/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "resources/ambientlayer.h" #include "graphics.h" #include "resources/image.h" #include "resources/resourcemanager.h" AmbientLayer::AmbientLayer(Image *img, float parallax, float speedX, float speedY, bool keepRatio): mImage(img), mParallax(parallax), mPosX(0), mPosY(0), mSpeedX(speedX), mSpeedY(speedY), mKeepRatio(keepRatio) { if (keepRatio && !mImage->isAnOpenGLOne() && defaultScreenWidth != 0 && defaultScreenHeight != 0 && graphics->getWidth() != defaultScreenWidth && graphics->getHeight() != defaultScreenHeight) { // Rescale the overlay to keep the ratio as if we were on // the default resolution... Image *rescaledOverlay = mImage->SDLgetScaledImage( (int) mImage->getWidth() / defaultScreenWidth * graphics->getWidth(), (int) mImage->getHeight() / defaultScreenHeight * graphics->getHeight()); if (rescaledOverlay) { // Replace the resource with the new one... std::string idPath = mImage->getIdPath() + "_rescaled"; ResourceManager::getInstance()->addResource(idPath, rescaledOverlay); mImage = rescaledOverlay; } else mImage->incRef(); } else mImage->incRef(); } AmbientLayer::~AmbientLayer() { mImage->decRef(); } void AmbientLayer::update(int timePassed, float dx, float dy) { // Self scrolling of the overlay mPosX -= mSpeedX * timePassed / 10; mPosY -= mSpeedY * timePassed / 10; // Parallax scrolling mPosX += dx * mParallax; mPosY += dy * mParallax; int imgW = mImage->getWidth(); int imgH = mImage->getHeight(); // Wrap values while (mPosX > imgW) mPosX -= imgW; while (mPosX < 0) mPosX += imgW; while (mPosY > imgH) mPosY -= imgH; while (mPosY < 0) mPosY += imgH; } void AmbientLayer::draw(Graphics *graphics, int x, int y) { if (!mImage->isAnOpenGLOne() || !mKeepRatio) graphics->drawImagePattern(mImage, (int) -mPosX, (int) -mPosY, x + (int) mPosX, y + (int) mPosY); else graphics->drawRescaledImagePattern(mImage, (int) -mPosX, (int) -mPosY, x + (int) mPosX, y + (int) mPosY, (int) mImage->getWidth() / defaultScreenWidth * graphics->getWidth(), (int) mImage->getHeight() / defaultScreenHeight * graphics->getHeight()); }