/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_PROTOCOL_ #define _TMW_PROTOCOL_ // Packets from server to client #define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ #define SMSG_PLAYER_UPDATE_1 0x01d8 #define SMSG_PLAYER_UPDATE_2 0x01d9 #define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ #define SMSG_PLAYER_STAT_UPDATE_1 0x00b0 #define SMSG_PLAYER_STAT_UPDATE_2 0x00b1 #define SMSG_PLAYER_STAT_UPDATE_3 0x0141 #define SMSG_PLAYER_STAT_UPDATE_4 0x00bc #define SMSG_PLAYER_STAT_UPDATE_5 0x00bd #define SMSG_PLAYER_STAT_UPDATE_6 0x00be #define SMSG_WHO_ANSWER 0x00c2 #define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */ #define SMSG_PLAYER_INVENTORY 0x01ee #define SMSG_PLAYER_INVENTORY_ADD 0x00a0 #define SMSG_PLAYER_INVENTORY_REMOVE 0x00af #define SMSG_PLAYER_INVENTORY_USE 0x01c8 #define SMSG_PLAYER_EQUIPMENT 0x00a4 #define SMSG_PLAYER_EQUIP 0x00aa #define SMSG_PLAYER_UNEQUIP 0x00ac #define SMSG_PLAYER_ARROW_EQUIP 0x013c #define SMSG_PLAYER_ARROW_MESSAGE 0x013b #define SMSG_PLAYER_SKILLS 0x010f #define SMSG_SKILL_FAILED 0x0110 #define SMSG_ITEM_USE_RESPONSE 0x00a8 #define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */ #define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */ #define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */ #define SMSG_BEING_VISIBLE 0x0078 #define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */ #define SMSG_BEING_REMOVE 0x0080 #define SMSG_BEING_CHANGE_LOOKS 0x00c3 #define SMSG_BEING_LEVELUP 0x019b #define SMSG_BEING_EMOTION 0x00c0 #define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */ #define SMSG_BEING_CHAT 0x008d /**< A being talks */ #define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */ #define SMSG_NPC_MESSAGE 0x00b4 #define SMSG_NPC_NEXT 0x00b5 #define SMSG_NPC_CLOSE 0x00b6 #define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */ #define SMSG_NPC_BUY_SELL_CHOICE 0x00c4 #define SMSG_NPC_BUY 0x00c6 #define SMSG_NPC_SELL 0x00c7 #define SMSG_NPC_BUY_RESPONSE 0x00ca #define SMSG_NPC_SELL_RESPONSE 0x00cb #define SMSG_PLAYER_CHAT 0x008e /**< Player talks */ #define SMSG_GM_CHAT 0x009a /**< GM announce */ #define SMSG_WALK_RESPONSE 0x0087 #define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */ #define SMSG_TRADE_RESPONSE 0x00e7 #define SMSG_TRADE_ITEM_ADD 0x00e9 #define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */ #define SMSG_TRADE_OK 0x00ec #define SMSG_TRADE_CANCEL 0x00ee #define SMSG_TRADE_COMPLETE 0x00f0 // Packets from client to server #define CMSG_TRADE_RESPONSE 0x00e6 #define CMSG_ITEM_PICKUP 0x009f #define CMSG_MAP_LOADED 0x007d #define CMSG_NPC_BUY_REQUEST 0x00c8 #define CMSG_NPC_BUY_SELL_REQUEST 0x00c5 #define CMSG_CHAT_MESSAGE 0x008c #define CMSG_NPC_LIST_CHOICE 0x00b8 #define CMSG_NPC_NEXT_REQUEST 0x00b9 #define CMSG_NPC_SELL_REQUEST 0x00c9 #define CMSG_SKILL_LEVELUP_REQUEST 0x0112 #define CMSG_STAT_UPDATE_REQUEST 0x00bb #define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8 #define CMSG_TRADE_CANCEL_REQUEST 0x00ed #define CMSG_TRADE_ADD_COMPLETE 0x00eb #define CMSG_TRADE_OK 0x00ef #define CMSG_NPC_TALK 0x0090 #define CMSG_TRADE_REQUEST 0x00e4 #define CMSG_PLAYER_INVENTORY_USE 0x00a7 #define CMSG_PLAYER_INVENTORY_DROP 0x00a2 #define CMSG_PLAYER_EQUIP 0x00a9 #define CMSG_PLAYER_UNEQUIP 0x00ab /** * Enumerated type for communicated messages * - PAMSG_*: from client to account server * - APMSG_*: from account server to client * - PCMSG_*: from client to chat server * - CPMSG_*: from chat server to client * - PGMSG_*: from client to game server * - GPMSG_*: from game server to client * Components: B byte, W word, D double word, S variable-size string * C tile-based coordinates (B*3) */ enum { // Login/Register PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email APMSG_REGISTER_RESPONSE = 0x0002, // B error PAMSG_UNREGISTER = 0x0003, // - APMSG_UNREGISTER_RESPONSE = 0x0004, // B error PAMSG_LOGIN = 0x0010, // L version, S username, S password APMSG_LOGIN_RESPONSE = 0x0012, // B error PAMSG_LOGOUT = 0x0013, // - APMSG_LOGOUT_RESPONSE = 0x0014, // B error PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error PAMSG_CHAR_DELETE = 0x0022, // B index APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, B level, W money, W*6 stats PAMSG_CHAR_SELECT = 0x0026, // B index APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port PAMSG_EMAIL_CHANGE = 0x0030, // S email APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error PAMSG_EMAIL_GET = 0x0032, // - APMSG_EMAIL_GET_RESPONSE = 0x0033, // B error, S email PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error PGMSG_CONNECT = 0x0050, // B*32 token GPMSG_CONNECT_RESPONSE = 0x0051, // B error PCMSG_CONNECT = 0x0053, // B*32 token CPMSG_CONNECT_RESPONSE = 0x0054, // B error PGMSG_DISCONNECT = 0x0060, // B reconnect account GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token PCMSG_DISCONNECT = 0x0063, // - CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error PAMSG_RECONNECT = 0x0065, // B*32 token APMSG_RECONNECT_RESPONSE = 0x0066, // B error // Game GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port PGMSG_PICKUP = 0x0110, // W*2 position PGMSG_DROP = 0x0111, // B slot, B amount PGMSG_EQUIP = 0x0112, // B slot GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position // player: S name, B hair style, B hair color, B gender // monster: W type id GPMSG_BEING_LEAVE = 0x0201, // W being id GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position PGMSG_WALK = 0x0260, // W*2 destination PGMSG_ACTION_CHANGE = 0x0270, // B Action GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position] [, W*2 destination] }* GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }* PGMSG_ATTACK = 0x0290, // B direction GPMSG_BEING_ATTACK = 0x0291, // W being id PGMSG_SAY = 0x02A0, // S text GPMSG_SAY = 0x02A1, // W being id, S text PGMSG_USE_ITEM = 0x0300, // L item id GPMSG_USE_RESPONSE = 0x0301, // B error GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }* // Chat CPMSG_ERROR = 0x0401, // B error CPMSG_ANNOUNCEMENT = 0x0402, // S text CPMSG_PRIVMSG = 0x0403, // S user, S text CPMSG_PUBMSG = 0x0404, // W channel, S user, S text PCMSG_CHAT = 0x0410, // S text, W channel PCMSG_ANNOUNCE = 0x0411, // S text PCMSG_PRIVMSG = 0x0412, // S user, S text // -- Channeling PCMSG_REGISTER_CHANNEL = 0x0413, // B pub/priv, S name, S announcement, S password CPMSG_REGISTER_CHANNEL_RESPONSE = 0x0414, // B error, W channel, S channel PCMSG_UNREGISTER_CHANNEL = 0x0415, // W channel CPMSG_UNREGISTER_CHANNEL_RESPONSE = 0x0416, // B error CPMSG_CHANNEL_EVENT = 0x0418, // W channel, B event, S user PCMSG_ENTER_CHANNEL = 0x0419, // W channel, S password CPMSG_ENTER_CHANNEL_RESPONSE = 0x0420, // B error, W channel, S channel PCMSG_QUIT_CHANNEL = 0x0421, // W channel CPMSG_QUIT_CHANNEL_RESPONSE = 0x0422, // B error PCMSG_LIST_CHANNELS = 0x0423, // - CPMSG_LIST_CHANNELS_RESPONSE = 0x0424, // W number of channels, S channels XXMSG_INVALID = 0x7FFF }; // Generic return values enum { ERRMSG_OK = 0, // everything is fine ERRMSG_FAILURE, // the action failed ERRMSG_NO_LOGIN, // the user is not yet logged ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged ERRMSG_INVALID_ARGUMENT // part of the received message was invalid }; // Login specific return values enum { LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol LOGIN_SERVER_FULL // the server is overloaded }; // Account register specific return values enum { REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol REGISTER_EXISTS_USERNAME, // there already is an account with this username REGISTER_EXISTS_EMAIL // there already is an account with this email address }; // Character creation specific return values enum { CREATE_INVALID_HAIRSTYLE = 0x40, CREATE_INVALID_HAIRCOLOR, CREATE_INVALID_GENDER, CREATE_RAW_STATS_TOO_HIGH, CREATE_RAW_STATS_TOO_LOW, CREATE_RAW_STATS_INVALID_DIFF, CREATE_RAW_STATS_EQUAL_TO_ZERO, CREATE_EXISTS_NAME, CREATE_TOO_MUCH_CHARACTERS }; // Object type enumeration enum { // A simple item OBJECT_ITEM = 0, // An item that can be activated (doors, switchs, sign, ...) OBJECT_ACTOR, // Non-Playable-Character is an actor capable of movement and maybe actions OBJECT_NPC, // A monster (moving actor with AI. able to toggle map/quest actions, too) OBJECT_MONSTER, // A player OBJECT_PLAYER }; // Moving object flags enum { // Payload contains the current position. MOVING_POSITION = 1, // Payload contains the destination. MOVING_DESTINATION = 2 }; #endif