/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_MONSTERINFO_H_ #define _TMW_MONSTERINFO_H_ #include #include #include #include #include "../being.h" enum MonsterSoundEvent { MONSTER_EVENT_HIT, MONSTER_EVENT_MISS, MONSTER_EVENT_HURT, MONSTER_EVENT_DIE }; /** * Holds information about a certain type of monster. This includes the name * of the monster, the sprite to display and the sounds the monster makes. * * @see MonsterDB */ class MonsterInfo { public: /** * Constructor. */ MonsterInfo(); /** * Destructor. */ ~MonsterInfo(); void setName(std::string name) { mName = name; } void addSprite(std::string filename) { mSprites.push_back(filename); } void setTargetCursorSize(Being::TargetCursorSize targetCursorSize) { mTargetCursorSize = targetCursorSize; } void addSound(MonsterSoundEvent event, std::string filename); void addParticleEffect(std::string filename); const std::string& getName() const { return mName; } const std::list& getSprites() const { return mSprites; } Being::TargetCursorSize getTargetCursorSize() const { return mTargetCursorSize; } std::string getSound(MonsterSoundEvent event) const; const std::list& getParticleEffects() const { return mParticleEffects; } private: std::string mName; std::list mSprites; Being::TargetCursorSize mTargetCursorSize; std::map* > mSounds; std::list mParticleEffects; }; #endif