/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef CHARHANDLER_H
#define CHARHANDLER_H
#include "localplayer.h"
#include "logindata.h"
#include "playerinfo.h"
#include
#include
class CharCreateDialog;
class CharSelectDialog;
namespace Net {
/**
* A structure to hold information about a character.
*/
struct Character
{
Character() :
slot(0),
dummy(new LocalPlayer)
{
}
~Character()
{
delete dummy;
}
int slot; /**< The index in the list of characters */
LocalPlayer *dummy; /**< A dummy representing this character */
PlayerInfoBackend data;
};
typedef std::list Characters;
class CharHandler
{
public:
virtual ~CharHandler() {}
virtual void setCharSelectDialog(CharSelectDialog *window) = 0;
virtual void setCharCreateDialog(CharCreateDialog *window) = 0;
virtual void requestCharacters() = 0;
virtual void chooseCharacter(Net::Character *character) = 0;
virtual void newCharacter(const std::string &name, int slot,
bool gender, int hairstyle, int hairColor,
const std::vector &stats) = 0;
virtual void deleteCharacter(Net::Character *character) = 0;
virtual void switchCharacter() = 0;
virtual unsigned int baseSprite() const = 0;
virtual unsigned int hairSprite() const = 0;
virtual unsigned int maxSprite() const = 0;
protected:
CharHandler():
mSelectedCharacter(0),
mCharSelectDialog(0),
mCharCreateDialog(0)
{}
void updateCharSelectDialog();
void unlockCharSelectDialog();
/** The list of available characters. */
Net::Characters mCharacters;
/** The selected character. */
Net::Character *mSelectedCharacter;
CharSelectDialog *mCharSelectDialog;
CharCreateDialog *mCharCreateDialog;
};
} // namespace Net
#endif // CHARHANDLER_H