/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef IMAGE_H #define IMAGE_H #include "resources/resource.h" #include #ifdef USE_OPENGL /* The definition of OpenGL extensions by SDL is giving problems with recent * gl.h headers, since they also include these definitions. As we're not using * extensions anyway it's safe to just disable the SDL version. */ #define NO_SDL_GLEXT #include #endif class Dye; /** * Defines a class for loading and storing images. */ class Image : public Resource { friend class SDLGraphics; #ifdef USE_OPENGL friend class OpenGLGraphics; #endif public: ~Image() override; /** * Loads an image from an SDL_RWops structure. * * @param rw The SDL_RWops to load the image from. * * @return NULL if an error occurred, a valid pointer * otherwise. */ static Resource *load(SDL_RWops *rw); /** * Loads an image from an SDL_RWops structure and recolors it. * * @param rw The SDL_RWops to load the image from. * @param dye The dye used to recolor the image. * * @return NULL if an error occurred, a valid pointer * otherwise. */ static Resource *load(SDL_RWops *rw, const Dye &dye); /** * Loads an image from an SDL surface. */ static Image *load(SDL_Surface *); /** * Returns the width of the image. */ int getWidth() const { return mBounds.w; } /** * Returns the height of the image. */ int getHeight() const { return mBounds.h; } /** * Tells if the system is using OpenGL or SDL * @return true if OpenGL, false if SDL. */ static bool useOpenGL(); /** * Sets the alpha value of this image. */ void setAlpha(float alpha); /** * Returns the alpha value of this image. */ float getAlpha() const { return mAlpha; } /** * Creates a new image with the desired clipping rectangle. * * @return NULL if creation failed and a valid * object otherwise. */ Image *getSubImage(int x, int y, int width, int height); // SDL only public functions /** * Disable the transparency handling (for low CPUs in SDL Mode) */ static void SDLdisableTransparency() { mDisableTransparency = true; } static bool SDLisTransparencyDisabled() { return mDisableTransparency; } static void setRenderer(SDL_Renderer *renderer); #ifdef USE_OPENGL // OpenGL only public functions /** * Sets the target image format. Use false for SDL and * true for OpenGL. */ static void setLoadAsOpenGL(bool useOpenGL); static bool getLoadAsOpenGL() { return mUseOpenGL; } int getTextureWidth() const { return mTexWidth; } int getTextureHeight() const { return mTexHeight; } static int getTextureType() { return mTextureType; } #endif protected: // ----------------------- // Generic protected members // ----------------------- SDL_Rect mBounds; float mAlpha = 1.0f; // ----------------------- // SDL protected members // ----------------------- /** SDL Constructor */ Image(SDL_Texture *texture, int width, int height); /** SDL_Surface to SDL_Texture Image loader */ static Image *_SDLload(SDL_Surface *tmpImage); SDL_Texture *mTexture = nullptr; /** Stores whether the transparency is disabled */ static bool mDisableTransparency; static SDL_Renderer *mRenderer; // ----------------------- // OpenGL protected members // ----------------------- #ifdef USE_OPENGL /** * OpenGL Constructor. */ Image(GLuint glimage, int width, int height, int texWidth, int texHeight); /** * Returns the first power of two equal or bigger than the input. */ static int powerOfTwo(int input); static Image *_GLload(SDL_Surface *image); GLuint mGLImage = 0; int mTexWidth, mTexHeight; static bool mUseOpenGL; static bool mPowerOfTwoTextures; static int mTextureType; static int mTextureSize; #endif }; /** * A clipped version of a larger image. */ class SubImage : public Image { public: SubImage(Image *parent, SDL_Texture *texture, int x, int y, int width, int height); #ifdef USE_OPENGL SubImage(Image *parent, GLuint image, int x, int y, int width, int height, int texWidth, int textHeight); #endif ~SubImage() override; private: ResourceRef mParent; }; #endif