/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/manaserv/specialhandler.h" #include "net/manaserv/connection.h" #include "net/manaserv/messagein.h" #include "net/manaserv/messageout.h" #include "net/manaserv/manaserv_protocol.h" extern Net::SpecialHandler *specialHandler; namespace ManaServ { extern Connection *gameServerConnection; SpecialHandler::SpecialHandler() { specialHandler = this; } void SpecialHandler::handleMessage(MessageIn &msg) { // TODO } void SpecialHandler::use(int id) { MessageOut msg(PGMSG_USE_SPECIAL_ON_BEING); msg.writeInt8(id); msg.writeInt16(0); gameServerConnection->send(msg); } void SpecialHandler::use(int id, int level, int beingId) { MessageOut msg(PGMSG_USE_SPECIAL_ON_BEING); msg.writeInt8(id); msg.writeInt16(beingId); gameServerConnection->send(msg); } void SpecialHandler::use(int id, int level, int x, int y) { MessageOut msg(PGMSG_USE_SPECIAL_ON_POINT); msg.writeInt8(id); msg.writeInt16(x); msg.writeInt16(y); gameServerConnection->send(msg); } void SpecialHandler::use(int id, const std::string &map) { // TODO } } // namespace ManaServ