/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_TA_PLAYERHANDLER_H #define NET_TA_PLAYERHANDLER_H #include "net/net.h" #include "net/playerhandler.h" #include "net/tmwa/messagehandler.h" namespace TmwAthena { class PlayerHandler : public MessageHandler, public Net::PlayerHandler { public: PlayerHandler(); void handleMessage(MessageIn &msg); void attack(int id); void emote(int emoteId); void increaseAttribute(int attr); void decreaseAttribute(int attr); void increaseSkill(int skillId); void pickUp(FloorItem *floorItem); void setDirection(char direction); void setDestination(int x, int y, int direction = -1); void changeAction(Being::Action action); void respawn(); void ignorePlayer(const std::string &player, bool ignore); void ignoreAll(bool ignore); bool canUseMagic(); bool canCorrectAttributes(); int getJobLocation(); Vector getDefaultMoveSpeed() const; Vector getPixelsPerTickMoveSpeed(const Vector &speed, Map *map = 0); bool usePixelPrecision() { return false; } }; } // namespace TmwAthena #endif // NET_TA_PLAYERHANDLER_H