revised... Bertram

  // set_config_file("tmw.ini");
  #ifdef MACOSX
  set_color_depth(32);
  Init_2xSaI(32);
  #else
  set_color_depth(16);
  Init_2xSaI(16);
  #endif
	stretch_mode = get_config_int("settings", "stretch", 0);
	set_window_title("The Mana World");
	if(set_gfx_mode(get_config_int("settings", "screen", 0), 800, 600, 0, 0))
    error(allegro_error);
	if(install_keyboard())
    error("Unable to install keyboard");
  if(install_timer())
    error("Unable to install timer");
  if(install_mouse()==-1)
    error("Unable to install mouse");
  if(alfont_init()!=ALFONT_OK)
    error("Unable to install AllegroFont");

  buffer = create_bitmap(800, 600);
  if(!buffer)
    error("Not enough memory to create buffer");

  graphic = load_datafile("./data/graphic/graphic.dat");
  if(graphic==NULL)
    error("Unable to load graphic datafile");
	playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat;
	hairset = load_bitmap("./data/graphic/hairset.bmp", NULL);
	if(hairset==NULL)
	  error("Unable to load hairset bitmap");
  weaponset = load_datafile("./data/graphic/weapon.dat");
  if(weaponset==NULL)
    error("Unable to load weaponset datafile");

	init_gui(buffer, "./data/Skin/aqua.skin");
  state = LOGIN;
}

/** Clear the engine */
void exit_engine() {
  gui_exit();
  //alfont_exit();
  destroy_bitmap(buffer);
  allegro_exit();
}

/** Main */
int main() {
	init_engine();
	// initialize sound-engine and start playing intro-theme /-kth5
	try{
		if(get_config_int("settings", "sound", 0)==1)
		sound.Init(32,20);                          // inits the sound-subsystem w/ 32 voices / 20 for mod
		sound.SetVol(128,128,128);                    // sets intial volume parameters
		//#ifdef WIN32
			//sound.StartMIDI("Sound/Midis/city.mid",-1);   // play a midi file
		//#endif
		//sound.LoadItem("test.wav", TMWSOUND_SFX);
	}catch(const char * err){                       // catch errors and show appropriate messages on-screen (elven plz... ^^)
		ok("Sound Engine", err);
		warning(err);
	}

  while(state!=EXIT) {
    switch(state) {
      case LOGIN:
        status("LOGIN");
        login();
        break;
      case CHAR_SERVER:
        status("CHAR_SERVER");
        char_server();
        break;
      case CHAR_SELECT:
        status("CHAR_SELECT");
        char_select();
        break;
      case GAME:
        sound.StopBGM();
        status("GAME");
        map_start();
        if( state==GAME )
          game();
        break;
      default:
        state = EXIT;
        break;
    }
  }
  status("EXIT");
  exit_engine();
  return 0;
}
END_OF_MAIN();