/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NET_MANASERV_CONNECTION_H
#define NET_MANASERV_CONNECTION_H
#include
#include "net/manaserv/network.h"
#include
namespace ManaServ
{
class MessageOut;
/**
* \ingroup Network
*/
class Connection
{
public:
enum State {
OK,
NET_ERROR
};
~Connection();
/**
* Connects to the given server with the specified address and port.
* This method is non-blocking, use isConnected to check whether the
* server is connected.
*/
bool connect(const std::string &address, short port);
/**
* Disconnects from the given server.
*/
void disconnect();
State getState() { return mState; }
/**
* Returns whether the server is connected.
*/
bool isConnected();
/**
* Sends a message.
*/
void send(const ManaServ::MessageOut &msg);
private:
friend Connection *ManaServ::getConnection();
Connection(ENetHost *client);
short mPort = 0;
ENetPeer *mConnection = nullptr;
ENetHost *mClient;
State mState = OK;
};
}
#endif // NET_MANASERV_CONNECTION_H