/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifdef USE_OPENGL #include "openglgraphics.h" #include #include #include "log.h" #include "resources/image.h" extern volatile int framesToDraw; OpenGLGraphics::OpenGLGraphics(): mAlpha(false), mTexture(false), mColorAlpha(false) { } OpenGLGraphics::~OpenGLGraphics() { } bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) { int displayFlags = SDL_ANYFORMAT | SDL_OPENGL; mFullscreen = fs; mHWAccel = hwaccel; if (fs) { displayFlags |= SDL_FULLSCREEN; } SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (!(mScreen = SDL_SetVideoMode(w, h, bpp, displayFlags))) { return false; } // Setup OpenGL glViewport(0, 0, w, h); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); int gotDoubleBuffer; SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer); logger->log("Using OpenGL %s double buffering.", (gotDoubleBuffer ? "with" : "without")); return true; } bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height) { srcX += image->bounds.x; srcY += image->bounds.y; // Find OpenGL texture coordinates float texX1 = srcX / (float)image->texWidth; float texY1 = srcY / (float)image->texHeight; float texX2 = (srcX + width) / (float)image->texWidth; float texY2 = (srcY + height) / (float)image->texHeight; glColor4f(1.0f, 1.0f, 1.0f, image->alpha); glBindTexture(GL_TEXTURE_2D, image->glimage); if (!mTexture) { glEnable(GL_TEXTURE_2D); mTexture = true; }; // Check if blending already is enabled if (!mAlpha) { glEnable(GL_BLEND); mAlpha = true; } // Draw a textured quad -- the image glBegin(GL_QUADS); glTexCoord2f(texX1, texY1); glVertex3i(dstX, dstY, 0); glTexCoord2f(texX2, texY1); glVertex3i(dstX + width, dstY, 0); glTexCoord2f(texX2, texY2); glVertex3i(dstX + width, dstY + height, 0); glTexCoord2f(texX1, texY2); glVertex3i(dstX, dstY + height, 0); glEnd(); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); return true; } void OpenGLGraphics::updateScreen() { glFlush(); glFinish(); SDL_GL_SwapBuffers(); // Decrement frame counter when using framerate limiting if (framesToDraw > 1) framesToDraw--; // Wait while we're not allowed to draw next frame yet while (framesToDraw == 1) { SDL_Delay(10); } } void OpenGLGraphics::_beginDraw() { glPushAttrib( GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT | GL_FOG_BIT | GL_LIGHTING_BIT | GL_LINE_BIT | GL_POINT_BIT | GL_POLYGON_BIT | GL_SCISSOR_BIT | GL_STENCIL_BUFFER_BIT | GL_TEXTURE_BIT | GL_TRANSFORM_BIT ); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_TEXTURE); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0, (double)mScreen->w, (double)mScreen->h, 0.0, -1.0, 1.0); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); pushClipArea(gcn::Rectangle(0, 0, mScreen->w, mScreen->h)); } void OpenGLGraphics::_endDraw() { glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_TEXTURE); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); popClipArea(); } bool OpenGLGraphics::pushClipArea(gcn::Rectangle area) { bool result = gcn::Graphics::pushClipArea(area); glScissor(mClipStack.top().x, mScreen->h - mClipStack.top().y - mClipStack.top().height, mClipStack.top().width, mClipStack.top().height); return result; } void OpenGLGraphics::popClipArea() { gcn::Graphics::popClipArea(); if (mClipStack.empty()) { return; } glScissor(mClipStack.top().x, mScreen->h - mClipStack.top().y - mClipStack.top().height, mClipStack.top().width, mClipStack.top().height); } void OpenGLGraphics::setColor(const gcn::Color& color) { mColor = color; glColor4f(color.r/255.0, color.g/255.0, color.b/255.0, color.a/255.0); mColorAlpha = (color.a != 255); } void OpenGLGraphics::drawImage(const gcn::Image* image, int srcX, int srcY, int dstX, int dstY, int width, int height) { dstX += mClipStack.top().xOffset; dstY += mClipStack.top().yOffset; // The following code finds the real width and height of the texture. // OpenGL only supports texture sizes that are powers of two int realImageWidth = 1; int realImageHeight = 1; while (realImageWidth < image->getWidth()) { realImageWidth *= 2; } while (realImageHeight < image->getHeight()) { realImageHeight *= 2; } // Find OpenGL texture coordinates float texX1 = srcX / (float)realImageWidth; float texY1 = srcY / (float)realImageHeight; float texX2 = (srcX+width) / (float)realImageWidth; float texY2 = (srcY+height) / (float)realImageHeight; // Please dont look too closely at the next line, it is not pretty. // It uses the image data as a pointer to a GLuint glBindTexture(GL_TEXTURE_2D, *((GLuint *)(image->_getData()))); if (!mTexture) { glEnable(GL_TEXTURE_2D); mTexture = true; }; // Check if blending already is enabled if (!mAlpha) { glEnable(GL_BLEND); mAlpha = true; } // Draw a textured quad -- the image glBegin(GL_QUADS); glTexCoord2f(texX1, texY1); glVertex3i(dstX, dstY, 0); glTexCoord2f(texX1, texY2); glVertex3i(dstX, dstY + height, 0); glTexCoord2f(texX2, texY2); glVertex3i(dstX + width, dstY + height, 0); glTexCoord2f(texX2, texY1); glVertex3i(dstX + width, dstY, 0); glEnd(); } void OpenGLGraphics::drawPoint(int x, int y) { x += mClipStack.top().xOffset; y += mClipStack.top().yOffset; if (mAlpha && !mColorAlpha) { glDisable(GL_BLEND); mAlpha = false; } glDisable(GL_TEXTURE_2D); mTexture = false; glBegin(GL_POINTS); glVertex3i(x, y, 0); glEnd(); } void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) { x1 += mClipStack.top().xOffset; y1 += mClipStack.top().yOffset; x2 += mClipStack.top().xOffset; y2 += mClipStack.top().yOffset; if (mAlpha && !mColorAlpha) { glDisable(GL_BLEND); mAlpha = false; } glDisable(GL_TEXTURE_2D); mTexture = false; glBegin(GL_LINES); glVertex3f(x1+0.5f, y1+0.5f, 0); glVertex3f(x2+0.5f, y2+0.5f, 0); glEnd(); glBegin(GL_POINTS); glVertex3f(x2+0.5f, y2+0.5f, 0); glEnd(); } void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rectangle) { if (mAlpha && !mColorAlpha) { glDisable(GL_BLEND); mAlpha = false; } glDisable(GL_TEXTURE_2D); mTexture = false; glBegin(GL_LINE_LOOP); glVertex3f(rectangle.x + mClipStack.top().xOffset + 0.5f, rectangle.y + mClipStack.top().yOffset + 0.5f, 0); glVertex3f(rectangle.x + rectangle.width - 0.5f + mClipStack.top().xOffset, rectangle.y + mClipStack.top().yOffset + 0.5f, 0); glVertex3f(rectangle.x + rectangle.width - 0.5f + mClipStack.top().xOffset, rectangle.y + rectangle.height + mClipStack.top().yOffset - 0.5f, 0); glVertex3f(rectangle.x + mClipStack.top().xOffset + 0.5f, rectangle.y + rectangle.height + mClipStack.top().yOffset - 0.5f, 0); glEnd(); } void OpenGLGraphics::fillRectangle(const gcn::Rectangle& rectangle) { if (mAlpha && !mColorAlpha) { glDisable(GL_BLEND); mAlpha = false; } glDisable(GL_TEXTURE_2D); mTexture = false; glBegin(GL_QUADS); glVertex3i(rectangle.x + mClipStack.top().xOffset, rectangle.y + mClipStack.top().yOffset, 0); glVertex3i(rectangle.x + rectangle.width + mClipStack.top().xOffset, rectangle.y + mClipStack.top().yOffset, 0); glVertex3i(rectangle.x + rectangle.width + mClipStack.top().xOffset, rectangle.y + rectangle.height + mClipStack.top().yOffset, 0); glVertex3i(rectangle.x + mClipStack.top().xOffset, rectangle.y + rectangle.height + mClipStack.top().yOffset, 0); glEnd(); } void OpenGLGraphics::setTargetPlane(int width, int height) { } #endif // USE_OPENGL