/* * The Mana Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef CHARHANDLER_H #define CHARHANDLER_H #include "localplayer.h" #include "playerinfo.h" #include #include class CharCreateDialog; class CharSelectDialog; namespace Net { /** * A structure to hold information about a character. */ struct Character { ~Character() { delete dummy; } int slot = 0; /**< The index in the list of characters */ LocalPlayer *dummy = nullptr; /**< A dummy representing this character */ PlayerInfoBackend data; }; using Characters = std::list; class CharHandler { public: virtual ~CharHandler() {} virtual void setCharSelectDialog(CharSelectDialog *window) = 0; virtual void setCharCreateDialog(CharCreateDialog *window) = 0; virtual void requestCharacters() = 0; virtual void chooseCharacter(Net::Character *character) = 0; virtual void newCharacter(const std::string &name, int slot, bool gender, int hairstyle, int hairColor, const std::vector &stats) = 0; virtual void deleteCharacter(Net::Character *character) = 0; virtual void switchCharacter() = 0; virtual unsigned int baseSprite() const = 0; virtual unsigned int hairSprite() const = 0; virtual unsigned int maxSprite() const = 0; /** * Returns the max permitted hair color Id at character creation time, * or 0 if no limit should be applied. */ virtual int getCharCreateMaxHairColorId() const = 0; /** * Returns the max permitted hair style Id at character creation time, * or 0 if no limit should be applied. */ virtual int getCharCreateMaxHairStyleId() const = 0; protected: CharHandler() = default; void updateCharSelectDialog(); void unlockCharSelectDialog(); /** The list of available characters. */ Net::Characters mCharacters; /** The selected character. */ Net::Character *mSelectedCharacter = nullptr; CharSelectDialog *mCharSelectDialog = nullptr; CharCreateDialog *mCharCreateDialog = nullptr; }; } // namespace Net #endif // CHARHANDLER_H