summaryrefslogtreecommitdiff
path: root/src/being.cpp
blob: edacbc262eea3ded88ae0397cb42707777ec52db (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <cassert>
#include <cmath>

#include "animatedsprite.h"
#include "being.h"
#include "configuration.h"
#include "equipment.h"
#include "game.h"
#include "graphics.h"
#include "localplayer.h"
#include "log.h"
#include "map.h"
#include "particle.h"
#include "sound.h"
#include "text.h"

#include "resources/imageset.h"
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"

#include "gui/gui.h"
#include "gui/speechbubble.h"

#include "utils/dtor.h"
#include "utils/tostring.h"
#include "utils/xml.h"

#define BEING_EFFECTS_FILE "effects.xml"
#define HAIR_FILE "hair.xml"

int Being::instances = 0;
int Being::mNumberOfHairstyles = 1;
ImageSet *Being::emotionSet = NULL;

static const int X_SPEECH_OFFSET = 18;
static const int Y_SPEECH_OFFSET = 60;

Being::Being(int id, int job, Map *map):
    mJob(job),
    mX(0), mY(0),
    mAction(STAND),
    mWalkTime(0),
    mEmotion(0), mEmotionTime(0),
    mAttackSpeed(350),
    mEquipment(new Equipment()),
    mId(id),
    mWalkSpeed(150),
    mDirection(DOWN),
    mMap(NULL),
    mIsGM(false),
    mParticleEffects(config.getValue("particleeffects", 1)),
    mEquippedWeapon(NULL),
    mHairStyle(1), mHairColor(0),
    mGender(2),
    mSpeechTime(0),
    mPx(0), mPy(0),
    mSprites(VECTOREND_SPRITE, NULL),
    mSpriteIDs(VECTOREND_SPRITE, 0),
    mSpriteColors(VECTOREND_SPRITE, ""),
    mStatusParticleEffects(&mStunParticleEffects, false),
    mChildParticleEffects(&mStatusParticleEffects, false)
{
    setMap(map);

    mSpeechBubble = new SpeechBubble();

    if (instances == 0)
    {
        // Load the emotion set
        ResourceManager *rm = ResourceManager::getInstance();
        emotionSet = rm->getImageSet("graphics/gui/emotions.png", 30, 32);
        if (!emotionSet) logger->error("Unable to load emotions!");

        // Hairstyles are encoded as negative numbers.  Count how far negative we can go.
        int hairstyles = 1;
        while (ItemDB::get(-hairstyles).getSprite(0) != "error.xml")
        {
            hairstyles++;
        }
        mNumberOfHairstyles = hairstyles;
    }

    instances++;
    mSpeech = "";
    mText = 0;
}

Being::~Being()
{
    delete_all(mSprites);
    clearPath();

    setMap(NULL);

    instances--;

    if (instances == 0)
    {
        emotionSet->decRef();
        emotionSet = NULL;
    }

    delete mSpeechBubble;
    delete mText;
}

void Being::setDestination(Uint16 destX, Uint16 destY)
{
    if (mMap)
    {
        setPath(mMap->findPath(mX, mY, destX, destY));
    }
}

void Being::clearPath()
{
    mPath.clear();
}

void Being::setPath(const Path &path)
{
    mPath = path;

    if (mAction != WALK && mAction != DEAD)
    {
        nextStep();
        mWalkTime = tick_time;
    }
}

void Being::setHairStyle(int style, int color)
{
    mHairStyle = style < 0 ? mHairStyle : style % mNumberOfHairstyles;
    mHairColor = color < 0 ? mHairColor : color % ColorDB::size();
}

void Being::setSprite(int slot, int id, std::string color)
{
    assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE);
    mSpriteIDs[slot] = id;
    mSpriteColors[slot] = color;
}

void Being::setSpeech(const std::string &text, Uint32 time)
{
    mSpeech = text;

    mSpeechTime = 500;
}

void Being::takeDamage(int amount)
{
    gcn::Font *font;
    std::string damage = amount ? toString(amount) : "miss";

    // Selecting the right color
    if (damage == "miss")
    {
        font = hitYellowFont;
    }
    else
    {
        if (getType() == MONSTER)
        {
            font = hitBlueFont;
        }
        else
        {
            font = hitRedFont;
        }
    }

    // Show damage number
    particleEngine->addTextSplashEffect(damage, 255, 255, 255, font,
                                        mPx + 16, mPy + 16);
}

void Being::showCrit()
{
    gcn::Font *font;
    std::string text = "crit!";

    // Selecting the right color
    if (getType() == MONSTER)
    {
        font = hitBlueFont;
    }
    else
    {
        font = hitRedFont;
    }

    // Show crit notice
    particleEngine->addTextSplashEffect(text, 255, 255, 255, font,
                                        mPx + 16, mPy + 16);
}

void Being::handleAttack(Being *victim, int damage)
{
    setAction(Being::ATTACK);
    mFrame = 0;
    mWalkTime = tick_time;
}

void Being::setMap(Map *map)
{
    // Remove sprite from potential previous map
    if (mMap)
    {
        mMap->removeSprite(mSpriteIterator);
    }

    mMap = map;

    // Add sprite to potential new map
    if (mMap)
    {
        mSpriteIterator = mMap->addSprite(this);
    }

    // Clear particle effect list because child particles became invalid
    mChildParticleEffects.clear();
}

void Being::controlParticle(Particle *particle)
{
    mChildParticleEffects.addLocally(particle);
}

void Being::setAction(Action action)
{
    SpriteAction currentAction = ACTION_INVALID;

    switch (action)
    {
        case WALK:
            currentAction = ACTION_WALK;
            break;
        case SIT:
            currentAction = ACTION_SIT;
            break;
        case ATTACK:
            if (mEquippedWeapon)
            {
                currentAction = mEquippedWeapon->getAttackType();
            }
            else 
            {
                currentAction = ACTION_ATTACK;
            }
            for (int i = 0; i < VECTOREND_SPRITE; i++)
            {
                if (mSprites[i])
                {
                    mSprites[i]->reset();
                }
            }
            break;
        case HURT:
            //currentAction = ACTION_HURT;  // Buggy: makes the player stop
                                            // attacking and unable to attack
                                            // again until he moves
            break;
        case DEAD:
            currentAction = ACTION_DEAD;
            break;
        case STAND:
            currentAction = ACTION_STAND;
            break;
    }

    if (currentAction != ACTION_INVALID)
    {
        for (int i = 0; i < VECTOREND_SPRITE; i++)
        {
            if (mSprites[i])
            {
                mSprites[i]->play(currentAction);
            }
        }
        mAction = action;
    }
}

void Being::setDirection(Uint8 direction)
{
    if (mDirection == direction)
        return;

    mDirection = direction;
    SpriteDirection dir = getSpriteDirection();

    for (int i = 0; i < VECTOREND_SPRITE; i++)
    {
       if (mSprites[i] != NULL)
            mSprites[i]->setDirection(dir);
    }
}

SpriteDirection Being::getSpriteDirection() const
{
    SpriteDirection dir;

    if (mDirection & UP)
    {
        dir = DIRECTION_UP;
    }
    else if (mDirection & DOWN)
    {
        dir = DIRECTION_DOWN;
    }
    else if (mDirection & RIGHT)
    {
        dir = DIRECTION_RIGHT;
    }
    else 
    {
         dir = DIRECTION_LEFT;
    }
 
    return dir;
}

void Being::nextStep()
{
    if (mPath.empty())
    {
        setAction(STAND);
        return;
    }

    PATH_NODE node = mPath.front();
    mPath.pop_front();

    int dir = 0;
    if (node.x > mX)
        dir |= RIGHT;
    else if (node.x < mX)
        dir |= LEFT;
    if (node.y > mY)
        dir |= DOWN;
    else if (node.y < mY)
        dir |= UP;

    setDirection(dir);

    if (mMap->tileCollides(node.x, node.y))
    {
        setAction(STAND);
        return;
    }

    mX = node.x;
    mY = node.y;
    setAction(WALK);
    mWalkTime += mWalkSpeed / 10;
}

void Being::logic()
{
    // Reduce the time that speech is still displayed
    if (mSpeechTime > 0)
         mSpeechTime--;

    // Remove text if speech boxes aren't being used
    if (mSpeechTime == 0 && mText)
    {
        delete mText;
        mText = 0;
    }

    int oldPx = mPx;
    int oldPy = mPy;

    // Update pixel coordinates
    mPx = mX * 32 + getXOffset();
    mPy = mY * 32 + getYOffset();

    if (mPx != oldPx || mPy != oldPy)
    {
        updateCoords();
    }

    if (mEmotion != 0)
    {
        mEmotionTime--;
        if (mEmotionTime == 0) {
            mEmotion = 0;
        }
    }

    // Update sprite animations
    for (int i = 0; i < VECTOREND_SPRITE; i++)
    {
        if (mSprites[i] != NULL)
        {
            mSprites[i]->update(tick_time * 10);
        }
    }

    // Update particle effects
    mChildParticleEffects.moveTo((float) mPx + 16.0f,
                                 (float) mPy + 32.0f);

}

void Being::draw(Graphics *graphics, int offsetX, int offsetY) const
{
    int px = mPx + offsetX;
    int py = mPy + offsetY;

    for (int i = 0; i < VECTOREND_SPRITE; i++)
    {
        if (mSprites[i] != NULL)
        {
            mSprites[i]->draw(graphics, px, py);
        }
    }
}

void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
{
    if (!mEmotion)
        return;

    const int px = mPx + offsetX + 3;
    const int py = mPy + offsetY - 60;
    const int emotionIndex = mEmotion - 1;

    if (emotionIndex >= 0 && emotionIndex < (int) emotionSet->size())
        graphics->drawImage(emotionSet->get(emotionIndex), px, py);
}

void Being::drawSpeech(Graphics *graphics, int offsetX, int offsetY)
{
    int px = mPx + offsetX;
    int py = mPy + offsetY;

    // Draw speech above this being
    if (mSpeechTime > 0 && config.getValue("speechbubble", 1))
    {
        if (mText)
        {
            delete mText;
            mText = 0;
        }

        mSpeechBubble->setCaption(mName);
        mSpeechBubble->setWindowName(mName);
        // Not quite centered, but close enough. However, it's not too important to get 
        // it right right now, as it doesn't take bubble collision into account yet. 
        mSpeechBubble->setText( mSpeech );
        mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() * 4 / 11), py - 70 - 
                                        (mSpeechBubble->getNumRows()*14));
        mSpeechBubble->setVisible(true);
    }
    else if (mSpeechTime > 0 && !config.getValue("speechbubble", 1))
    {
        mSpeechBubble->setVisible(false);
        // don't introduce a memory leak
        if (mText)
            delete mText;

        mText = new Text(mSpeech, mPx + X_SPEECH_OFFSET, mPy - Y_SPEECH_OFFSET,
                         gcn::Graphics::CENTER, speechFont,
                         gcn::Color(255, 255, 255));
    }
    else if (mSpeechTime == 0)
    {
        mSpeechBubble->setVisible(false);
    }
}

Being::Type Being::getType() const
{
    return UNKNOWN;
}

int Being::getOffset(char pos, char neg) const
{
    // Check whether we're walking in the requested direction
    if (mAction != WALK ||  !(mDirection & (pos | neg))) 
    {
        return 0;
    }

    int offset = (get_elapsed_time(mWalkTime) * 32) / mWalkSpeed;

    // We calculate the offset _from_ the _target_ location
    offset -= 32;
    if (offset > 0) 
    {
        offset = 0;
    }

    // Going into negative direction? Invert the offset.
    if (mDirection & pos) 
    {
        offset = -offset;
    }

    return offset;
}

int Being::getWidth() const
{
    if (mSprites[BASE_SPRITE])
    {
        return mSprites[BASE_SPRITE]->getWidth();
    }
    else 
    {
        return 0;
    }
}


int Being::getHeight() const
{
    if (mSprites[BASE_SPRITE])
    {
        return mSprites[BASE_SPRITE]->getHeight();
    }
    else 
    {
        return 0;
    }
}