/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef PLAYERHANDLER_H #define PLAYERHANDLER_H #include "being.h" #include "floor_item.h" #include "localplayer.h" namespace Net { class PlayerHandler { public: virtual void attack(Being *being) = 0; virtual void emote(int emoteId) = 0; virtual void increaseStat(LocalPlayer::Attribute attr) = 0; virtual void decreaseStat(LocalPlayer::Attribute attr) = 0; virtual void pickUp(FloorItem *floorItem) = 0; virtual void setDirection(int direction) = 0; virtual void setDestination(int x, int y, int direction = -1) = 0; virtual void changeAction(Being::Action action) = 0; virtual void respawn() = 0; virtual void ingorePlayer(const std::string &player, bool ignore) = 0; virtual void ingoreAll(bool ignore) = 0; }; } // namespace Net #endif // PLAYERHANDLER_H