/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "video.h" #include "log.h" #include "sdlgraphics.h" #include "utils/stringutils.h" #ifdef USE_OPENGL #include "openglgraphics.h" #endif #include Video::~Video() { mGraphics.reset(); // reset graphics first if (mWindow) SDL_DestroyWindow(mWindow); } Graphics *Video::initialize(const VideoSettings &settings) { mSettings = settings; if (!initDisplayModes()) { logger->log("Failed to initialize display modes: %s", SDL_GetError()); } SDL_DisplayMode displayMode; if (mSettings.windowMode == WindowMode::Fullscreen) { SDL_DisplayMode requestedMode; requestedMode.format = 0; requestedMode.w = mSettings.width; requestedMode.h = mSettings.height; requestedMode.refresh_rate = 0; requestedMode.driverdata = nullptr; if (SDL_GetClosestDisplayMode(mSettings.display, &requestedMode, &displayMode) == nullptr) { logger->log("SDL_GetClosestDisplayMode failed: %s, falling back to borderless mode", SDL_GetError()); mSettings.windowMode = WindowMode::WindowedFullscreen; } } int windowFlags = SDL_WINDOW_RESIZABLE; const char *videoMode = "windowed"; switch (mSettings.windowMode) { case WindowMode::Windowed: break; case WindowMode::Fullscreen: windowFlags |= SDL_WINDOW_FULLSCREEN; videoMode = "fullscreen"; break; case WindowMode::WindowedFullscreen: windowFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP; videoMode = "windowed fullscreen"; break; } if (mSettings.openGL) windowFlags |= SDL_WINDOW_OPENGL; logger->log("Setting video mode %dx%d %s", mSettings.width, mSettings.height, videoMode); mWindow = SDL_CreateWindow("Mana", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mSettings.width, mSettings.height, windowFlags); if (!mWindow) { logger->error(strprintf("Failed to create window: %s", SDL_GetError())); return nullptr; } SDL_SetWindowMinimumSize(mWindow, 640, 480); if (mSettings.windowMode == WindowMode::Fullscreen) { if (SDL_SetWindowDisplayMode(mWindow, &displayMode) != 0) { logger->log("SDL_SetWindowDisplayMode failed: %s", SDL_GetError()); } } #ifdef USE_OPENGL if (mSettings.openGL) { SDL_GLContext glContext = SDL_GL_CreateContext(mWindow); if (!glContext) { logger->log("Failed to create OpenGL context, falling back to SDL renderer: %s", SDL_GetError()); mSettings.openGL = false; } else { if (mSettings.vsync) SDL_GL_SetSwapInterval(1); mGraphics = std::make_unique(mWindow, glContext); return mGraphics.get(); } } #endif int rendererFlags = 0; if (settings.vsync) rendererFlags |= SDL_RENDERER_PRESENTVSYNC; SDL_Renderer *renderer = SDL_CreateRenderer(mWindow, -1, rendererFlags); if (!renderer) { logger->error(strprintf("Failed to create renderer: %s", SDL_GetError())); return nullptr; } mGraphics = std::make_unique(mWindow, renderer); return mGraphics.get(); } bool Video::apply(const VideoSettings &settings) { if (mSettings == settings) return true; // When changing to fullscreen mode, we set the display mode first if (settings.windowMode == WindowMode::Fullscreen) { SDL_DisplayMode displayMode; if (SDL_GetWindowDisplayMode(mWindow, &displayMode) != 0) { logger->error(strprintf("SDL_GetCurrentDisplayMode failed: %s", SDL_GetError())); return false; } if (displayMode.w != settings.width || displayMode.h != settings.height) { #ifdef __APPLE__ // Workaround SDL2 issue when switching display modes while already // fullscreen on macOS (tested as of SDL 2.30.0). if (SDL_GetWindowFlags(mWindow) & SDL_WINDOW_FULLSCREEN) SDL_SetWindowFullscreen(mWindow, 0); #endif displayMode.w = settings.width; displayMode.h = settings.height; if (SDL_SetWindowDisplayMode(mWindow, &displayMode) != 0) { logger->error(strprintf("SDL_SetWindowDisplayMode failed: %s", SDL_GetError())); return false; } } } int windowFlags = 0; switch (settings.windowMode) { case WindowMode::Windowed: break; case WindowMode::WindowedFullscreen: windowFlags = SDL_WINDOW_FULLSCREEN_DESKTOP; break; case WindowMode::Fullscreen: windowFlags = SDL_WINDOW_FULLSCREEN; break; } if (SDL_SetWindowFullscreen(mWindow, windowFlags) != 0) { logger->error(strprintf("SDL_SetWindowFullscreen failed: %s", SDL_GetError())); return false; } if (settings.windowMode == WindowMode::Windowed) { #ifdef __APPLE__ // Workaround SDL2 issue when setting the window size on a window // which the user has put in fullscreen. Unfortunately, this mode can't // be distinguished from a maximized window (tested as of SDL 2.30.0). if (!(SDL_GetWindowFlags(mWindow) & SDL_WINDOW_MAXIMIZED)) #endif SDL_SetWindowSize(mWindow, settings.width, settings.height); } mGraphics->setVSync(settings.vsync); mSettings = settings; // Make sure the resolution is reflected in current settings SDL_GetWindowSize(mWindow, &mSettings.width, &mSettings.height); return true; } bool Video::initDisplayModes() { const int displayIndex = mSettings.display; SDL_DisplayMode mode; if (SDL_GetDesktopDisplayMode(displayIndex, &mode) != 0) return false; mDesktopDisplayMode.width = mode.w; mDesktopDisplayMode.height = mode.h; // Get available fullscreen/hardware modes const int numModes = SDL_GetNumDisplayModes(displayIndex); for (int i = 0; i < numModes; i++) { if (SDL_GetDisplayMode(displayIndex, i, &mode) != 0) return false; // Skip the unreasonably small modes if (mode.w < 640 || mode.h < 480) continue; // Only list each resolution once // (we currently don't support selecting the refresh rate) if (std::find_if(mDisplayModes.cbegin(), mDisplayModes.cend(), [&mode](const DisplayMode &other) { return mode.w == other.width && mode.h == other.height; }) != mDisplayModes.cend()) continue; mDisplayModes.push_back(DisplayMode { mode.w, mode.h }); } return true; }