/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/npchandler.h" #include "actorspritemanager.h" #include "event.h" #include "localplayer.h" #include "net/net.h" #include "net/npchandler.h" #include "net/tmwa/messagein.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocol.h" #include "utils/stringutils.h" extern Net::NpcHandler *npcHandler; static void parseMenu(Event &event, const std::string &options) { std::istringstream iss(options); int count = 0; std::string tmp; while (getline(iss, tmp, ':')) { count++; event.setString("choice" + toString(count), tmp); } event.setInt("choiceCount", count); } namespace TmwAthena { NpcHandler::NpcHandler() { static const uint16_t _messages[] = { SMSG_NPC_CHOICE, SMSG_NPC_MESSAGE, SMSG_NPC_NEXT, SMSG_NPC_CLOSE, SMSG_NPC_COMMAND, SMSG_NPC_INT_INPUT, SMSG_NPC_STR_INPUT, 0 }; handledMessages = _messages; npcHandler = this; } void NpcHandler::handleMessage(MessageIn &msg) { if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE) { msg.readInt16(); // length } int npcId = msg.readInt32(); switch (msg.getId()) { case SMSG_NPC_CHOICE: { Event event { Event::Menu }; event.setInt("id", npcId); parseMenu(event, msg.readString(msg.getLength() - 8)); event.trigger(Event::NpcChannel); break; } case SMSG_NPC_MESSAGE: { Event event { Event::Message }; event.setInt("id", npcId); event.setString("text", msg.readString(msg.getLength() - 8)); event.trigger(Event::NpcChannel); break; } case SMSG_NPC_CLOSE: { // Show the close button Event event { Event::Close }; event.setInt("id", npcId); event.trigger(Event::NpcChannel); break; } case SMSG_NPC_COMMAND: { auto command = msg.readInt16(); msg.readInt32(); // id msg.readInt16(); // x msg.readInt16(); // y switch (command) { case NPC_CLOSE_DIALOG: { Event event { Event::CloseDialog }; event.setInt("id", npcId); event.trigger(Event::NpcChannel); break; } case NPC_CLEAR_DIALOG: { Event event { Event::ClearDialog }; event.setInt("id", npcId); event.trigger(Event::NpcChannel); break; } } break; } case SMSG_NPC_NEXT: { // Show the next button Event event { Event::Next }; event.setInt("id", npcId); event.trigger(Event::NpcChannel); break; } case SMSG_NPC_INT_INPUT: { // Request for an integer Event event { Event::IntegerInput }; event.setInt("id", npcId); event.trigger(Event::NpcChannel); break; } case SMSG_NPC_STR_INPUT: { // Request for a string Event event { Event::StringInput }; event.setInt("id", npcId); event.trigger(Event::NpcChannel); break; } } if (local_player->getCurrentAction() != Being::SIT) local_player->setAction(Being::STAND); } void NpcHandler::startShopping(int beingId) { // TODO } void NpcHandler::buy(int beingId) { MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(beingId); outMsg.writeInt8(0); // Buy } void NpcHandler::sell(int beingId) { MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(beingId); outMsg.writeInt8(1); // Sell } void NpcHandler::buyItem(int beingId, int itemId, int amount) { MessageOut outMsg(CMSG_NPC_BUY_REQUEST); outMsg.writeInt16(8); // One item (length of packet) outMsg.writeInt16(amount); outMsg.writeInt16(itemId); } void NpcHandler::sellItem(int beingId, int itemId, int amount) { MessageOut outMsg(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(8); // One item (length of packet) outMsg.writeInt16(itemId + INVENTORY_OFFSET); outMsg.writeInt16(amount); } void NpcHandler::endShopping(int beingId) { // TODO } void NpcHandler::talk(int npcId) { MessageOut outMsg(CMSG_NPC_TALK); outMsg.writeInt32(npcId); outMsg.writeInt8(0); // Unused } void NpcHandler::nextDialog(int npcId) { MessageOut outMsg(CMSG_NPC_NEXT_REQUEST); outMsg.writeInt32(npcId); } void NpcHandler::closeDialog(int npcId) { MessageOut outMsg(CMSG_NPC_CLOSE); outMsg.writeInt32(npcId); } void NpcHandler::menuSelect(int npcId, int choice) { MessageOut outMsg(CMSG_NPC_LIST_CHOICE); outMsg.writeInt32(npcId); outMsg.writeInt8(choice); } void NpcHandler::integerInput(int npcId, int value) { MessageOut outMsg(CMSG_NPC_INT_RESPONSE); outMsg.writeInt32(npcId); outMsg.writeInt32(value); } void NpcHandler::stringInput(int npcId, const std::string &value) { MessageOut outMsg(CMSG_NPC_STR_RESPONSE); outMsg.writeInt16(value.length() + 9); outMsg.writeInt32(npcId); outMsg.writeString(value, value.length()); outMsg.writeInt8(0); // Prevent problems with string reading } void NpcHandler::sendLetter(int npcId, const std::string &recipient, const std::string &text) { //NOTE: eA doesn't have letters } } // namespace TmwAthena