/* * The Mana World * Copyright (C) 2008 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "net/manaserv/guildhandler.h" #include "net/messagein.h" #include "net/manaserv/connection.h" #include "net/manaserv/messagein.h" #include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" #include "gui/widgets/channeltab.h" #include "gui/chat.h" #include "gui/guildwindow.h" #include "guild.h" #include "log.h" #include "localplayer.h" #include "channel.h" #include "channelmanager.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include Net::GuildHandler *guildHandler; namespace ManaServ { extern Connection *chatServerConnection; GuildHandler::GuildHandler() { static const Uint16 _messages[] = { CPMSG_GUILD_CREATE_RESPONSE, CPMSG_GUILD_INVITE_RESPONSE, CPMSG_GUILD_ACCEPT_RESPONSE, CPMSG_GUILD_GET_MEMBERS_RESPONSE, CPMSG_GUILD_UPDATE_LIST, CPMSG_GUILD_INVITED, CPMSG_GUILD_REJOIN, CPMSG_GUILD_QUIT_RESPONSE, 0 }; handledMessages = _messages; guildHandler = this; } void GuildHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case CPMSG_GUILD_CREATE_RESPONSE: { logger->log("Received CPMSG_GUILD_CREATE_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { // TODO - Acknowledge guild was created localChatTab->chatLog(_("Guild created.")); joinedGuild(msg); } else { localChatTab->chatLog(_("Error creating guild.")); } } break; case CPMSG_GUILD_INVITE_RESPONSE: { logger->log("Received CPMSG_GUILD_INVITE_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { // TODO - Acknowledge invite was sent localChatTab->chatLog(_("Invite sent.")); } } break; case CPMSG_GUILD_ACCEPT_RESPONSE: { logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { // TODO - Acknowledge accepted into guild joinedGuild(msg); } } break; case CPMSG_GUILD_GET_MEMBERS_RESPONSE: { logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { std::string guildMember; bool online; std::string guildName; Guild *guild; short guildId = msg.readInt16(); guild = player_node->getGuild(guildId); if (!guild) return; guildName = guild->getName(); while(msg.getUnreadLength()) { guildMember = msg.readString(); online = msg.readInt8(); if(guildMember != "") { guild->addMember(guildMember); guildWindow->setOnline(guildName, guildMember, online); } } guildWindow->updateTab(); } } break; case CPMSG_GUILD_UPDATE_LIST: { logger->log("Received CPMSG_GUILD_UPDATE_LIST"); short guildId = msg.readInt16(); std::string guildMember = msg.readString(); char eventId = msg.readInt8(); Guild *guild = player_node->getGuild(guildId); if (guild) { switch(eventId) { case GUILD_EVENT_NEW_PLAYER: guild->addMember(guildMember); guildWindow->setOnline(guild->getName(), guildMember, true); break; case GUILD_EVENT_LEAVING_PLAYER: guild->removeMember(guildMember); break; case GUILD_EVENT_ONLINE_PLAYER: guildWindow->setOnline(guild->getName(), guildMember, true); break; case GUILD_EVENT_OFFLINE_PLAYER: guildWindow->setOnline(guild->getName(), guildMember, false); break; default: logger->log("Invalid guild event"); } } guildWindow->updateTab(); } break; case CPMSG_GUILD_INVITED: { logger->log("Received CPMSG_GUILD_INVITED"); std::string inviterName = msg.readString(); std::string guildName = msg.readString(); int guildId = msg.readInt16(); // Open a dialog asking if the player accepts joining the guild. guildWindow->openAcceptDialog(inviterName, guildName, guildId); } break; case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE: { logger->log("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE"); if (msg.readInt8() == ERRMSG_OK) { // promotion succeeded localChatTab->chatLog(_("Member was promoted successfully.")); } else { // promotion failed localChatTab->chatLog(_("Failed to promote member.")); } } case CPMSG_GUILD_REJOIN: { logger->log("Received CPMSG_GUILD_REJOIN"); joinedGuild(msg); } break; case CPMSG_GUILD_QUIT_RESPONSE: { logger->log("Received CPMSG_GUILD_QUIT_RESPONSE"); if (msg.readInt8() == ERRMSG_OK) { // Must remove tab first, as it wont find the guild // name after its removed from the player int guildId = msg.readInt16(); Guild *guild = player_node->getGuild(guildId); if (guild) { Channel *channel = channelManager->findByName(guild->getName()); channelManager->removeChannel(channel); guildWindow->removeTab(guildId); player_node->removeGuild(guildId); } } } break; } } void GuildHandler::joinedGuild(Net::MessageIn &msg) { std::string guildName = msg.readString(); short guildId = msg.readInt16(); short permissions = msg.readInt16(); short channelId = msg.readInt16(); std::string announcement = msg.readString(); // Add guild to player and create new guild tab Guild *guild = player_node->addGuild(guildId, permissions); guild->setName(guildName); guildWindow->newGuildTab(guildName); guildWindow->requestMemberList(guildId); // Automatically create the guild channel // COMMENT: Should this go here?? Channel *channel = new Channel(channelId, guildName, announcement); channelManager->addChannel(channel); channel->getTab()->chatLog(strprintf(_("Topic: %s"), announcement.c_str()), BY_CHANNEL); } void GuildHandler::create(const std::string &name) { MessageOut msg(PCMSG_GUILD_CREATE); msg.writeString(name); chatServerConnection->send(msg); } void GuildHandler::invite(int guildId, const std::string &name) { MessageOut msg(PCMSG_GUILD_INVITE); msg.writeInt16(guildId); msg.writeString(name); chatServerConnection->send(msg); } void GuildHandler::invite(int guildId, Player *player) { invite(guildId, player->getName()); } void GuildHandler::inviteResponse(int guildId, bool response) { /*MessageOut msg(PCMSG_GUILD_ACCEPT); msg.writeString(name); chatServerConnection->send(msg);*/ } void GuildHandler::leave(int guildId) { MessageOut msg(PCMSG_GUILD_QUIT); msg.writeInt16(guildId); chatServerConnection->send(msg); } void GuildHandler::kick(int guildId, int playerId) { // TODO } void GuildHandler::chat(int guildId, const std::string &text) { // TODO } void GuildHandler::memberList(int guildId) { MessageOut msg(PCMSG_GUILD_GET_MEMBERS); msg.writeInt16(guildId); chatServerConnection->send(msg); } void GuildHandler::changeMemberPostion(int guildId, int playerId, int level) { /*MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER); msg.writeInt16(guildId); msg.writeString(name); msg.writeInt8(level); chatServerConnection->send(msg);*/ } void GuildHandler::requestAlliance(int guildId, int otherGuildId) { // TODO } void GuildHandler::requestAllianceResponse(int guildId, int otherGuildId, bool response) { // TODO } void GuildHandler::endAlliance(int guildId, int otherGuildId) { // TODO } } // namespace ManaServ