/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "beinghandler.h" #include #include "messagein.h" #include "protocol.h" #include "../being.h" #include "../beingmanager.h" #include "../game.h" #include "../localplayer.h" #include "../log.h" #include "../main.h" #include "../sound.h" const int EMOTION_TIME = 150; /**< Duration of emotion icon */ BeingHandler::BeingHandler() { static const Uint16 _messages[] = { SMSG_BEING_VISIBLE, SMSG_BEING_MOVE, SMSG_BEING_REMOVE, SMSG_BEING_ACTION, SMSG_BEING_LEVELUP, SMSG_BEING_EMOTION, SMSG_BEING_CHANGE_LOOKS, SMSG_BEING_NAME_RESPONSE, SMSG_PLAYER_UPDATE_1, SMSG_PLAYER_UPDATE_2, SMSG_PLAYER_MOVE, 0x0119, 0 }; handledMessages = _messages; } void BeingHandler::handleMessage(MessageIn *msg) { Uint32 id; Uint16 job, speed; Sint16 param1; Sint8 type; Being *srcBeing, *dstBeing; switch (msg->getId()) { case SMSG_BEING_VISIBLE: case SMSG_BEING_MOVE: // Information about a being in range id = msg->readLong(); speed = msg->readShort(); msg->readShort(); // unknown msg->readShort(); // unknown msg->readShort(); // option job = msg->readShort(); // class dstBeing = beingManager->findBeing(id); if (dstBeing == NULL) { // Being with id >= 110000000 and job 0 are better // known as ghosts, so don't create those. if (job == 0 && id >= 110000000) { break; } dstBeing = beingManager->createBeing(id, job); } else if (msg->getId() == 0x0078) { dstBeing->clearPath(); dstBeing->mFrame = 0; dstBeing->mWalkTime = tick_time; dstBeing->setAction(Being::STAND); } // Prevent division by 0 when calculating frame if (speed == 0) { speed = 150; } dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; dstBeing->setHairStyle(msg->readShort()); dstBeing->setWeapon(msg->readShort()); dstBeing->setVisibleEquipment(3, msg->readShort()); // head bottom if (msg->getId() == SMSG_BEING_MOVE) { msg->readLong(); // server tick } msg->readShort(); // shield dstBeing->setVisibleEquipment(4, msg->readShort()); // head top dstBeing->setVisibleEquipment(5, msg->readShort()); // head mid dstBeing->setHairColor(msg->readShort()); msg->readShort(); // unknown msg->readShort(); // head dir msg->readShort(); // guild msg->readShort(); // unknown msg->readShort(); // unknown msg->readShort(); // manner msg->readShort(); // karma msg->readByte(); // unknown dstBeing->setSex(1 - msg->readByte()); // sex if (msg->getId() == SMSG_BEING_MOVE) { Uint16 srcX, srcY, dstX, dstY; //msg->readCoordinatePair(srcX, srcY, dstX, dstY); dstBeing->setAction(Being::STAND); dstBeing->mX = srcX; dstBeing->mY = srcY; dstBeing->setDestination(dstX, dstY); } else { //msg->readCoordinates(dstBeing->mX, dstBeing->mY, dstBeing->mDirection); } msg->readByte(); // unknown msg->readByte(); // unknown msg->readByte(); // unknown / sit break; case SMSG_BEING_REMOVE: // A being should be removed or has died dstBeing = beingManager->findBeing(msg->readLong()); if (!dstBeing) break; if (msg->readByte() == 1) { // Death switch (dstBeing->getType()) { case Being::MONSTER: dstBeing->setAction(Being::MONSTER_DEAD); dstBeing->mFrame = 0; dstBeing->mWalkTime = tick_time; break; default: dstBeing->setAction(Being::DEAD); break; } } else { beingManager->destroyBeing(dstBeing); } if (dstBeing == player_node->getTarget()) { player_node->stopAttack(); } break; case SMSG_BEING_ACTION: srcBeing = beingManager->findBeing(msg->readLong()); dstBeing = beingManager->findBeing(msg->readLong()); msg->readLong(); // server tick msg->readLong(); // src speed msg->readLong(); // dst speed param1 = msg->readShort(); msg->readShort(); // param 2 type = msg->readByte(); msg->readShort(); // param 3 switch (type) { case 0: // Damage if (dstBeing == NULL) break; dstBeing->setDamage(param1, SPEECH_TIME); if (srcBeing != NULL && srcBeing != player_node) { // buggy if (srcBeing->getType() == Being::MONSTER) { srcBeing->setAction(Being::MONSTER_ATTACK); } else { srcBeing->setAction(Being::ATTACK); } srcBeing->mFrame = 0; srcBeing->mWalkTime = tick_time; } break; case 2: // Sit if (srcBeing == NULL) break; srcBeing->mFrame = 0; srcBeing->setAction(Being::SIT); break; case 3: // Stand up if (srcBeing == NULL) break; srcBeing->mFrame = 0; srcBeing->setAction(Being::STAND); break; } break; case SMSG_BEING_LEVELUP: if ((Uint32)msg->readLong() == player_node->getId()) { logger->log("Level up"); sound.playSfx("sfx/levelup.ogg"); } else { logger->log("Someone else went level up"); } msg->readLong(); // type break; case SMSG_BEING_EMOTION: if (!(dstBeing = beingManager->findBeing(msg->readLong()))) { break; } dstBeing->mEmotion = msg->readByte(); dstBeing->mEmotionTime = EMOTION_TIME; break; case SMSG_BEING_CHANGE_LOOKS: { if (!(dstBeing = beingManager->findBeing(msg->readLong()))) { break; } int type = msg->readByte(); switch (type) { case 1: dstBeing->setHairStyle(msg->readByte()); break; case 2: dstBeing->setWeapon(msg->readByte()); break; case 3: case 4: case 5: // Equip/unequip head 3. Bottom 4. Top 5. Middle dstBeing->setVisibleEquipment(type, msg->readByte()); // First 3 slots of mVisibleEquipments are reserved for // later use, probably accessories. break; case 6: dstBeing->setHairColor(msg->readByte()); break; default: printf("c3: %i\n", msg->readByte()); // unsupported break; } } break; case SMSG_BEING_NAME_RESPONSE: if ((dstBeing = beingManager->findBeing(msg->readLong()))) { dstBeing->setName(msg->readString(24)); } break; case SMSG_PLAYER_UPDATE_1: case SMSG_PLAYER_UPDATE_2: case SMSG_PLAYER_MOVE: // An update about a player, potentially including movement. id = msg->readLong(); speed = msg->readShort(); msg->readShort(); // option 1 msg->readShort(); // option 2 msg->readShort(); // option job = msg->readShort(); dstBeing = beingManager->findBeing(id); if (dstBeing == NULL) { dstBeing = beingManager->createBeing(id, job); } dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; dstBeing->setHairStyle(msg->readShort()); dstBeing->setWeaponById(msg->readShort()); // item id 1 msg->readShort(); // item id 2 dstBeing->setVisibleEquipment(3, msg->readShort()); // head bottom if (msg->getId() == SMSG_PLAYER_MOVE) { msg->readLong(); // server tick } dstBeing->setVisibleEquipment(4, msg->readShort()); // head top dstBeing->setVisibleEquipment(5, msg->readShort()); // head mid dstBeing->setHairColor(msg->readShort()); msg->readShort(); // unknown msg->readShort(); // head dir msg->readLong(); // guild msg->readLong(); // emblem msg->readShort(); // manner msg->readByte(); // karma dstBeing->setSex(1 - msg->readByte()); // sex if (msg->getId() == SMSG_PLAYER_MOVE) { Uint16 srcX, srcY, dstX, dstY; //msg->readCoordinatePair(srcX, srcY, dstX, dstY); dstBeing->mX = srcX; dstBeing->mY = srcY; dstBeing->setDestination(dstX, dstY); } else { //msg->readCoordinates(dstBeing->mX, dstBeing->mY, dstBeing->mDirection); } msg->readByte(); // unknown msg->readByte(); // unknown if (msg->getId() == SMSG_PLAYER_UPDATE_1) { if (msg->readByte() == 2) { dstBeing->setAction(Being::SIT); } } else if (msg->getId() == SMSG_PLAYER_MOVE) { msg->readByte(); // unknown } msg->readByte(); // Lv msg->readByte(); // unknown dstBeing->mWalkTime = tick_time; dstBeing->mFrame = 0; break; case 0x0119: // Change in players look printf("0x0119 %li %i %i %x %i\n", msg->readLong(), msg->readShort(), msg->readShort(), msg->readShort(), msg->readByte()); break; } }