/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/beinginfo.h" #include "log.h" #include "configuration.h" #include "utils/gettext.h" BeingInfo *BeingInfo::Unknown = new BeingInfo; BeingInfo::BeingInfo(): mName(_("unnamed")), mWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER | Map::BLOCKMASK_MONSTER) { SpriteDisplay display; SpriteReference errorSprite(paths.getStringValue("spriteErrorFile"), 0); display.sprites.push_back(errorSprite); setDisplay(display); } BeingInfo::~BeingInfo() = default; void BeingInfo::setDisplay(SpriteDisplay display) { mDisplay = display; } void BeingInfo::setTargetCursorSize(const std::string &size) { if (size == "small") setTargetCursorSize(ActorSprite::TC_SMALL); else if (size == "medium") setTargetCursorSize(ActorSprite::TC_MEDIUM); else if (size == "large") setTargetCursorSize(ActorSprite::TC_LARGE); else { logger->log("Unknown target cursor type \"%s\" for %s - using medium " "sized one", size.c_str(), getName().c_str()); setTargetCursorSize(ActorSprite::TC_MEDIUM); } } void BeingInfo::addSound(SoundEvent event, const std::string &filename) { mSounds[event].push_back("sfx/" + filename); } const std::string &BeingInfo::getSound(SoundEvent event) const { static const std::string empty; auto i = mSounds.find(event); return i == mSounds.end() ? empty : i->second.at(rand() % i->second.size()); } const Attack &BeingInfo::getAttack(int id) const { static const Attack empty { SpriteAction::ATTACK, -1, // Default strike effect on monster paths.getIntValue("hitEffectId"), paths.getIntValue("criticalHitEffectId"), std::string() }; auto it = mAttacks.find(id); return it == mAttacks.end() ? empty : it->second; } void BeingInfo::addAttack(int id, Attack attack) { mAttacks[id] = std::move(attack); }