/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_MANASERV_CONNECTION_H #define NET_MANASERV_CONNECTION_H #include #include "net/manaserv/network.h" #include namespace ManaServ { class MessageOut; /** * \ingroup Network */ class Connection { public: enum State { OK, NET_ERROR }; ~Connection(); /** * Connects to the given server with the specified address and port. * This method is non-blocking, use isConnected to check whether the * server is connected. */ bool connect(const std::string &address, short port); /** * Disconnects from the given server. */ void disconnect(); State getState() { return mState; } /** * Returns whether the server is connected. */ bool isConnected(); /** * Sends a message. */ void send(const ManaServ::MessageOut &msg); private: friend Connection *ManaServ::getConnection(); Connection(ENetHost *client); short mPort = 0; ENetPeer *mConnection = nullptr; ENetHost *mClient; State mState = OK; }; } #endif // NET_MANASERV_CONNECTION_H