/* * The Mana Client * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MONSTER_H #define MONSTER_H #include "being.h" class MonsterInfo; class Text; class Monster : public Being { public: Monster(int id, int job, Map *map); virtual void logic(); virtual void setAction(Action action, int attackType = 0); virtual Type getType() const { return MONSTER; } virtual TargetCursorSize getTargetCursorSize() const; /** * Handles an attack of another being by this monster. Plays a hit or * miss sound when appropriate. * * @param victim the victim being * @param damage the amount of damage dealt (0 means miss) * @param type the attack type */ virtual void handleAttack(Being *victim, int damage, AttackType type); /** * Puts a damage bubble above this monster and plays the hurt sound * * @param attacker the attacking being * @param damage the amount of damage recieved (0 means miss) * @param type the attack type */ virtual void takeDamage(Being *attacker, int amount, AttackType type); /** * Returns the MonsterInfo, with static data about this monster. */ const MonsterInfo& getInfo() const; /** * Gets the way the monster is blocked by other objects */ virtual unsigned char getWalkMask() const { return Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER | Map::BLOCKMASK_MONSTER; } protected: /** * Gets the way the monster blocks pathfinding for other objects */ virtual Map::BlockType getBlockType() const { return Map::BLOCKTYPE_MONSTER; } /** * Update the text when the monster moves */ void updateCoords(); void showName(); private: int mAttackType; }; #endif