/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "monster.h" #include "animatedsprite.h" #include "game.h" #include "sound.h" #include "resources/monsterdb.h" #include "utils/tostring.h" Monster::Monster(Uint16 id, Uint16 job, Map *map): Being(id, job, map) { mSprites[BASE_SPRITE] = AnimatedSprite::load( "graphics/sprites/" + getInfo().getSprite()); } Being::Type Monster::getType() const { return MONSTER; } void Monster::setAction(Action action) { SpriteAction currentAction = ACTION_INVALID; switch (action) { case WALK: currentAction = ACTION_WALK; break; case DEAD: currentAction = ACTION_DEAD; sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE)); break; case ATTACK: currentAction = ACTION_ATTACK; mSprites[BASE_SPRITE]->reset(); break; case STAND: currentAction = ACTION_STAND; break; case HURT: // Not implemented yet break; default: break; } if (currentAction != ACTION_INVALID) { mSprites[BASE_SPRITE]->play(currentAction); mAction = action; } } void Monster::handleAttack() { Being::handleAttack(); const MonsterInfo &mi = getInfo(); // TODO: It's not possible to determine hit or miss here, so this stuff // probably needs to be moved somewhere else. We may lose synchronization // between attack animation and the sound, unless we adapt the protocol... sound.playSfx(mi.getSound(MONSTER_EVENT_HIT)); } void Monster::takeDamage(int amount) { if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT)); Being::takeDamage(amount); } Being::TargetCursorSize Monster::getTargetCursorSize() const { return getInfo().getTargetCursorSize(); } const MonsterInfo& Monster::getInfo() const { return MonsterDB::get(mJob); }