/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SIMPLEANIMAION_H #define SIMPLEANIMAION_H #include "resources/animation.h" #include "utils/xml.h" class Graphics; /** * This class is a leightweight alternative to the AnimatedSprite class. * It hosts a looping animation without actions and directions. */ class SimpleAnimation final { public: /** * Creates a simple animation with an already created \a animation. * Takes ownership over the given animation. */ SimpleAnimation(Animation animation); /** * Creates a simple animation that creates its animation from XML Data. */ SimpleAnimation(xmlNodePtr animationNode, const std::string &dyePalettes = std::string()); void setFrame(int frame); int getLength() const; void update(int timePassed); bool draw(Graphics *graphics, int posX, int posY) const; /** * Resets the animation. */ void reset(); Image *getCurrentImage() const; private: void initializeAnimation(xmlNodePtr animationNode, const std::string& dyePalettes = std::string()); /** The hosted animation. */ Animation mAnimation; /** Time in game ticks the current frame is shown. */ int mAnimationTime = 0; /** Index of current animation phase. */ int mAnimationPhase = 0; /** Current animation phase. */ Frame *mCurrentFrame = nullptr; /** Tell whether the animation is ready */ bool mInitialized = false; }; #endif