/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "net/ea/equipmenthandler.h" #include "net/ea/protocol.h" #include "net/messagein.h" #include "equipment.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "log.h" #include "gui/widgets/chattab.h" #include "utils/gettext.h" const Equipment::EquipmentSlots EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = { Equipment::EQUIP_LEGS_SLOT, Equipment::EQUIP_FIGHT1_SLOT, Equipment::EQUIP_GLOVES_SLOT, Equipment::EQUIP_RING2_SLOT, Equipment::EQUIP_RING1_SLOT, Equipment::EQUIP_FIGHT2_SLOT, Equipment::EQUIP_FEET_SLOT, Equipment::EQUIP_NECK_SLOT, Equipment::EQUIP_HEAD_SLOT, Equipment::EQUIP_TORSO_SLOT, Equipment::EQUIP_PROJECTILE_SLOT}; Item *equips[Equipment::EQUIP_VECTOREND]; namespace EAthena { enum { debugEquipment = 1 }; void setEquipment(int eAthenaSlot, int index, bool equiped) { if (!eAthenaSlot) return; Item *item = player_node->getInventory()->getItem(index); if (!item) return; int position = 0; if (eAthenaSlot & 0x8000) { // Arrows position = Equipment::EQUIP_PROJECTILE_SLOT; } else { /* * An item may occupy more than 1 slot. If so, it's * only shown as equipped on the *first* slot. */ int mask = 1; while (!(eAthenaSlot & mask)) { mask <<= 1; position++; } position = EQUIP_POINTS[position]; } if (equips[position]) equips[position]->setEquipped(false); if (equiped && item) { equips[position] = item; item->setEquipped(true); player_node->mEquipment->setEquipment(position, item->getId(), item->getQuantity()); if (debugEquipment) { logger->log("Equipping: %i %i at position %i", index, eAthenaSlot, position); } } else { equips[position] = NULL; player_node->mEquipment->setEquipment(position, -1); if (debugEquipment) { logger->log("Unequipping: %i %i at position %i", index, eAthenaSlot, position); } } } void clearEquipment() { for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) { if (equips[i]) { equips[i]->setEquipped(false); player_node->mEquipment->setEquipment(i, -1); } equips[i] = NULL; } } Item *getRealEquipedItem(const Item *equipped) { if (!equipped) return NULL; for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) { if (equips[i] && equipped->getId() == equips[i]->getId()) return equips[i]; } return NULL; } EquipmentHandler::EquipmentHandler() { static const Uint16 _messages[] = { SMSG_PLAYER_EQUIPMENT, SMSG_PLAYER_EQUIP, SMSG_PLAYER_UNEQUIP, SMSG_PLAYER_ARROW_EQUIP, SMSG_PLAYER_ATTACK_RANGE, 0 }; handledMessages = _messages; memset(equips, 0, sizeof(equips)); } void EquipmentHandler::handleMessage(MessageIn &msg) { int itemCount; int index, equipPoint, itemId; int type; Inventory *inventory = player_node->getInventory(); switch (msg.getId()) { case SMSG_PLAYER_EQUIPMENT: msg.readInt16(); // length itemCount = (msg.getLength() - 4) / 20; for (int loop = 0; loop < itemCount; loop++) { index = msg.readInt16() - INVENTORY_OFFSET; itemId = msg.readInt16(); msg.readInt8(); // type msg.readInt8(); // identify flag msg.readInt16(); // equip type equipPoint = msg.readInt16(); msg.readInt8(); // attribute msg.readInt8(); // refine msg.skip(8); // card inventory->setItem(index, itemId, 1, true); setEquipment(equipPoint, index, true); } break; case SMSG_PLAYER_EQUIP: index = msg.readInt16() - INVENTORY_OFFSET; equipPoint = msg.readInt16(); type = msg.readInt8(); if (!type) { localChatTab->chatLog(_("Unable to equip."), BY_SERVER); break; } setEquipment(equipPoint, index, true); break; case SMSG_PLAYER_UNEQUIP: index = msg.readInt16() - INVENTORY_OFFSET; equipPoint = msg.readInt16(); type = msg.readInt8(); if (!type) { localChatTab->chatLog(_("Unable to unequip."), BY_SERVER); break; } setEquipment(equipPoint, index, false); break; case SMSG_PLAYER_ATTACK_RANGE: player_node->setAttackRange(msg.readInt16()); break; case SMSG_PLAYER_ARROW_EQUIP: index = msg.readInt16(); if (index <= 1) break; index -= INVENTORY_OFFSET; logger->log("Arrows equipped: %i", index); setEquipment(0x8000, index, true); break; } } } // namespace EAthena