/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "beinghandler.h" #include #include "messagein.h" #include "protocol.h" #include "../being.h" #include "../beingmanager.h" #include "../game.h" #include "../localplayer.h" #include "../log.h" #include "../main.h" #include "../particle.h" #include "../sound.h" const int EMOTION_TIME = 150; /**< Duration of emotion icon */ BeingHandler::BeingHandler() { static const Uint16 _messages[] = { //SMSG_BEING_VISIBLE, //SMSG_BEING_MOVE, //SMSG_BEING_REMOVE, //SMSG_BEING_ACTION, //SMSG_BEING_LEVELUP, //SMSG_BEING_EMOTION, //SMSG_BEING_CHANGE_LOOKS, //SMSG_BEING_NAME_RESPONSE, //SMSG_PLAYER_UPDATE_1, //SMSG_PLAYER_UPDATE_2, //SMSG_PLAYER_MOVE, //0x0119, GPMSG_BEING_ATTACK, GPMSG_BEING_ENTER, GPMSG_BEING_LEAVE, GPMSG_BEINGS_MOVE, GPMSG_BEINGS_DAMAGE, GPMSG_BEING_ACTION_CHANGE, GPMSG_BEING_LOOKS_CHANGE, 0 }; handledMessages = _messages; } void BeingHandler::handleMessage(MessageIn &msg) { /* Uint32 id; Uint16 job, speed; Uint16 headBottom, headTop, headMid; Sint16 param1; Sint8 type; Being *srcBeing, *dstBeing; */ switch (msg.getId()) { case GPMSG_BEING_ENTER: handleBeingEnterMessage(msg); break; case GPMSG_BEING_LEAVE: handleBeingLeaveMessage(msg); break; case GPMSG_BEINGS_MOVE: handleBeingsMoveMessage(msg); break; case GPMSG_BEING_ATTACK: handleBeingAttackMessage(msg); break; case GPMSG_BEINGS_DAMAGE: handleBeingsDamageMessage(msg); break; case GPMSG_BEING_ACTION_CHANGE: handleBeingActionChangeMessage(msg); break; case GPMSG_BEING_LOOKS_CHANGE: handleBeingLooksChangeMessage(msg); break; /* case SMSG_BEING_VISIBLE: case SMSG_BEING_MOVE: // Information about a being in range id = msg.readLong(); speed = msg.readShort(); msg.readShort(); // unknown msg.readShort(); // unknown msg.readShort(); // option job = msg.readShort(); // class dstBeing = beingManager->findBeing(id); if (dstBeing == NULL) { // Being with id >= 110000000 and job 0 are better // known as ghosts, so don't create those. if (job == 0 && id >= 110000000) { break; } dstBeing = beingManager->createBeing(id, job); } else if (msg.getId() == 0x0078) { dstBeing->clearPath(); dstBeing->mFrame = 0; dstBeing->mWalkTime = tick_time; dstBeing->setAction(Being::STAND); } // Prevent division by 0 when calculating frame if (speed == 0) { speed = 150; } dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; dstBeing->setHairStyle(msg.readShort()); dstBeing->setWeapon(msg.readShort()); dstBeing->setVisibleEquipment( Being::BOTTOMCLOTHES_SPRITE, msg.readShort()); if (msg.getId() == SMSG_BEING_MOVE) { msg.readLong(); // server tick } msg.readShort(); // shield dstBeing->setVisibleEquipment(Being::HAIT_SPRITE, msg.readShort()); dstBeing->setVisibleEquipment( Being::TOPCLOTHES_SPRITE, msg.readShort()); dstBeing->setHairColor(msg.readShort()); msg.readShort(); // unknown msg.readShort(); // head dir msg.readShort(); // guild msg.readShort(); // unknown msg.readShort(); // unknown msg.readShort(); // manner msg.readShort(); // karma msg.readByte(); // unknown dstBeing->setSex(1 - msg.readByte()); // sex if (msg.getId() == SMSG_BEING_MOVE) { //Uint16 srcX, srcY, dstX, dstY; //msg.readCoordinatePair(srcX, srcY, dstX, dstY); //dstBeing->setAction(Being::STAND); //dstBeing->mX = srcX; //dstBeing->mY = srcY; //dstBeing->setDestination(dstX, dstY); } else { //Uint8 dir; //msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir); //dstBeing->setDirection(dir); } msg.readByte(); // unknown msg.readByte(); // unknown msg.readByte(); // unknown / sit break; case SMSG_BEING_REMOVE: // A being should be removed or has died dstBeing = beingManager->findBeing(msg.readLong()); if (!dstBeing) break; if (msg.readByte() == 1) { dstBeing->setAction(Being::DEAD); } else { beingManager->destroyBeing(dstBeing); } if (dstBeing == player_node->getTarget()) { player_node->stopAttack(); } break; case SMSG_BEING_ACTION: srcBeing = beingManager->findBeing(msg.readLong()); dstBeing = beingManager->findBeing(msg.readLong()); msg.readLong(); // server tick msg.readLong(); // src speed msg.readLong(); // dst speed param1 = msg.readShort(); msg.readShort(); // param 2 type = msg.readByte(); msg.readShort(); // param 3 switch (type) { case 0: // Damage if (dstBeing) { dstBeing->takeDamage(param1); } if (srcBeing) { srcBeing->handleAttack(dstBeing, param1); } break; case 2: // Sit if (srcBeing) { srcBeing->mFrame = 0; srcBeing->setAction(Being::SIT); } break; case 3: // Stand up if (srcBeing) { srcBeing->mFrame = 0; srcBeing->setAction(Being::STAND); } break; } break; case SMSG_BEING_LEVELUP: id = (Uint32) msg->readLong(); if (id == player_node->getId()) { logger->log("Level up"); sound.playSfx("sfx/levelup.ogg"); } else { logger->log("Someone else went level up"); } Particle *levelupFX; if (msg->readLong() == 0) { // type levelupFX = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0); } else { levelupFX = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0); } beingManager->findBeing(id)->controlParticle(levelupFX); break; case SMSG_BEING_EMOTION: if (!(dstBeing = beingManager->findBeing(msg.readLong()))) { break; } dstBeing->mEmotion = msg.readByte(); dstBeing->mEmotionTime = EMOTION_TIME; break; case SMSG_BEING_CHANGE_LOOKS: { if (!(dstBeing = beingManager->findBeing(msg.readLong()))) { break; } int type = msg.readByte(); int id = msg.readByte(); switch (type) { case 1: dstBeing->setHairStyle(id); break; case 2: dstBeing->setWeapon(id); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setVisibleEquipment( Being::BOTTOMCLOTHES_SPRITE, id); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setVisibleEquipment( Being::HAT_SPRITE, id); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setVisibleEquipment( Being::TOPCLOTHES_SPRITE, id); break; case 6: dstBeing->setHairColor(id); break; default: logger->log("c3: %i\n", id); // unsupported break; } } break; case SMSG_BEING_NAME_RESPONSE: if ((dstBeing = beingManager->findBeing(msg.readLong()))) { dstBeing->setName(msg.readString(24)); } break; case SMSG_PLAYER_UPDATE_1: case SMSG_PLAYER_UPDATE_2: case SMSG_PLAYER_MOVE: // An update about a player, potentially including movement. id = msg.readLong(); speed = msg.readShort(); msg.readShort(); // option 1 msg.readShort(); // option 2 msg.readShort(); // option job = msg.readShort(); dstBeing = beingManager->findBeing(id); if (dstBeing == NULL) { dstBeing = beingManager->createBeing(id, job); } dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; dstBeing->setHairStyle(msg.readShort()); dstBeing->setWeaponById(msg.readShort()); // item id 1 msg.readShort(); // item id 2 headBottom = msg.readShort(); if (msg.getId() == SMSG_PLAYER_MOVE) { msg.readLong(); // server tick } headTop = msg.readShort(); headMid = msg.readShort(); dstBeing->setHairColor(msg.readShort()); msg.readShort(); // unknown msg.readShort(); // head dir msg.readLong(); // guild msg.readLong(); // emblem msg.readShort(); // manner msg.readByte(); // karma dstBeing->setSex(1 - msg.readByte()); // sex dstBeing->setVisibleEquipment( Being::BOTTOMCLOTHES_SPRITE, headBottom); dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop); dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid); if (msg.getId() == SMSG_PLAYER_MOVE) { //Uint16 srcX, srcY, dstX, dstY; //msg.readCoordinatePair(srcX, srcY, dstX, dstY); //dstBeing->mX = srcX; //dstBeing->mY = srcY; //dstBeing->setDestination(dstX, dstY); } else { //Uint8 dir; //msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir); //dstBeing->setDirection(dir); } msg.readByte(); // unknown msg.readByte(); // unknown if (msg.getId() == SMSG_PLAYER_UPDATE_1) { if (msg.readByte() == 2) { dstBeing->setAction(Being::SIT); } } else if (msg.getId() == SMSG_PLAYER_MOVE) { msg.readByte(); // unknown } msg.readByte(); // Lv msg.readByte(); // unknown dstBeing->mWalkTime = tick_time; dstBeing->mFrame = 0; break; case 0x0119: // Change in players look logger->log("0x0119 %li %i %i %x %i\n", msg.readLong(), msg.readShort(), msg.readShort(), msg.readShort(), msg.readByte()); break; */ } } static void handleLooks(Being *being, MessageIn &msg) { // Order of sent slots. Has to be in sync with the server code. static int const nb_slots = 4; static int const slots[nb_slots] = { Being::WEAPON_SPRITE, Being::HAT_SPRITE, Being::TOPCLOTHES_SPRITE, Being::BOTTOMCLOTHES_SPRITE }; int mask = msg.readByte(); if (mask & (1 << 8)) { // The equipment has to be cleared first. being->setWeaponById(0); for (int i = 0; i < nb_slots; ++i) { if (slots[i] != Being::WEAPON_SPRITE) being->setVisibleEquipment(slots[i], 0); } } // Fill slots enumerated by the bitmask. for (int i = 0; i < nb_slots; ++i) { if (!(mask & (1 << i))) continue; int id = msg.readShort(); if (slots[i] != Being::WEAPON_SPRITE) being->setVisibleEquipment(slots[i], id); else being->setWeaponById(id); } } void BeingHandler::handleBeingEnterMessage(MessageIn &msg) { int type = msg.readByte(); // type int id = msg.readShort(); Being::Action action = (Being::Action)msg.readByte(); Uint16 px = msg.readShort(); Uint16 py = msg.readShort(); switch (type) { case OBJECT_PLAYER: { std::string name = msg.readString(); Being *being; if (player_node->getName() == name) { being = player_node; being->setId(id); } else { being = beingManager->createBeing(id, 0); being->setName(name); } being->setHairStyle(msg.readByte()); being->setHairColor(msg.readByte()); being->setSex(msg.readByte()); being->mX = px; being->mY = py; being->setDestination(px, py); being->setAction(action); handleLooks(being, msg); } break; case OBJECT_MONSTER: { int monsterId = msg.readShort(); Being *being; being = beingManager->createBeing(id, 1002 + monsterId); being->setWalkSpeed(150); // TODO being->mX = px; being->mY = py; being->setDestination(px, py); being->setAction(action); } break; } } void BeingHandler::handleBeingLeaveMessage(MessageIn &msg) { Being *being = beingManager->findBeing(msg.readShort()); if (!being) return; beingManager->destroyBeing(being); } void BeingHandler::handleBeingsMoveMessage(MessageIn &msg) { while (msg.getUnreadLength()) { Uint16 id = msg.readShort(); Uint8 flags = msg.readByte(); Being *being = beingManager->findBeing(id); int sx = 0, sy = 0, dx = 0, dy = 0; if (flags & MOVING_POSITION) { Uint16 sx2, sy2; msg.readCoordinates(sx2, sy2); sx = sx2 * 32 + 16; sy = sy2 * 32 + 16; } if (flags & MOVING_DESTINATION) { dx = msg.readShort(); dy = msg.readShort(); if (!(flags & MOVING_POSITION)) { sx = dx; sy = dy; } } if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION))) { continue; } if (abs(being->mX - sx) + abs(being->mY - sy) > 4 * 32) { // Too large a desynchronization. being->mX = sx; being->mY = sy; being->setDestination(dx, dy); } else if (!(flags & MOVING_POSITION)) { being->setDestination(dx, dy); } else if (!(flags & MOVING_DESTINATION)) { being->adjustCourse(sx, sy); } else { being->adjustCourse(sx, sy, dx, dy); } } } void BeingHandler::handleBeingAttackMessage(MessageIn &msg) { Being *being = beingManager->findBeing(msg.readShort()); if (!being) return; being->setAction(Being::ATTACK); being->setDirection(msg.readByte()); } void BeingHandler::handleBeingsDamageMessage(MessageIn &msg) { while (msg.getUnreadLength()) { Being *being = beingManager->findBeing(msg.readShort()); int damage = msg.readShort(); if (being) { being->takeDamage(damage); } } } void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg) { Being* being = beingManager->findBeing(msg.readShort()); if (!being) return; being->setAction((Being::Action) msg.readByte()); } void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg) { Being *being = beingManager->findBeing(msg.readShort()); if (!being) return; handleLooks(being, msg); }