/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "inventoryhandler.h" #include #include "messagein.h" #include "protocol.h" #include "../equipment.h" #include "../inventory.h" #include "../item.h" #include "../itemshortcut.h" #include "../localplayer.h" #include "../gui/chat.h" #include "../resources/iteminfo.h" InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { GPMSG_INVENTORY_FULL, GPMSG_INVENTORY, 0 }; handledMessages = _messages; } void InventoryHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case GPMSG_INVENTORY_FULL: player_node->clearInventory(); // no break! case GPMSG_INVENTORY: while (msg.getUnreadLength()) { int slot = msg.readInt8(); if (slot == 255) { player_node->setMoney(msg.readInt32()); continue; } int id = msg.readInt16(); if (slot < EQUIPMENT_SIZE) { player_node->mEquipment->setEquipment(slot, id); } else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) { int amount = id ? msg.readInt8() : 0; player_node->setInvItem(slot - 32, id, amount); } }; break; } }