/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "simpleanimation.h" #include "game.h" #include "graphics.h" #include "log.h" #include "resources/animation.h" #include "resources/image.h" #include "resources/imageset.h" #include "resources/resourcemanager.h" SimpleAnimation::SimpleAnimation(Animation *animation): mAnimation(animation), mAnimationTime(0), mAnimationPhase(0), mCurrentFrame(mAnimation->getFrame(0)), mInitialized(true) { } SimpleAnimation::SimpleAnimation(xmlNodePtr animationNode): mAnimation(new Animation), mAnimationTime(0), mAnimationPhase(0), mInitialized(false) { initializeAnimation(animationNode); mCurrentFrame = mAnimation->getFrame(0); } SimpleAnimation::~SimpleAnimation() { if (mAnimation) delete mAnimation; } bool SimpleAnimation::draw(Graphics *graphics, int posX, int posY) const { if (!mCurrentFrame || !mCurrentFrame->image) return false; return graphics->drawImage(mCurrentFrame->image, posX + mCurrentFrame->offsetX, posY + mCurrentFrame->offsetY); } void SimpleAnimation::reset() { mAnimationTime = 0; mAnimationPhase = 0; } void SimpleAnimation::setFrame(int frame) { if (frame < 0) frame = 0; if (frame >= mAnimation->getLength()) frame = mAnimation->getLength() - 1; mAnimationPhase = frame; mCurrentFrame = mAnimation->getFrame(mAnimationPhase); } void SimpleAnimation::update(int timePassed) { if (mInitialized) { mAnimationTime += timePassed; while (mAnimationTime > mCurrentFrame->delay && mCurrentFrame->delay > 0) { mAnimationTime -= mCurrentFrame->delay; mAnimationPhase++; if (mAnimationPhase >= mAnimation->getLength()) mAnimationPhase = 0; mCurrentFrame = mAnimation->getFrame(mAnimationPhase); } } } int SimpleAnimation::getLength() const { if (mAnimation) return mAnimation->getLength(); else return 0; } Image *SimpleAnimation::getCurrentImage() const { if (mCurrentFrame) return mCurrentFrame->image; else return NULL; } void SimpleAnimation::initializeAnimation(xmlNodePtr animationNode) { mInitialized = false; if (!animationNode) return; ImageSet *imageset = ResourceManager::getInstance()->getImageSet( XML::getProperty(animationNode, "imageset", ""), XML::getProperty(animationNode, "width", 0), XML::getProperty(animationNode, "height", 0) ); if (!imageset) return; // Get animation frames for (xmlNodePtr frameNode = animationNode->xmlChildrenNode; frameNode; frameNode = frameNode->next) { int delay = XML::getProperty(frameNode, "delay", 0); int offsetX = XML::getProperty(frameNode, "offsetX", 0); int offsetY = XML::getProperty(frameNode, "offsetY", 0); Game *game = Game::instance(); if (game) { offsetX -= imageset->getWidth() / 2 - game->getCurrentTileWidth() / 2; offsetY -= imageset->getHeight() - game->getCurrentTileHeight(); } if (xmlStrEqual(frameNode->name, BAD_CAST "frame")) { int index = XML::getProperty(frameNode, "index", -1); if (index < 0) { logger->log("No valid value for 'index'"); continue; } Image *img = imageset->get(index); if (!img) { logger->log("No image at index %d", index); continue; } mAnimation->addFrame(img, delay, offsetX, offsetY); } else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence")) { int start = XML::getProperty(frameNode, "start", -1); int end = XML::getProperty(frameNode, "end", -1); if (start < 0 || end < 0) { logger->log("No valid value for 'start' or 'end'"); continue; } while (end >= start) { Image *img = imageset->get(start); if (!img) { logger->log("No image at index %d", start); continue; } mAnimation->addFrame(img, delay, offsetX, offsetY); start++; } } else if (xmlStrEqual(frameNode->name, BAD_CAST "end")) { mAnimation->addTerminator(); } } mInitialized = true; }