summaryrefslogtreecommitdiff
path: root/src/main.cpp
blob: a955ea01b29384bec0e353ed5f8ea49ba8bf2dbe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "main.h"
#include "./sound/sound.h"
#include "./graphic/graphic.h"

#include <iostream>

#ifdef __USE_UNIX98
#include <sys/stat.h>
#include <pwd.h>
#include <unistd.h>
#include <errno.h>
#endif

// Language map can probably be removed after switching to SDL
typedef struct {
    unsigned int code;
    char* name;
} LanguageMap;

LanguageMap languageMap[] = {
    { 0x0813, "BE" },
    { 0x0416, "BR" },
    { 0x1009, "CF" },
    { 0x1009, "CF" },
    { 0x0807, "CH" },
    { 0x0405, "CZ" },
    { 0x0407, "DE" },
    { 0x0406, "DK" },
    { 0x040a, "ES" },
    { 0x040b, "FI" },
    { 0x040c, "FR" },
    { 0x0410, "IT" },
    { 0x0414, "NO" },
    { 0x0415, "PL" },
    { 0x0416, "PT" },
    { 0x0816, "PT" },
    { 0x0419, "RU" },
    { 0x041d, "SE" },
    { 0x041b, "SK" },
    { 0x0424, "SK" },
    { 0x0809, "UK" },
    { 0x0409, "US" },
    { 0, NULL }
};

// Account infos
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;

Spriteset *hairset, *playerset;
BITMAP *login_wallpaper;

char username[LEN_USERNAME];
char password[LEN_PASSWORD];
int map_address, char_ID;
short map_port;
char map_name[16];
unsigned char state;
unsigned short x, y;
unsigned char direction;
//unsigned short job, hair, hair_color;
unsigned char stretch_mode, screen_mode;
char *dir;

// new sound-engine /- kth5
#ifndef WIN32
Sound sound;
#endif /* not WIN32 */
// ini file configuration reader
Configuration config;

void request_exit() {
  state = EXIT;
}

/**
 * Do all initialization stuff
 */
void init_engine() {
#ifdef WIN32
    // After switching to SDL this can probably be removed
    char keyb_buffer[KL_NAMELENGTH + 1];
    unsigned int langID;
    char* code = NULL;
    int running = 1;
    int a;
    if (GetKeyboardLayoutName(keyb_buffer)) {
        //printf("layout name: %s\n", buffer);
        langID = strtol(keyb_buffer, NULL, 16);
        langID &= 0xffff;
        //printf("language id: %x\n", langID);
        for (a = 0; languageMap[a].code != 0; ++a) {
            if (languageMap[a].code == langID) {
                code = languageMap[a].name;
                break;
            }
        }
    }
#endif

    // Initialize SDL
    //if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
    //    std::cerr << "Could not initialize SDL: " <<
    //        SDL_GetError() << std::endl;
    //    exit(1);
    //}
    //atexit(SDL_Quit);

    // Initialize Allegro
    allegro_init();

    init_log();
    // SDL will send an event for this
    set_close_button_callback(request_exit);

    dir = new char[400];
    strcpy(dir, "");

#ifndef __USE_UNIX98
    // WIN32 and others
    strcpy(dir, "tmw.ini");
#else
    // UNIX
    char *userHome;
    char *name = getlogin();
    passwd *pass;

    if (name != NULL) {
        pass = getpwnam(name);
    }
    else {
        pass = getpwuid(geteuid());
    }

    if (pass == NULL) {
        printf("Couldn't determine the user home directory. Exitting.\n");
        exit(1);
    }

    userHome = pass->pw_dir;

    // Checking if homeuser/.manaworld folder exists.
    sprintf(dir, "%s/.manaworld", userHome);
    if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) &&
            (errno != EEXIST))
    {
        printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
        exit(1);
    }
    sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
#endif

    // Checking if the tmw.ini file exists... otherwise creates it with
    // default options !
    FILE *tmwFile = 0;
    tmwFile = fopen(dir, "r");

    // If we can't read it, it doesn't exist !
    if (tmwFile == NULL) {
        // We reopen the file in write mode and we create it
        printf("No file : %s\n, Creating Default Options...\n", dir);
        tmwFile = fopen(dir, "wt");
        if (tmwFile == NULL) {
            printf("Can't create %s file. Using Defaults.\n", dir);
        }
        else {
            fclose(tmwFile);
            // tmw.ini creation
            config.setValue("system", "");
            config.setValue("keyboard", "en");
            config.setValue("language", "");
            config.setValue("core_version", CORE_VERSION);

            config.setValue("host", "animesites.de");
            config.setValue("port", 6901);
            config.setValue("screen", 1);
            config.setValue("sound", 1);


#ifdef __USE_UNIX98
            char *chatlogFilename = new char[400];
            sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
            config.setValue("chatlog", chatlogFilename);
            delete chatlogFilename;
#else
            config.setValue("chatlog", "chatlog.txt");
#endif

            config.setValue("stretch", 1);
            config.setValue("remember", 1);
            config.setValue("username", "Player");

            config.write(dir);
        }
    }

    config.init(dir);
#ifdef WIN32
    // With SDL this part should probably just be removed
    if (code) {
        set_config_string("system", "keyboard", code);
    }
#endif

#ifdef MACOSX
    set_color_depth(32);
#else
    set_color_depth(16);
#endif

    //SDL_WM_SetCaption("The Mana World", NULL);
    set_window_title("The Mana World");

    //screen = SDL_SetVideoMode(800, 600, 16, SDL_SWSURFACE | SDL_ANYFORMAT);
    //if (screen == NULL) {
    //    std::cerr << "Couldn't set 800x600x16 video mode: " <<
    //        SDL_GetError() << std::endl;
    //    exit(1);
    //}

    if (set_gfx_mode((unsigned char)config.getValue("screen", 0), 800, 600,
                0, 0)) {
        error(allegro_error);
    }

    // In SDL these three are all done in the SDL_Init call
    if (install_keyboard()) {
        error("Unable to install keyboard");
    }

    if (install_timer()) {
        error("Unable to install timer");
    }

    if (install_mouse() == -1) {
        error("Unable to install mouse");
    }

    // Buffer creation shouldn't be necessary with SDL
    buffer = create_bitmap(800, 600);
    if (!buffer) {
        error("Not enough memory to create buffer");
    }

    login_wallpaper = load_bitmap("data/graphic/login.bmp", NULL);
    if (!login_wallpaper) error("Couldn't load login.bmp");

    BITMAP *playerbitmap = load_bitmap("data/graphic/playerset.bmp", NULL);
    if (!playerbitmap) error("Couldn't load playerset.bmp");
    // Stretch the bitmap while it hasn't been replaced with higher res yet
    BITMAP *playerbitmap2 = create_bitmap(
            playerbitmap->w * 2, playerbitmap->h * 2);
    stretch_blit(playerbitmap, playerbitmap2,
            0, 0, playerbitmap->w, playerbitmap->h,
            0, 0, playerbitmap2->w, playerbitmap2->h);
    playerset = new Spriteset(playerbitmap2, 160, 120, 0, 0);
    destroy_bitmap(playerbitmap);

    BITMAP *hairbitmap = load_bitmap("data/graphic/hairset.bmp", NULL);
    if (!hairbitmap) error("Couldn't load hairset.bmp");
    // Stretch the bitmap while it hasn't been replaced with higher res yet
    BITMAP *hairbitmap2 = create_bitmap(hairbitmap->w * 2, hairbitmap->h * 2);
    stretch_blit(hairbitmap, hairbitmap2,
            0, 0, hairbitmap->w, hairbitmap->h,
            0, 0, hairbitmap2->w, hairbitmap2->h);
    hairset = new Spriteset(hairbitmap2, 40, 40, 0, 0);
    destroy_bitmap(hairbitmap);

    // TODO: Remove Allegro config file usage from GUI look
    init_gui(buffer, "data/Skin/aqua.skin");
    state = LOGIN;
}

/** Clear the engine */
void exit_engine() {
    config.write(dir);
    delete dir;
    gui_exit();
    destroy_bitmap(buffer);
    allegro_exit();
}

/** Main */
int main() {
    init_engine();
#ifndef WIN32

    // initialize sound-engine and start playing intro-theme /-kth5
    try {
         if (config.getValue("sound", 0) == 1) {
             //SDL_InitSubSystem(SDL_INIT_AUDIO);
             SDL_Init(SDL_INIT_AUDIO);
             atexit(SDL_Quit);
             sound.init(32, 20);
         }
         sound.setVolume(64);
        
         /* left here to serve as an example ;) 
         SOUND_SID id = sound.loadItem("./data/sound/wavs/level.ogg");
         sound.startItem(id, 70);*/
    } catch (const char *err) {
         ok("Sound Engine", err);
         warning(err);
    }
#endif /* not WIN32 */

    while (state != EXIT) {
        switch(state) {
        case LOGIN:
            status("LOGIN");
            login();
            break;
        case CHAR_SERVER:
            status("CHAR_SERVER");
            char_server();
            break;
        case CHAR_SELECT:
            status("CHAR_SELECT");
            charSelect();
            break;
        case GAME:
#ifndef WIN32
            sound.stopBgm();
#endif /* not WIN32 */
            status("GAME");
            map_start();
            if( state==GAME )
            game();
            break;
        default:
            state = EXIT;
            break;
        }
    }
    status("EXIT");
    exit_engine();
    return 0;
}
END_OF_MAIN();