/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SIMPLEANIMAION_H #define SIMPLEANIMAION_H #include "utils/xml.h" class Animation; class Frame; class Graphics; class Image; /** * This class is a leightweight alternative to the AnimatedSprite class. * It hosts a looping animation without actions and directions. */ class SimpleAnimation { public: /** * Creates a simple animation with an already created animation. */ SimpleAnimation(Animation *animation); /** * Creates a simple animation that creates its animation from XML Data. */ SimpleAnimation(xmlNodePtr animationNode); ~SimpleAnimation(); void setFrame(int frame); int getLength(); void update(unsigned int timePassed); bool draw(Graphics* graphics, int posX, int posY) const; /** * Resets the animation. */ void reset(); Image *getCurrentImage() const; private: /** The hosted animation. */ Animation *mAnimation; /** Time in game ticks the current frame is shown. */ unsigned int mAnimationTime; /** Index of current animation phase. */ unsigned int mAnimationPhase; /** Current animation phase. */ Frame *mCurrentFrame; }; #endif