/* * The Mana Client * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/guildhandler.h" #include "guild.h" #include "localplayer.h" #include "log.h" #include "gui/socialwindow.h" #include "net/ea/messagein.h" #include "net/ea/protocol.h" #include "net/ea/gui/guildtab.h" #include "utils/gettext.h" extern Net::GuildHandler *guildHandler; namespace EAthena { GuildTab *guildTab = 0; Guild *eaGuild; GuildHandler::GuildHandler() { static const Uint16 _messages[] = { SMSG_GUILD_CREATE_RESPONSE, SMSG_GUILD_POSITION_INFO, SMSG_GUILD_MEMBER_LOGIN, SMSG_GUILD_MASTER_OR_MEMBER, SMSG_GUILD_BASIC_INFO, SMSG_GUILD_ALIANCE_INFO, SMSG_GUILD_MEMBER_LIST, SMSG_GUILD_POS_NAME_LIST, SMSG_GUILD_POS_INFO_LIST, SMSG_GUILD_POSITION_CHANGED, SMSG_GUILD_MEMBER_POS_CHANGE, SMSG_GUILD_EMBLEM, SMSG_GUILD_SKILL_INFO, SMSG_GUILD_NOTICE, SMSG_GUILD_INVITE, SMSG_GUILD_INVITE_ACK, SMSG_GUILD_LEAVE, SMSG_GUILD_EXPULSION, SMSG_GUILD_EXPULSION_LIST, SMSG_GUILD_MESSAGE, SMSG_GUILD_SKILL_UP, SMSG_GUILD_REQ_ALLIANCE, SMSG_GUILD_REQ_ALLIANCE_ACK, SMSG_GUILD_DEL_ALLIANCE, SMSG_GUILD_OPPOSITION_ACK, SMSG_GUILD_BROKEN, 0 }; handledMessages = _messages; guildHandler = this; } GuildHandler::~GuildHandler() { delete guildTab; guildTab = 0; } void GuildHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_GUILD_CREATE_RESPONSE: { int flag = msg.readInt8(); if (flag == 0) { // Success } else if (flag == 1) { // Already in a guild } else if (flag == 2) { // Unable to make (likely name already in use) } else if (flag == 3) { // Emperium check failed } } break; case SMSG_GUILD_POSITION_INFO: { int guildId = msg.readInt32(); int emblem = msg.readInt32(); int posMode = msg.readInt32(); msg.readInt32(); // Unused msg.readInt8(); // Unused std::string guildName = msg.readString(24); logger->log("Guild position info: %d %d %d %s\n", guildId, emblem, posMode, guildName.c_str()); } break; case SMSG_GUILD_MEMBER_LOGIN: msg.readInt32(); // Account ID msg.readInt32(); // Char ID msg.readInt32(); // Flag break; case SMSG_GUILD_MASTER_OR_MEMBER: msg.readInt32(); // Type (0x57 for member, 0xd7 for master) break; case SMSG_GUILD_BASIC_INFO: { int guildID = msg.readInt32(); // Guild ID msg.readInt32(); // Guild level msg.readInt32(); // 'Connect member' (number online?) msg.readInt32(); // 'Max member' msg.readInt32(); // Average level msg.readInt32(); // Exp msg.readInt32(); // Next exp msg.skip(16); // unused std::string name = msg.readString(24); // Name msg.readString(24); // Master's name msg.readString(20); // Castles (ie: "Six Castles" or "None Taken") Guild *g = Guild::getGuild(guildID); g->setName(name); } break; case SMSG_GUILD_ALIANCE_INFO: { int length = msg.readInt16(); int count = (length - 4) / 32; for (int i = 0; i < count; i++) { msg.readInt32(); // 'Opposition' msg.readInt32(); // Other guild ID msg.readString(24); // Other guild name } } break; case SMSG_GUILD_MEMBER_LIST: { int length = msg.readInt16(); int count = (length - 4) / 104; eaGuild->clearMembers(); for (int i = 0; i < count; i++) { int id = msg.readInt32(); // Account ID msg.readInt32(); // Char ID msg.readInt16(); // Hair msg.readInt16(); // Hair color msg.readInt16(); // Gender msg.readInt16(); // Class msg.readInt16(); // Level msg.readInt32(); // Exp int online = msg.readInt32(); // Online msg.readInt32(); // Position msg.skip(50); // unused std::string name = msg.readString(24); // Name GuildMember *m = eaGuild->addMember(id, name); m->setOnline(online); } } break; case SMSG_GUILD_POS_NAME_LIST: { int length = msg.readInt16(); int count = (length - 4) / 28; for (int i = 0; i < count; i++) { msg.readInt32(); // ID msg.readString(24); // Position name } } break; case SMSG_GUILD_POS_INFO_LIST: { int length = msg.readInt16(); int count = (length - 4) / 16; for (int i = 0; i < count; i++) { msg.readInt32(); // ID msg.readInt32(); // Mode msg.readInt32(); // Same ID msg.readInt32(); // Exp mode } } break; case SMSG_GUILD_POSITION_CHANGED: msg.readInt16(); // Always 44 msg.readInt32(); // ID msg.readInt32(); // Mode msg.readInt32(); // Same ID msg.readInt32(); // Exp mode msg.readString(24); // Name break; case SMSG_GUILD_MEMBER_POS_CHANGE: msg.readInt16(); // Always 16 msg.readInt32(); // Account ID msg.readInt32(); // Char ID msg.readInt32(); // Position break; case SMSG_GUILD_EMBLEM: { int length = msg.readInt16(); msg.readInt32(); // Guild ID msg.readInt32(); // Emblem ID msg.skip(length - 12); // Emblem data (unknown format) } break; case SMSG_GUILD_SKILL_INFO: { int length = msg.readInt16(); int count = (length - 6) / 37; msg.readInt16(); // 'Skill point' for (int i = 0; i < count; i++) { msg.readInt16(); // ID msg.readInt16(); // 'Info' (unknown atm) msg.readInt16(); // unused msg.readInt16(); // Level msg.readInt16(); // SP msg.readInt16(); // 'Range' msg.skip(24); // unused msg.readInt8(); // Can be increased } } break; case SMSG_GUILD_NOTICE: msg.readString(60); // Mes1 msg.readString(120); // Mes2 break; case SMSG_GUILD_INVITE: { int guildId = msg.readInt32(); std::string guildName = msg.readString(24); socialWindow->showGuildInvite(guildName, guildId, ""); } break; case SMSG_GUILD_INVITE_ACK: { int flag = msg.readInt8(); switch (flag) { case 0: guildTab->chatLog(_("Could not inivte user to guild."), BY_SERVER); break; case 1: guildTab->chatLog(_("User rejected guild invite."), BY_SERVER); break; case 2: guildTab->chatLog(_("User is now part of your guild."), BY_SERVER); break; case 3: guildTab->chatLog(_("Your guild is full."), BY_SERVER); break; default: guildTab->chatLog(_("Unknown guild invite response."), BY_SERVER); break; } } break; case SMSG_GUILD_LEAVE: msg.readString(24); // Name msg.readString(40); // Message break; case SMSG_GUILD_EXPULSION: msg.readString(24); // Name (of expulsed?) msg.readString(40); // Message msg.skip(24); // unused ("dummy") break; case SMSG_GUILD_EXPULSION_LIST: { int length = msg.readInt16(); int count = (length - 4) / 88; for (int i = 0; i < count; i++) { msg.readString(24); // Name (of expulsed?) msg.readString(24); // 'Acc' (name of expulser?) msg.readString(24); // Message } } break; case SMSG_GUILD_MESSAGE: { int msgLength = msg.readInt16() - 4; if (msgLength <= 0) { return; } guildTab->chatLog(msg.readString(msgLength)); } break; case SMSG_GUILD_SKILL_UP: msg.readInt16(); // Skill ID msg.readInt16(); // Level msg.readInt16(); // SP msg.readInt16(); // 'Range' msg.readInt8(); // unused? (always 1) break; case SMSG_GUILD_REQ_ALLIANCE: msg.readInt32(); // Account ID msg.readString(24); // Name break; case SMSG_GUILD_REQ_ALLIANCE_ACK: msg.readInt32(); // Flag break; case SMSG_GUILD_DEL_ALLIANCE: msg.readInt32(); // Guild ID msg.readInt32(); // Flag break; case SMSG_GUILD_OPPOSITION_ACK: msg.readInt8(); // Flag break; case SMSG_GUILD_BROKEN: msg.readInt32(); // Flag break; } } void GuildHandler::create(const std::string &name) { localChatTab->chatLog(_("Guild creation isn't supported yet."), BY_SERVER); return; MessageOut msg(CMSG_GUILD_CREATE); msg.writeInt32(0); // Unused msg.writeString(name, 24); } void GuildHandler::invite(int guildId, const std::string &name) { // TODO? } void GuildHandler::invite(int guildId, Player *player) { MessageOut msg(CMSG_GUILD_INVITE); msg.writeInt32(player->getId()); msg.writeInt32(0); // Unused msg.writeInt32(0); // Unused } void GuildHandler::inviteResponse(int guildId, bool response) { MessageOut msg(CMSG_GUILD_INVITE_REPLY); msg.writeInt32(guildId); msg.writeInt8(response); msg.writeInt8(0); // Unused msg.writeInt16(0); // Unused } void GuildHandler::leave(int guildId) { MessageOut msg(CMSG_GUILD_LEAVE); msg.writeInt32(guildId); msg.writeInt32(0); // Account ID msg.writeInt32(player_node->getId()); msg.writeString("", 30); // Message } void GuildHandler::kick(GuildMember *member, std::string reason) { MessageOut msg(CMSG_GUILD_EXPULSION); msg.writeInt32(member->getGuild()->getId()); msg.writeInt32(member->getID()); // Account ID msg.writeInt32(0); // Char ID msg.writeString(reason, 40); // Message } void GuildHandler::chat(int guildId, const std::string &text) { MessageOut msg(CMSG_GUILD_MESSAGE); msg.writeInt16(text.size() + 4); msg.writeString(text); } void GuildHandler::memberList(int guildId) { // TODO four types of info requests: // 0 = basic info + alliance info // 1 = position name list + member list // 2 = position name list + position info list // 3 = skill info // 4 = expulsion list MessageOut msg(CMSG_GUILD_REQUEST_INFO); msg.writeInt32(1); // Request member list } void GuildHandler::changeMemberPostion(GuildMember *member, int level) { // TODO } void GuildHandler::requestAlliance(int guildId, int otherGuildId) { // TODO } void GuildHandler::requestAllianceResponse(int guildId, int otherGuildId, bool response) { // TODO } void GuildHandler::endAlliance(int guildId, int otherGuildId) { // TODO } }