/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/spritedef.h"
#include "log.h"
#include "resources/action.h"
#include "resources/animation.h"
#include "resources/dye.h"
#include "resources/image.h"
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
#include "utils/xml.h"
#include
Action *SpriteDef::getAction(SpriteAction action) const
{
Actions::const_iterator i = mActions.find(action);
if (i == mActions.end())
{
logger->log("Warning: no action \"%u\" defined!", action);
return NULL;
}
return i->second;
}
SpriteDef *SpriteDef::load(const std::string &animationFile, int variant)
{
std::string::size_type pos = animationFile.find('|');
std::string palettes;
if (pos != std::string::npos)
palettes = animationFile.substr(pos + 1);
XML::Document doc(animationFile.substr(0, pos));
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite"))
{
logger->log("Error, failed to parse %s", animationFile.c_str());
if (animationFile != "graphics/sprites/error.xml")
{
return load("graphics/sprites/error.xml", 0);
}
else
{
return NULL;
}
}
SpriteDef *def = new SpriteDef;
def->loadSprite(rootNode, variant, palettes);
def->substituteActions();
return def;
}
void SpriteDef::substituteActions()
{
substituteAction(ACTION_STAND, ACTION_DEFAULT);
substituteAction(ACTION_WALK, ACTION_STAND);
substituteAction(ACTION_WALK, ACTION_RUN);
substituteAction(ACTION_ATTACK, ACTION_STAND);
substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK);
substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING);
substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB);
substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING);
substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING);
substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC);
substituteAction(ACTION_SIT, ACTION_STAND);
substituteAction(ACTION_SLEEP, ACTION_SIT);
substituteAction(ACTION_HURT, ACTION_STAND);
substituteAction(ACTION_DEAD, ACTION_HURT);
}
void SpriteDef::loadSprite(xmlNodePtr spriteNode, int variant,
const std::string &palettes)
{
// Get the variant
const int variantCount = XML::getProperty(spriteNode, "variants", 0);
int variant_offset = 0;
if (variantCount > 0 && variant < variantCount)
{
variant_offset =
variant * XML::getProperty(spriteNode, "variant_offset", 0);
}
for_each_xml_child_node(node, spriteNode)
{
if (xmlStrEqual(node->name, BAD_CAST "imageset"))
{
loadImageSet(node, palettes);
}
else if (xmlStrEqual(node->name, BAD_CAST "action"))
{
loadAction(node, variant_offset);
}
else if (xmlStrEqual(node->name, BAD_CAST "include"))
{
includeSprite(node);
}
}
}
void SpriteDef::loadImageSet(xmlNodePtr node, const std::string &palettes)
{
const std::string name = XML::getProperty(node, "name", "");
// We don't allow redefining image sets. This way, an included sprite
// definition will use the already loaded image set with the same name.
if (mImageSets.find(name) != mImageSets.end())
return;
const int width = XML::getProperty(node, "width", 0);
const int height = XML::getProperty(node, "height", 0);
std::string imageSrc = XML::getProperty(node, "src", "");
Dye::instantiate(imageSrc, palettes);
ResourceManager *resman = ResourceManager::getInstance();
ImageSet *imageSet = resman->getImageSet(imageSrc, width, height);
if (!imageSet)
{
logger->error("Couldn't load imageset!");
}
mImageSets[name] = imageSet;
}
void SpriteDef::loadAction(xmlNodePtr node, int variant_offset)
{
const std::string actionName = XML::getProperty(node, "name", "");
const std::string imageSetName = XML::getProperty(node, "imageset", "");
ImageSetIterator si = mImageSets.find(imageSetName);
if (si == mImageSets.end())
{
logger->log("Warning: imageset \"%s\" not defined in %s",
imageSetName.c_str(), getIdPath().c_str());
return;
}
ImageSet *imageSet = si->second;
SpriteAction actionType = makeSpriteAction(actionName);
if (actionType == ACTION_INVALID)
{
logger->log("Warning: Unknown action \"%s\" defined in %s",
actionName.c_str(), getIdPath().c_str());
return;
}
Action *action = new Action;
mActions[actionType] = action;
// When first action set it as default direction
if (mActions.empty())
{
mActions[ACTION_DEFAULT] = action;
}
// Load animations
for_each_xml_child_node(animationNode, node)
{
if (xmlStrEqual(animationNode->name, BAD_CAST "animation"))
{
loadAnimation(animationNode, action, imageSet, variant_offset);
}
}
}
void SpriteDef::loadAnimation(xmlNodePtr animationNode,
Action *action, ImageSet *imageSet,
int variant_offset)
{
const std::string directionName =
XML::getProperty(animationNode, "direction", "");
const SpriteDirection directionType = makeSpriteDirection(directionName);
if (directionType == DIRECTION_INVALID)
{
logger->log("Warning: Unknown direction \"%s\" used in %s",
directionName.c_str(), getIdPath().c_str());
return;
}
Animation *animation = new Animation;
action->setAnimation(directionType, animation);
// Get animation frames
for_each_xml_child_node(frameNode, animationNode)
{
const int delay = XML::getProperty(frameNode, "delay", 0);
int offsetX = XML::getProperty(frameNode, "offsetX", 0);
int offsetY = XML::getProperty(frameNode, "offsetY", 0);
offsetY -= imageSet->getHeight() - 32;
offsetX -= imageSet->getWidth() / 2 - 16;
if (xmlStrEqual(frameNode->name, BAD_CAST "frame"))
{
const int index = XML::getProperty(frameNode, "index", -1);
if (index < 0)
{
logger->log("No valid value for 'index'");
continue;
}
Image *img = imageSet->get(index + variant_offset);
if (!img)
{
logger->log("No image at index %d", index + variant_offset);
continue;
}
animation->addFrame(img, delay, offsetX, offsetY);
}
else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence"))
{
int start = XML::getProperty(frameNode, "start", -1);
const int end = XML::getProperty(frameNode, "end", -1);
if (start < 0 || end < 0)
{
logger->log("No valid value for 'start' or 'end'");
continue;
}
while (end >= start)
{
Image *img = imageSet->get(start + variant_offset);
if (!img)
{
logger->log("No image at index %d", start + variant_offset);
continue;
}
animation->addFrame(img, delay, offsetX, offsetY);
start++;
}
}
else if (xmlStrEqual(frameNode->name, BAD_CAST "end"))
{
animation->addTerminator();
}
} // for frameNode
}
void SpriteDef::includeSprite(xmlNodePtr includeNode)
{
// TODO: Perform circular dependency check, since it's easy to crash the
// client this way.
const std::string filename = XML::getProperty(includeNode, "file", "");
if (filename.empty())
return;
XML::Document doc("graphics/sprites/" + filename);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite"))
{
logger->log("Error, no sprite root node in %s", filename.c_str());
return;
}
loadSprite(rootNode, 0);
}
void SpriteDef::substituteAction(SpriteAction complete, SpriteAction with)
{
if (mActions.find(complete) == mActions.end())
{
Actions::iterator i = mActions.find(with);
if (i != mActions.end())
{
mActions[complete] = i->second;
}
}
}
SpriteDef::~SpriteDef()
{
// Actions are shared, so ensure they are deleted only once.
std::set< Action * > actions;
for (Actions::const_iterator i = mActions.begin(),
i_end = mActions.end(); i != i_end; ++i)
{
actions.insert(i->second);
}
for (std::set< Action * >::const_iterator i = actions.begin(),
i_end = actions.end(); i != i_end; ++i)
{
delete *i;
}
for (ImageSetIterator i = mImageSets.begin();
i != mImageSets.end(); ++i)
{
i->second->decRef();
}
}
SpriteAction SpriteDef::makeSpriteAction(const std::string &action)
{
if (action.empty() || action == "default")
return ACTION_DEFAULT;
if (action == "stand")
return ACTION_STAND;
else if (action == "walk")
return ACTION_WALK;
else if (action == "run")
return ACTION_RUN;
else if (action == "attack")
return ACTION_ATTACK;
else if (action == "attack_swing")
return ACTION_ATTACK_SWING;
else if (action == "attack_stab")
return ACTION_ATTACK_STAB;
else if (action == "attack_bow")
return ACTION_ATTACK_BOW;
else if (action == "attack_throw")
return ACTION_ATTACK_THROW;
else if (action == "special0")
return ACTION_SPECIAL_0;
else if (action == "special1")
return ACTION_SPECIAL_1;
else if (action == "special2")
return ACTION_SPECIAL_2;
else if (action == "special3")
return ACTION_SPECIAL_3;
else if (action == "special4")
return ACTION_SPECIAL_4;
else if (action == "special5")
return ACTION_SPECIAL_5;
else if (action == "special6")
return ACTION_SPECIAL_6;
else if (action == "special7")
return ACTION_SPECIAL_7;
else if (action == "special8")
return ACTION_SPECIAL_8;
else if (action == "special9")
return ACTION_SPECIAL_9;
else if (action == "cast_magic")
return ACTION_CAST_MAGIC;
else if (action == "use_item")
return ACTION_USE_ITEM;
else if (action == "sit")
return ACTION_SIT;
else if (action == "sleep")
return ACTION_SLEEP;
else if (action == "hurt")
return ACTION_HURT;
else if (action == "dead")
return ACTION_DEAD;
else
return ACTION_INVALID;
}
SpriteDirection SpriteDef::makeSpriteDirection(const std::string &direction)
{
if (direction.empty() || direction == "default")
return DIRECTION_DEFAULT;
else if (direction == "up")
return DIRECTION_UP;
else if (direction == "left")
return DIRECTION_LEFT;
else if (direction == "right")
return DIRECTION_RIGHT;
else if (direction == "down")
return DIRECTION_DOWN;
else
return DIRECTION_INVALID;
}