/* * The Mana Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/gamehandler.h" #include "client.h" #include "event.h" #include "game.h" #include "localplayer.h" #include "log.h" #include "gui/okdialog.h" #include "net/tmwa/loginhandler.h" #include "net/tmwa/messagein.h" #include "net/tmwa/messageout.h" #include "net/tmwa/network.h" #include "net/tmwa/protocol.h" #include "utils/gettext.h" extern Net::GameHandler *gameHandler; namespace TmwAthena { extern ServerInfo mapServer; GameHandler::GameHandler() { static const Uint16 _messages[] = { SMSG_MAP_LOGIN_SUCCESS, SMSG_CHAR_SWITCH_RESPONSE, SMSG_MAP_QUIT_RESPONSE, 0 }; handledMessages = _messages; gameHandler = this; listen(Event::GameChannel); } void GameHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case SMSG_MAP_LOGIN_SUCCESS: { unsigned char direction; Uint16 x, y; msg.readInt32(); // server tick msg.readCoordinates(x, y, direction); msg.skip(2); // unknown logger->log("Protocol: Player start position: (%d, %d), Direction: %d", x, y, direction); // Switch now or we'll have problems Client::setState(STATE_GAME); // Stores the position until the map is loaded. mTileX = x; mTileY = y; } break; case SMSG_CHAR_SWITCH_RESPONSE: if (msg.readInt8()) { Client::setState(STATE_SWITCH_CHARACTER); } break; case SMSG_MAP_QUIT_RESPONSE: if (msg.readInt8()) { new OkDialog(_("Game"), _("Request to quit denied!"), false, nullptr); } break; } } void GameHandler::event(Event::Channel channel, const Event &event) { if (channel == Event::GameChannel) { if (event.getType() == Event::EnginesInitialized) { Game *game = Game::instance(); game->changeMap(mMap); // It could be that loading the map failed if (Map *map = game->getCurrentMap()) { if (mTileX && mTileY) { local_player->setPosition(map->getTileCenter(mTileX, mTileY)); mTileX = mTileY = 0; } } } else if (event.getType() == Event::MapLoaded) { MessageOut outMsg(CMSG_MAP_LOADED); } } } void GameHandler::connect() { mNetwork->connect(mapServer); const Token &token = static_cast(Net::getLoginHandler())->getToken(); if (Client::getState() == STATE_CONNECT_GAME) { mCharID = local_player->getId(); // Change the player's ID to the account ID to match what eAthena uses local_player->setId(token.account_ID); } // Send login infos MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); outMsg.writeInt32(token.account_ID); outMsg.writeInt32(mCharID); outMsg.writeInt32(token.session_ID1); outMsg.writeInt32(token.session_ID2); outMsg.writeInt8(token.sex == Gender::MALE ? 1 : 0); // We get 4 useless bytes before the real answer comes in (what are these?) mNetwork->skip(4); } bool GameHandler::isConnected() { return mNetwork->isConnected(); } void GameHandler::disconnect() { mNetwork->disconnect(); } void GameHandler::quit() { MessageOut outMsg(CMSG_CLIENT_QUIT); } void GameHandler::setMap(const std::string &map) { mMap = map.substr(0, map.rfind(".")); } int GameHandler::getPickupRange() const { if (Game *game = Game::instance()) return game->getCurrentTileWidth(); return DEFAULT_TILE_LENGTH; } } // namespace TmwAthena