/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SOUND_EFFECT_H #define SOUND_EFFECT_H #include "resources/resource.h" #include /** * Defines a class for loading and storing sound effects. */ class SoundEffect : public Resource { public: virtual ~SoundEffect(); /** * Loads a sample from a buffer in memory. * * @param rw The SDL_RWops to load the sample data from. * * @return NULL if the an error occurred, a valid pointer * otherwise. */ static Resource *load(SDL_RWops *rw); /** * Plays the sample. * * @param loops Number of times to repeat the playback. * @param volume Sample playback volume. * @param channel Sample playback channel. * * @return true if the playback started properly * false otherwise. */ bool play(int loops, int volume, int channel = -1); protected: SoundEffect(Mix_Chunk *soundEffect): mChunk(soundEffect) {} Mix_Chunk *mChunk; }; #endif // SOUND_EFFECT_H