/* * The Mana Client * Copyright (C) 2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef PLAYERINFO_H #define PLAYERINFO_H #include #include enum Attribute { LEVEL, HP, MAX_HP, MP, MAX_MP, EXP, EXP_NEEDED, MONEY, TOTAL_WEIGHT, MAX_WEIGHT, SKILL_POINTS, CHAR_POINTS, CORR_POINTS }; struct Stat { int base; int mod; int exp; int expneed; }; typedef std::map IntMap; typedef std::map StatMap; struct PlayerInfoBackend { public: IntMap mAttributes; StatMap mStats; }; /** * A database like class which holds global info about the localplayer */ class PlayerInfo { // NOTE: All agruements for 'bool notify' is to determine if // a event is to be triggered public: static void setBackend(const PlayerInfoBackend &backend); /** * Attributes for things like money and exp */ static int getAttribute(int id); static void setAttribute(int id, int value, bool notify = true); /** * Stats are modifiable attributes basicilly, like str, crit, trade */ static int getStatBase(int id); static void setStatBase(int id, int value, bool notify = true); static int getStatMod(int id); static void setStatMod(int id, int value, bool notify = true); // Base + mod static int getStatEffective(int id); static void setStatLevel(int id, int value, bool notify = true); static std::pair getStatExperience(int id); static void setStatExperience(int id, int have, int need, bool notify = true); private: // Triggers send events for action. static void triggerAttr(int id); static void triggerStat(int id); static PlayerInfoBackend mData; }; #endif