1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LOCALPLAYER_H
#define LOCALPLAYER_H
#include "being.h"
#include "resources/userpalette.h"
#include <guichan/actionlistener.hpp>
#include <memory>
#include <vector>
class ChatTab;
class FloorItem;
class ImageSet;
class Item;
class Map;
class OkDialog;
class AwayListener : public gcn::ActionListener
{
public:
void action(const gcn::ActionEvent &event);
};
/**
* Reasons an item can fail to be picked up.
*/
enum
{
PICKUP_OKAY,
PICKUP_BAD_ITEM,
PICKUP_TOO_HEAVY,
PICKUP_TOO_FAR,
PICKUP_INV_FULL,
PICKUP_STACK_FULL,
PICKUP_DROP_STEAL,
};
/**
* The local player character.
*/
class LocalPlayer : public Being
{
public:
/**
* Constructor.
*/
LocalPlayer(int id= 65535, int subtype = 0);
/**
* Destructor.
*/
~LocalPlayer();
virtual void logic();
virtual void setAction(Action action, int attackType = 0);
/**
* Compute the next pathnode location when walking using keyboard.
* used by nextTile().
*/
Position getNextWalkPosition(unsigned char dir);
/**
* Adds a new tile to the path when walking.
* @note Eathena
* Also, when specified, it picks up an item at the end of a path
* or attack target.
*/
virtual void nextTile()
{ nextTile(0); }
virtual void nextTile(unsigned char dir);
/**
* Check the player has permission to invite users to specific guild
*/
bool checkInviteRights(const std::string &guildName);
/**
* Invite a player to join guild
*/
void inviteToGuild(Being *being);
void pickUp(FloorItem *item);
/**
* Sets the attack range.
*/
void setAttackRange(int range) { mAttackRange = range; }
/**
* Gets the attack range.
*/
int getAttackRange();
void attack(Being *target = NULL, bool keep = false);
void setGMLevel(int level);
void stopAttack();
/**
* Overridden to do nothing. The attacks of the local player are
* displayed as soon as the player attacks, not when the server says
* the player does.
*
* @param victim the victim being
* @param damage the amount of damage dealt (0 means miss)
* @param type the attack type
*/
//virtual void handleAttack(Being *victim, int damage, AttackType type) {}
virtual void handleAttack() {}
/**
* Returns the current target of the player. Returns 0 if no being is
* currently targeted.
*/
Being *getTarget() const;
/**
* Sets the target being of the player.
*/
void setTarget(Being *target);
/**
* Sets a new destination for this being to walk to.
*/
virtual void setDestination(int x, int y);
/**
* Sets a new direction to keep walking in.
*/
void setWalkingDir(int dir);
/**
* Gets the walking direction
*/
int getWalkingDir() const
{ return mWalkingDir; }
/**
* Sets going to being to attack
*/
void setGotoTarget(Being *target);
/**
* Returns whether the target is in range to attack
*/
bool withinAttackRange(Being *target);
/**
* Stops the player dead in his tracks
*/
void stopWalking(bool sendToServer = true);
void toggleSit();
void emote(Uint8 emotion);
/**
* Shows item pickup notifications.
*/
void pickedUp(const ItemInfo &itemInfo, int amount,
unsigned char fail);
void setShowIp(bool show)
{ mShowIp = show; }
bool getShowIp() const
{ return mShowIp; }
/** Tells that the path has been set by mouse. */
void pathSetByMouse()
{ mPathSetByMouse = true; }
/** Tells if the path has been set by mouse. */
bool isPathSetByMouse() const
{ return mPathSetByMouse; }
void changeAwayMode();
bool getAwayMode()
{ return mAwayMode; }
void setAway(const std::string &message);
void afkRespond(ChatTab *tab, const std::string &nick);
void addMessageToQueue(const std::string &message,
int color = UserPalette::EXP_INFO);
void event(Event::Channel channel, const Event &event);
/**
* Tells the engine wether to check
* if the Player Name is to be displayed.
*/
void setCheckNameSetting(bool checked) { mUpdateName = checked; }
/**
* Gets if the engine has to check
* if the Player Name is to be displayed.
*/
bool getCheckNameSetting() const { return mUpdateName; }
protected:
/** Whether or not the name settings have changed */
bool mUpdateName;
void startWalking(unsigned char dir);
int mAttackRange;
int mTargetTime; /** How long the being has been targeted **/
int mLastTarget; /** Time stamp of last targeting action, -1 if none. */
int mGMLevel;
Being *mTarget;
FloorItem *mPickUpTarget;
bool mGoingToTarget;
bool mKeepAttacking; /** Whether or not to continue to attack */
int mLastAction; /**< Time stamp of the last action, -1 if none. */
int mWalkingDir; /**< The direction the player is walking in. */
bool mPathSetByMouse; /**< Tells if the path was set using mouse */
int mLocalWalkTime; /**< Timestamp used to control keyboard walk
messages flooding */
typedef std::pair<std::string, int> MessagePair;
/** Queued messages*/
std::list<MessagePair> mMessages;
int mMessageTime;
bool mShowIp;
AwayListener *mAwayListener;
OkDialog *mAwayDialog;
int mAfkTime;
bool mAwayMode;
};
extern LocalPlayer *player_node;
#endif
|