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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "setup_players.h"
#include <vector>
#include <guichan/widgets/dropdown.hpp>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "checkbox.h"
#include "ok_dialog.h"
#include "../player_relations.h"
#include "../configuration.h"
#include "../log.h"
#include "../sound.h"
#define COLUMNS_NR 2 // name plus listbox
#define NAME_COLUMN 0
#define RELATION_CHOICE_COLUMN 1
#define ROW_HEIGHT 12
// The following column widths really shouldn't be hardcoded but should scale with the size of the widget... except
// that, right now, the widget doesn't exactly scale either.
#define NAME_COLUMN_WIDTH 120
#define RELATION_CHOICE_COLUMN_WIDTH 80
#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
static std::string table_titles[COLUMNS_NR] = {"name", "relation"};
static const std::string RELATION_NAMES[PlayerRelation::RELATIONS_NR] = {
"neutral", "friend", "disregarded", "ignored"
};
class PlayerRelationListModel : public gcn::ListModel
{
public:
virtual ~PlayerRelationListModel(void) { }
virtual int getNumberOfElements(void)
{
return PlayerRelation::RELATIONS_NR;
}
virtual std::string getElementAt(int i)
{
if (i >= getNumberOfElements() || i < 0)
return "";
return RELATION_NAMES[i];
}
};
class PlayerTableModel : public TableModel
{
public:
PlayerTableModel(void) :
mPlayers(NULL)
{
playerRelationsUpdated();
}
virtual ~PlayerTableModel(void)
{
freeWidgets();
if (mPlayers)
delete mPlayers;
}
virtual int getRows(void)
{
return mPlayers->size();
}
virtual int getColumns(void)
{
return COLUMNS_NR;
}
virtual int getRowHeight(void)
{
return ROW_HEIGHT;
}
virtual int getColumnWidth(int index)
{
if (index == NAME_COLUMN)
return NAME_COLUMN_WIDTH;
else
return RELATION_CHOICE_COLUMN_WIDTH;
}
virtual void playerRelationsUpdated(void)
{
signalBeforeUpdate();
freeWidgets();
std::vector<std::string> *player_names = player_relations.getPlayers();
if (mPlayers)
delete mPlayers;
mPlayers = player_names;
// set up widgets
for (unsigned int r = 0; r < player_names->size(); ++r) {
std::string name = (*player_names)[r];
gcn::Widget *widget = new gcn::Label(name);
mWidgets.push_back(widget);
gcn::DropDown *choicebox = new gcn::DropDown(new PlayerRelationListModel());
choicebox->setSelected(player_relations.getRelation(name));
mWidgets.push_back(choicebox);
}
signalAfterUpdate();
}
virtual void updateModelInRow(int row)
{
gcn::DropDown *choicebox = dynamic_cast<gcn::DropDown *>(getElementAt(row, RELATION_CHOICE_COLUMN));
player_relations.setRelation(getPlayerAt(row),
static_cast<PlayerRelation::relation>(choicebox->getSelected()));
}
virtual gcn::Widget *getElementAt(int row, int column)
{
return mWidgets[WIDGET_AT(row, column)];
}
virtual void freeWidgets(void)
{
if (mPlayers)
delete mPlayers;
mPlayers = NULL;
for (std::vector<gcn::Widget *>::const_iterator it = mWidgets.begin(); it != mWidgets.end(); it++) {
delete *it;
}
mWidgets.clear();
}
std::string getPlayerAt(int index)
{
return (*mPlayers)[index];
}
protected:
std::vector<std::string> *mPlayers;
std::vector<gcn::Widget *> mWidgets;
};
/**
* Class for choosing one of the various `what to do when ignoring a player' options
*/
class IgnoreChoicesListModel : public gcn::ListModel
{
public:
virtual ~IgnoreChoicesListModel(void) { }
virtual int getNumberOfElements(void)
{
return player_relations.getPlayerIgnoreStrategies()->size();
}
virtual std::string getElementAt(int i)
{
if (i >= getNumberOfElements()) {
return "???";
}
return (*player_relations.getPlayerIgnoreStrategies())[i]->mDescription;
}
};
#define ACTION_DELETE "delete"
#define ACTION_TABLE "table"
#define ACTION_STRATEGY "strategy"
Setup_Players::Setup_Players():
mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)),
mPlayerTableModel(new PlayerTableModel()),
mPlayerTable(new GuiTable(mPlayerTableModel)),
mPlayerTitleTable(new GuiTable(mPlayerTableTitleModel)),
mPlayerScrollArea(new ScrollArea(mPlayerTable)),
mPersistIgnores(new CheckBox("save player list", player_relations.getPersistIgnores())),
mDefaultTrading(new CheckBox("allow trading", player_relations.getDefault() & PlayerRelation::TRADE)),
mDefaultWhisper(new CheckBox("allow whispers", player_relations.getDefault() & PlayerRelation:: WHISPER)),
mDeleteButton(new Button("Delete", ACTION_DELETE, this)),
mIgnoreActionChoicesBox(new gcn::DropDown(new IgnoreChoicesListModel()))
{
setOpaque(false);
int table_width = NAME_COLUMN_WIDTH + RELATION_CHOICE_COLUMN_WIDTH;
mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN, RELATION_CHOICE_COLUMN_WIDTH);
mPlayerTitleTable->setDimension(gcn::Rectangle(10, 10, table_width, 10));
mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf));
for (int i = 0; i < COLUMNS_NR; i++)
mPlayerTableTitleModel->set(0, i, new gcn::Label(table_titles[i]));
mPlayerTitleTable->setLinewiseSelection(true);
mPlayerScrollArea->setDimension(gcn::Rectangle(10, 25, table_width + COLUMNS_NR, 90));
mPlayerScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mPlayerTable->setActionEventId(ACTION_TABLE);
mPlayerTable->setLinewiseSelection(true);
mPlayerTable->addActionListener(this);
mDeleteButton->setPosition(10, 118);
gcn::Label *ignore_action_label = new gcn::Label("When ignoring:");
ignore_action_label->setPosition(80, 118);
mIgnoreActionChoicesBox->setDimension(gcn::Rectangle(80, 132, 120, 12));
mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
mIgnoreActionChoicesBox->addActionListener(this);
int ignore_strategy_index = 0; // safe default
if (player_relations.getPlayerIgnoreStrategy()) {
ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex(
player_relations.getPlayerIgnoreStrategy()->mShortName);
if (ignore_strategy_index < 0)
ignore_strategy_index = 0;
}
mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
mIgnoreActionChoicesBox->adjustHeight();
mPersistIgnores->setPosition(80, 148);
mDefaultTrading->setPosition(80, 160);
mDefaultWhisper->setPosition(80, 172);
reset();
add(ignore_action_label);
add(mDefaultTrading);
add(mDefaultWhisper);
add(mIgnoreActionChoicesBox);
add(mDeleteButton);
add(mPlayerScrollArea);
add(mPlayerTitleTable);
add(mPersistIgnores);
player_relations.addListener(this);
}
Setup_Players::~Setup_Players(void)
{
player_relations.removeListener(this);
}
void
Setup_Players::reset()
{
// We now have to search through the list of ignore choices to find the current
// selection. We could use an index into the table of config options in
// player_relations instead of strategies to sidestep this.
int selection = 0;
for (unsigned int i = 0; i < player_relations.getPlayerIgnoreStrategies()->size(); ++i)
if ((*player_relations.getPlayerIgnoreStrategies())[i] ==
player_relations.getPlayerIgnoreStrategy()) {
selection = i;
break;
}
mIgnoreActionChoicesBox->setSelected(selection);
}
void
Setup_Players::apply()
{
player_relations.setPersistIgnores(mPersistIgnores->isSelected());
player_relations.store();
unsigned int old_default_relations =
player_relations.getDefault() & ~(PlayerRelation::TRADE | PlayerRelation::WHISPER);
player_relations.setDefault(old_default_relations
| (mDefaultTrading->isSelected()? PlayerRelation::TRADE : 0)
| (mDefaultWhisper->isSelected()? PlayerRelation::WHISPER : 0));
}
void
Setup_Players::cancel()
{
}
void
Setup_Players::action(const gcn::ActionEvent &event)
{
if (event.getId() == ACTION_TABLE) {
// temporarily eliminate ourselves: we are fully aware of this change, so there is no
// need for asynchronous updates. (In fact, thouse might destroy the widet that
// triggered them, which would be rather embarrassing.)
player_relations.removeListener(this);
int row = mPlayerTable->getSelectedRow();
if (row >= 0)
mPlayerTableModel->updateModelInRow(row);
player_relations.addListener(this);
} else if (event.getId() == ACTION_DELETE) {
std::string name = mPlayerTableModel->getPlayerAt(mPlayerTable->getSelectedRow());
player_relations.removePlayer(name);
} else if (event.getId() == ACTION_STRATEGY) {
PlayerIgnoreStrategy *s =
(*player_relations.getPlayerIgnoreStrategies())[
mIgnoreActionChoicesBox->getSelected()];
player_relations.setPlayerIgnoreStrategy(s);
}
}
void
Setup_Players::updatedPlayer(const std::string &name)
{
mPlayerTableModel->playerRelationsUpdated();
mDefaultTrading->setSelected(player_relations.getDefault() & PlayerRelation::TRADE);
mDefaultWhisper->setSelected(player_relations.getDefault() & PlayerRelation::WHISPER);
}
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