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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef BUTTON_H
#define BUTTON_H
#include <iosfwd>
#include <guichan/widgets/button.hpp>
#include "../guichanfwd.h"
class ImageRect;
/**
* Button widget. Same as the Guichan button but with custom look.
*
* \ingroup GUI
*/
class Button : public gcn::Button
{
public:
/**
* Default constructor.
*/
Button();
/**
* Constructor, sets the caption of the button to the given string and
* adds the given action listener.
*/
Button(const std::string &caption, const std::string &actionEventId,
gcn::ActionListener *listener);
/**
* Destructor.
*/
~Button();
/**
* Draws the button.
*/
void draw(gcn::Graphics *graphics);
/**
* Enable/Disable highlighting
*/
void setLogged(bool enable)
{ mIsLogged = enable; }
private:
void init();
static ImageRect button[4]; /**< Button state graphics */
static int mInstances; /**< Number of button instances */
static float mAlpha;
bool mIsLogged; /**< Makes the button appear pressed all the time */
};
#endif
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