/* * The Mana Client * Copyright (C) 2008-2010 The Mana World Development Team * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "statuseffect.h" #include "log.h" #include "gui/widgets/chattab.h" #include "utils/xml.h" #include #define STATUS_EFFECTS_FILE "status-effects.xml" StatusEffect::StatusEffect() : mPersistentParticleEffect(false) {} StatusEffect::~StatusEffect() {} void StatusEffect::playSFX() { if (!mSFXEffect.empty()) sound.playSfx(mSFXEffect); } void StatusEffect::deliverMessage() { if (!mMessage.empty()) localChatTab->chatLog(mMessage, BY_SERVER); } Particle *StatusEffect::getParticle() { if (mParticleEffect.empty()) return NULL; else return particleEngine->addEffect(mParticleEffect, 0, 0); } AnimatedSprite *StatusEffect::getIcon() { if (mIcon.empty()) return NULL; else { AnimatedSprite *sprite = AnimatedSprite::load( "graphics/sprites/" + mIcon); if (false && sprite) { sprite->play(ACTION_DEFAULT); sprite->reset(); } return sprite; } } SpriteAction StatusEffect::getAction() { if (mAction.empty()) return ACTION_INVALID; else return SpriteDef::makeSpriteAction(mAction); } // -- initialisation and static parts -- typedef std::map status_effect_map[2]; static status_effect_map statusEffects; static status_effect_map stunEffects; static std::map blockEffectIndexMap; int StatusEffect::blockEffectIndexToEffectIndex(int blockIndex) { if (blockEffectIndexMap.find(blockIndex) == blockEffectIndexMap.end()) return -1; return blockEffectIndexMap[blockIndex]; } StatusEffect *StatusEffect::getStatusEffect(int index, bool enabling) { return statusEffects[enabling][index]; } StatusEffect *StatusEffect::getStunEffect(int index, bool enabling) { return stunEffects[enabling][index]; } void StatusEffect::load() { XML::Document doc(STATUS_EFFECTS_FILE); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "status-effects")) { logger->log("Error loading status effects file: " STATUS_EFFECTS_FILE); return; } for_each_xml_child_node(node, rootNode) { status_effect_map *the_map = NULL; int index = atoi(XML::getProperty(node, "id", "-1").c_str()); if (xmlStrEqual(node->name, BAD_CAST "status-effect")) { the_map = &statusEffects; int block_index = atoi(XML::getProperty(node, "block-id", "-1").c_str()); if (index >= 0 && block_index >= 0) blockEffectIndexMap[block_index] = index; } else if (xmlStrEqual(node->name, BAD_CAST "stun-effect")) the_map = &stunEffects; if (the_map) { StatusEffect *startEffect = new StatusEffect; StatusEffect *endEffect = new StatusEffect; startEffect->mMessage = XML::getProperty(node, "start-message", ""); startEffect->mSFXEffect = XML::getProperty(node, "start-audio", ""); startEffect->mParticleEffect = XML::getProperty(node, "start-particle", ""); startEffect->mIcon = XML::getProperty(node, "icon", ""); startEffect->mAction = XML::getProperty(node, "action", ""); startEffect->mPersistentParticleEffect = (XML::getProperty(node, "persistent-particle-effect", "no")) != "no"; endEffect->mMessage = XML::getProperty(node, "end-message", ""); endEffect->mSFXEffect = XML::getProperty(node, "end-audio", ""); endEffect->mParticleEffect = XML::getProperty(node, "end-particle", ""); (*the_map)[1][index] = startEffect; (*the_map)[0][index] = endEffect; } } } void unloadMap(std::map map) { std::map::iterator it; for (it = map.begin(); it != map.end(); it++) delete (*it).second; } void StatusEffect::unload() { unloadMap(statusEffects[0]); unloadMap(statusEffects[1]); unloadMap(stunEffects[0]); unloadMap(stunEffects[1]); }