/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "monster.h" #include "animatedsprite.h" #include "game.h" #include "resources/monsterdb.h" #include "utils/tostring.h" Monster::Monster(Uint32 id, Uint16 job, Map *map): Being(id, job, map) { mSprites[BASE_SPRITE] = new AnimatedSprite( "graphics/sprites/" + MonsterDB::get(job - 1002).getSprite()); } void Monster::logic() { if (mAction != STAND) { mFrame = (get_elapsed_time(mWalkTime) * 4) / mWalkSpeed; if (mFrame >= 4 && mAction != MONSTER_DEAD) { nextStep(); } } Being::logic(); } Being::Type Monster::getType() const { return MONSTER; }