1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
|
/*
* Configurable text colors
* Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "userpalette.h"
#include "configuration.h"
#include "client.h"
#include "gui/gui.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <math.h>
const std::string ColorTypeNames[] = {
"Being",
"Player",
"Self",
"GM",
"NPC",
"Monster",
"Party",
"Guild",
"Particle",
"Experience",
"Pickup",
"Hit Player Monster",
"Hit Monster Player",
"Hit Critical",
"Miss"
};
std::string UserPalette::getConfigName(const std::string &typeName)
{
std::string res = "Color" + typeName;
int pos = 5;
for (size_t i = 0; i < typeName.length(); i++)
{
if (i == 0 || typeName[i] == '_')
{
if (i > 0)
i++;
res[pos] = typeName[i];
}
else
{
res[pos] = tolower(typeName[i]);
}
pos++;
}
res.erase(pos, res.length() - pos);
return res;
}
UserPalette::UserPalette():
Palette(USER_COLOR_LAST)
{
mColors[BEING] = ColorElem();
mColors[PC] = ColorElem();
mColors[SELF] = ColorElem();
mColors[GM] = ColorElem();
mColors[NPC] = ColorElem();
mColors[MONSTER] = ColorElem();
addColor(BEING, 0xffffff, STATIC, _("Being"));
addColor(PC, 0xffffff, STATIC, _("Other Players' Names"));
addColor(SELF, 0xff8040, STATIC, _("Own Name"));
addColor(GM, 0x00ff00, STATIC, _("GM Names"));
addColor(NPC, 0xc8c8ff, STATIC, _("NPCs"));
addColor(MONSTER, 0xff4040, STATIC, _("Monsters"));
addColor(PARTY, 0xff00d8, STATIC, _("Party Members"));
addColor(GUILD, 0xff00d8, STATIC, _("Guild Members"));
addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects"));
addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup Notification"));
addColor(EXP_INFO, 0xffff00, STATIC, _("Exp Notification"));
addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player Hits Monster"));
addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster Hits Player"));
addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit"));
addColor(MISS, 0xffff00, STATIC, _("Misses"));
commit(true);
}
UserPalette::~UserPalette()
{
for (Colors::iterator col = mColors.begin(),
colEnd = mColors.end(); col != colEnd; ++col)
{
const std::string &configName = ColorTypeNames[col->type];
config.setValue(configName + "Gradient", col->committedGrad);
if (col->grad != STATIC)
config.setValue(configName + "Delay", col->delay);
if (col->grad == STATIC || col->grad == PULSE)
{
char buffer[20];
sprintf(buffer, "0x%06x", col->getRGB());
config.setValue(configName, std::string(buffer));
}
}
}
void UserPalette::setColor(int type, int r, int g, int b)
{
mColors[type].color.r = r;
mColors[type].color.g = g;
mColors[type].color.b = b;
}
void UserPalette::setGradient(int type, GradientType grad)
{
ColorElem *elem = &mColors[type];
if (elem->grad != STATIC && grad == STATIC)
{
for (size_t i = 0; i < mGradVector.size(); i++)
{
if (mGradVector[i] == elem)
{
mGradVector.erase(mGradVector.begin() + i);
break;
}
}
}
else if (elem->grad == STATIC && grad != STATIC)
{
mGradVector.push_back(elem);
}
if (elem->grad != grad)
{
elem->grad = grad;
}
}
std::string UserPalette::getElementAt(int i)
{
if (i < 0 || i >= getNumberOfElements())
{
return "";
}
return mColors[i].text;
}
void UserPalette::commit(bool commitNonStatic)
{
for (Colors::iterator i = mColors.begin(), iEnd = mColors.end();
i != iEnd; ++i)
{
i->committedGrad = i->grad;
i->committedDelay = i->delay;
if (commitNonStatic || i->grad == STATIC)
{
i->committedColor = i->color;
}
else if (i->grad == PULSE)
{
i->committedColor = i->testColor;
}
}
}
void UserPalette::rollback()
{
for (Colors::iterator i = mColors.begin(), iEnd = mColors.end();
i != iEnd; ++i)
{
if (i->grad != i->committedGrad)
{
setGradient(i->type, i->committedGrad);
}
setGradientDelay(i->type, i->committedDelay);
setColor(i->type, i->committedColor.r,
i->committedColor.g, i->committedColor.b);
if (i->grad == PULSE)
{
i->testColor.r = i->committedColor.r;
i->testColor.g = i->committedColor.g;
i->testColor.b = i->committedColor.b;
}
}
}
int UserPalette::getColorTypeAt(int i)
{
if (i < 0 || i >= getNumberOfElements())
{
return BEING;
}
return mColors[i].type;
}
void UserPalette::addColor(int type, int rgb,
Palette::GradientType grad, const std::string &text,
char c, int delay)
{
const std::string &configName = ColorTypeNames[type];
char buffer[20];
sprintf(buffer, "0x%06x", rgb);
const std::string rgbString = config.getValue(configName,
std::string(buffer));
unsigned int rgbValue = 0;
if (rgbString.length() == 8 && rgbString[0] == '0' && rgbString[1] == 'x')
rgbValue = atox(rgbString);
else
rgbValue = atoi(rgbString.c_str());
gcn::Color trueCol = rgbValue;
grad = (GradientType) config.getValue(configName + "Gradient", grad);
delay = (int) config.getValue(configName + "Delay", delay);
mColors[type].set(type, trueCol, grad, text, c, delay);
if (grad != STATIC)
mGradVector.push_back(&mColors[type]);
}
|