/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_PROTOCOL_ #define _TMW_PROTOCOL_ /** * Enumerated type for communicated messages * - PAMSG_*: from client to account server * - APMSG_*: from account server to client * - PCMSG_*: from client to chat server * - CPMSG_*: from chat server to client * - PGMSG_*: from client to game server * - GPMSG_*: from game server to client * Components: B byte, W word, D double word, S variable-size string * C tile-based coordinates (B*3) */ enum { // Login/Register PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email APMSG_REGISTER_RESPONSE = 0x0002, // B error PAMSG_UNREGISTER = 0x0003, // - APMSG_UNREGISTER_RESPONSE = 0x0004, // B error PAMSG_LOGIN = 0x0010, // L version, S username, S password APMSG_LOGIN_RESPONSE = 0x0012, // B error PAMSG_LOGOUT = 0x0013, // - APMSG_LOGOUT_RESPONSE = 0x0014, // B error PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error PAMSG_CHAR_DELETE = 0x0022, // B index APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats PAMSG_CHAR_SELECT = 0x0026, // B index APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port PAMSG_EMAIL_CHANGE = 0x0030, // S email APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error PGMSG_CONNECT = 0x0050, // B*32 token GPMSG_CONNECT_RESPONSE = 0x0051, // B error PCMSG_CONNECT = 0x0053, // B*32 token CPMSG_CONNECT_RESPONSE = 0x0054, // B error PGMSG_DISCONNECT = 0x0060, // B reconnect account GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token PCMSG_DISCONNECT = 0x0063, // - CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error PAMSG_RECONNECT = 0x0065, // B*32 token APMSG_RECONNECT_RESPONSE = 0x0066, // B error // Game GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port PGMSG_PICKUP = 0x0110, // W*2 position PGMSG_DROP = 0x0111, // B slot, B amount PGMSG_EQUIP = 0x0112, // B slot PGMSG_UNEQUIP = 0x0113, // B slot PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }* GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { B skill, D exp got, D exp needed }* GPMSG_LEVELUP = 0x0150, // W new level GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute PGMSG_RESPAWN = 0x0180, // - GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position // player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }* // monster: W type id // npc: W type id GPMSG_BEING_LEAVE = 0x0201, // W being id GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes PGMSG_WALK = 0x0260, // W*2 destination PGMSG_ACTION_CHANGE = 0x0270, // B Action GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }* GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }* PGMSG_ATTACK = 0x0290, // B direction GPMSG_BEING_ATTACK = 0x0291, // W being id PGMSG_SAY = 0x02A0, // S text GPMSG_SAY = 0x02A1, // W being id, S text GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }* GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text PGMSG_NPC_TALK = 0x02B2, // W being id PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }* GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }* PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount PGMSG_TRADE_REQUEST = 0x02C0, // W being id GPMSG_TRADE_REQUEST = 0x02C1, // W being id GPMSG_TRADE_START = 0x02C2, // - GPMSG_TRADE_COMPLETE = 0x02C3, // - PGMSG_TRADE_CANCEL = 0x02C4, // - GPMSG_TRADE_CANCEL = 0x02C5, // - PGMSG_TRADE_ACCEPT = 0x02C6, // - GPMSG_TRADE_ACCEPT = 0x02C7, // - PGMSG_TRADE_ADD_ITEM = 0x02C8, // B slot, B amount GPMSG_TRADE_ADD_ITEM = 0x02C9, // W item id, B amount PGMSG_TRADE_SET_MONEY = 0x02CA, // L amount GPMSG_TRADE_SET_MONEY = 0x02CB, // L amount PGMSG_USE_ITEM = 0x0300, // B slot GPMSG_USE_RESPONSE = 0x0301, // B error GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }* // Guild PCMSG_GUILD_CREATE = 0x0350, // S name CPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W guild, B rights, W channel PCMSG_GUILD_INVITE = 0x0352, // W id, S name CPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error PCMSG_GUILD_ACCEPT = 0x0354, // W id CPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error, W guild, B rights, W channel PCMSG_GUILD_GET_MEMBERS = 0x0356, // W id CPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names CPMSG_GUILD_UPDATE_LIST = 0x0358, // W id, S name PCMSG_GUILD_QUIT = 0x0360, // W id CPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error CPMSG_GUILD_INVITED = 0x0370, // S char name, S guild name, W id CPMSG_GUILD_REJOIN = 0x0371, // S name, W guild, B rights, W channel // Party PCMSG_PARTY_INVITE = 0x03A0, // S name CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error, S name CPMSG_PARTY_INVITED = 0x03A2, // S name PCMSG_PARTY_ACCEPT_INVITE = 0x03A5, // S name CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error PCMSG_PARTY_QUIT = 0x03AA, // - CPMSG_PARTY_QUIT_RESPONSE = 0x03AB, // B error // Chat CPMSG_ERROR = 0x0401, // B error CPMSG_ANNOUNCEMENT = 0x0402, // S text CPMSG_PRIVMSG = 0x0403, // S user, S text CPMSG_PUBMSG = 0x0404, // W channel, S user, S text PCMSG_CHAT = 0x0410, // S text, W channel PCMSG_ANNOUNCE = 0x0411, // S text PCMSG_PRIVMSG = 0x0412, // S user, S text // -- Channeling PCMSG_REGISTER_CHANNEL = 0x0420, // B pub/priv, S name, S announcement, S password CPMSG_REGISTER_CHANNEL_RESPONSE = 0x0421, // B error, W channel, S channel PCMSG_UNREGISTER_CHANNEL = 0x0422, // W channel CPMSG_UNREGISTER_CHANNEL_RESPONSE = 0x0423, // B error CPMSG_CHANNEL_EVENT = 0x0430, // W channel, B event, S user PCMSG_ENTER_CHANNEL = 0x0440, // W channel, S password CPMSG_ENTER_CHANNEL_RESPONSE = 0x0441, // B error, W channel, S channel CPMSG_JOINED_CHANNEL = 0x0442, // S channel, W channel id PCMSG_QUIT_CHANNEL = 0x0443, // W channel CPMSG_QUIT_CHANNEL_RESPONSE = 0x0444, // B error PCMSG_LIST_CHANNELS = 0x0445, // - CPMSG_LIST_CHANNELS_RESPONSE = 0x0446, // W number of channels, S channels CPMSG_USERJOINED = 0x0450, // W channel, S name CPMSG_USERLEFT = 0x0451, // W channel, S name PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S channel, S users XXMSG_INVALID = 0x7FFF }; // Generic return values enum { ERRMSG_OK = 0, // everything is fine ERRMSG_FAILURE, // the action failed ERRMSG_NO_LOGIN, // the user is not yet logged ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid ERRMSG_EMAIL_ALREADY_EXISTS, // The Email Address already exists ERRMSG_ALREADY_TAKEN, // name used was already taken ERRMSG_SERVER_FULL, // the server is overloaded ERRMSG_TIME_OUT // data failed to arrive in due time }; // Login specific return values enum { LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol LOGIN_SERVER_FULL // the server is overloaded }; // Account register specific return values enum { REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol REGISTER_EXISTS_USERNAME, // there already is an account with this username REGISTER_EXISTS_EMAIL // there already is an account with this email address }; // Character creation specific return values enum { CREATE_INVALID_HAIRSTYLE = 0x40, CREATE_INVALID_HAIRCOLOR, CREATE_INVALID_GENDER, CREATE_RAW_STATS_TOO_HIGH, CREATE_RAW_STATS_TOO_LOW, CREATE_RAW_STATS_EQUAL_TO_ZERO, CREATE_EXISTS_NAME, CREATE_TOO_MUCH_CHARACTERS }; // Character attribute modification specific return value enum AttribmodResponseCode { ATTRIBMOD_OK = ERRMSG_OK, ATTRIBMOD_INVALID_ATTRIBUTE = 0x40, ATTRIBMOD_NO_POINTS_LEFT, ATTRIBMOD_DENIED }; // Object type enumeration enum { // A simple item OBJECT_ITEM = 0, // An item that can be activated (doors, switchs, sign, ...) OBJECT_ACTOR, // Non-Playable-Character is an actor capable of movement and maybe actions OBJECT_NPC, // A monster (moving actor with AI. able to toggle map/quest actions, too) OBJECT_MONSTER, // A player OBJECT_PLAYER }; // Moving object flags enum { // Payload contains the current position. MOVING_POSITION = 1, // Payload contains the destination. MOVING_DESTINATION = 2 }; // Email change specific return values enum { EMAILCHG_EXISTS_EMAIL = 0x40 }; // Chat errors return values enum { CHAT_USING_BAD_WORDS = 0x40, CHAT_UNHANDLED_COMMAND }; // Chat channels event values enum { CHAT_EVENT_NEW_PLAYER = 0, CHAT_EVENT_LEAVING_PLAYER }; #endif