/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "map.h" #include #include #include "beingmanager.h" #include "game.h" #include "graphics.h" #include "sprite.h" #include "tileset.h" #include "resources/ambientoverlay.h" #include "resources/image.h" #include "utils/dtor.h" /** * A location on a tile map. Used for pathfinding, open list. */ struct Location { /** * Constructor. */ Location(int px, int py, MetaTile *ptile):x(px),y(py),tile(ptile) {}; /** * Comparison operator. */ bool operator< (const Location &loc) const { return tile->Fcost > loc.tile->Fcost; } int x, y; MetaTile *tile; }; Map::Map(int width, int height, int tileWidth, int tileHeight): mWidth(width), mHeight(height), mTileWidth(tileWidth), mTileHeight(tileHeight), mOnClosedList(1), mOnOpenList(2), mLastScrollX(0.0f), mLastScrollY(0.0f) { int size = mWidth * mHeight; mMetaTiles = new MetaTile[size]; mTiles = new Image*[size * 3]; std::fill_n(mTiles, size * 3, (Image*)0); } Map::~Map() { // clean up map data delete[] mMetaTiles; delete[] mTiles; // clean up tilesets for_each(mTilesets.begin(), mTilesets.end(), make_dtor(mTilesets)); mTilesets.clear(); // clean up overlays for_each(mOverlays.begin(), mOverlays.end(), make_dtor(mOverlays)); } void Map::setSize(int width, int height) { delete[] mMetaTiles; delete[] mTiles; mWidth = width; mHeight = height; int size = width * height; mMetaTiles = new MetaTile[size]; mTiles = new Image*[size * 3]; std::fill_n(mTiles, size * 3, (Image*)0); } void Map::addTileset(Tileset *tileset) { mTilesets.push_back(tileset); } bool spriteCompare(const Sprite *a, const Sprite *b) { return a->getPixelY() < b->getPixelY(); } void Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) { int startX = scrollX / 32; int startY = scrollY / 32; int endX = (graphics->getWidth() + scrollX + 31) / 32; int endY = (graphics->getHeight() + scrollY + 31) / 32; // If drawing the fringe layer, make sure sprites are sorted SpriteIterator si; if (layer == 1) { mSprites.sort(spriteCompare); si = mSprites.begin(); // Increase endY to account for high fringe tiles // TODO: Improve this hack so that it'll dynamically account for the // highest tile. endY += 2; } if (startX < 0) startX = 0; if (startY < 0) startY = 0; if (endX >= mWidth) endX = mWidth - 1; if (endY >= mHeight) endY = mHeight - 1; for (int y = startY; y < endY; y++) { // If drawing the fringe layer, make sure all sprites above this row of // tiles have been drawn if (layer == 1) { while (si != mSprites.end() && (*si)->getPixelY() <= y * 32 - 32) { (*si)->draw(graphics, -scrollX, -scrollY); si++; } } for (int x = startX; x < endX; x++) { Image *img = getTile(x, y, layer); if (img) { graphics->drawImage(img, x * 32 - scrollX, y * 32 - scrollY + 32 - img->getHeight()); } } } // Draw any remaining sprites if (layer == 1) { while (si != mSprites.end()) { (*si)->draw(graphics, -scrollX, -scrollY); si++; } } } void Map::drawOverlay(Graphics *graphics, float scrollX, float scrollY, int detail) { static int lastTick = tick_time; // detail 0: no overlays if (detail <= 0) return; if (mLastScrollX == 0.0f && mLastScrollY == 0.0f) { // first call - initialisation mLastScrollX = scrollX; mLastScrollY = scrollY; } //update Overlays int timePassed = get_elapsed_time(lastTick); float dx = scrollX - mLastScrollX; float dy = scrollY - mLastScrollY; std::list::iterator i; for (i = mOverlays.begin(); i != mOverlays.end(); i++) { (*i)->update(timePassed, dx, dy); } mLastScrollX = scrollX; mLastScrollY = scrollY; lastTick = tick_time; //draw overlays for (i = mOverlays.begin(); i != mOverlays.end(); i++) { (*i)->draw(graphics, graphics->getWidth(), graphics->getHeight()); // detail 1: only one overlay, higher: all overlays if (detail == 1) break; }; } void Map::setOverlay(Image *image, float speedX, float speedY, float parallax) { if (!image) return; mOverlays.push_back( new AmbientOverlay(image, parallax, 0, 0, speedX, speedX)); } void Map::setTileWithGid(int x, int y, int layer, int gid) { if (layer == 3) { Tileset *set = getTilesetWithGid(gid); setWalk(x, y, (!set || (gid - set->getFirstGid() == 0))); } else if (layer < 3) { setTile(x, y, layer, getTileWithGid(gid)); } } class ContainsGidFunctor { public: bool operator() (Tileset* set) { return (set->getFirstGid() <= gid && gid - set->getFirstGid() < (int)set->size()); } int gid; } containsGid; Tileset* Map::getTilesetWithGid(int gid) { containsGid.gid = gid; TilesetIterator i = find_if(mTilesets.begin(), mTilesets.end(), containsGid); return (i == mTilesets.end()) ? NULL : *i; } Image* Map::getTileWithGid(int gid) { Tileset *set = getTilesetWithGid(gid); if (set) { return set->get(gid - set->getFirstGid()); } return NULL; } void Map::setWalk(int x, int y, bool walkable) { mMetaTiles[x + y * mWidth].walkable = walkable; } bool Map::getWalk(int x, int y) { // Check for being walkable if (tileCollides(x, y)) { return false; } // Check for collision with a being Beings &beings = beingManager->getAll(); for (BeingIterator i = beings.begin(); i != beings.end(); i++) { // job 45 is a portal, they don't collide if ((*i)->mX == x && (*i)->mY == y && (*i)->mJob != 45) { return false; } } return true; } bool Map::tileCollides(int x, int y) { // You can't walk outside of the map if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) { return true; } // Check if the tile is walkable return !mMetaTiles[x + y * mWidth].walkable; } void Map::setTile(int x, int y, int layer, Image *img) { mTiles[x + y * mWidth + layer * (mWidth * mHeight)] = img; } Image* Map::getTile(int x, int y, int layer) { return mTiles[x + y * mWidth + layer * (mWidth * mHeight)]; } MetaTile* Map::getMetaTile(int x, int y) { return &mMetaTiles[x + y * mWidth]; } SpriteIterator Map::addSprite(Sprite *sprite) { mSprites.push_front(sprite); return mSprites.begin(); } void Map::removeSprite(SpriteIterator iterator) { mSprites.erase(iterator); } Path Map::findPath(int startX, int startY, int destX, int destY) { // Path to be built up (empty by default) Path path; // Declare open list, a list with open tiles sorted on F cost std::priority_queue openList; // Return empty path when destination not walkable if (!getWalk(destX, destY)) return path; // Reset starting tile's G cost to 0 MetaTile *startTile = getMetaTile(startX, startY); startTile->Gcost = 0; // Add the start point to the open list openList.push(Location(startX, startY, startTile)); bool foundPath = false; // Keep trying new open tiles until no more tiles to try or target found while (!openList.empty() && !foundPath) { // Take the location with the lowest F cost from the open list. Location curr = openList.top(); openList.pop(); // If the tile is already on the closed list, this means it has already // been processed with a shorter path to the start point (lower G cost) if (curr.tile->whichList == mOnClosedList) { continue; } // Put the current tile on the closed list curr.tile->whichList = mOnClosedList; // Check the adjacent tiles for (int dy = -1; dy <= 1; dy++) { for (int dx = -1; dx <= 1; dx++) { // Calculate location of tile to check int x = curr.x + dx; int y = curr.y + dy; // Skip if if we're checking the same tile we're leaving from, // or if the new location falls outside of the map boundaries if ((dx == 0 && dy == 0) || (x < 0 || y < 0 || x >= mWidth || y >= mHeight)) { continue; } MetaTile *newTile = getMetaTile(x, y); // Skip if the tile is on the closed list or is not walkable if (newTile->whichList == mOnClosedList || !getWalk(x, y)) { continue; } // When taking a diagonal step, verify that we can skip the // corner. We allow skipping past beings but not past non- // walkable tiles. if (dx != 0 && dy != 0) { MetaTile *t1 = getMetaTile(curr.x, curr.y + dy); MetaTile *t2 = getMetaTile(curr.x + dx, curr.y); if (!(t1->walkable && t2->walkable)) { continue; } } // Calculate G cost for this route, 10 for moving straight and // 14 for moving diagonal int Gcost = curr.tile->Gcost + ((dx == 0 || dy == 0) ? 10 : 14); // Skip if Gcost becomes too much // Warning: probably not entirely accurate if (Gcost > 200) { continue; } if (newTile->whichList != mOnOpenList) { // Found a new tile (not on open nor on closed list) // Update Hcost of the new tile using Manhatten distance newTile->Hcost = 10 * (abs(x - destX) + abs(y - destY)); // Set the current tile as the parent of the new tile newTile->parentX = curr.x; newTile->parentY = curr.y; // Update Gcost and Fcost of new tile newTile->Gcost = Gcost; newTile->Fcost = newTile->Gcost + newTile->Hcost; if (x != destX || y != destY) { // Add this tile to the open list newTile->whichList = mOnOpenList; openList.push(Location(x, y, newTile)); } else { // Target location was found foundPath = true; } } else if (Gcost < newTile->Gcost) { // Found a shorter route. // Update Gcost and Fcost of the new tile newTile->Gcost = Gcost; newTile->Fcost = newTile->Gcost + newTile->Hcost; // Set the current tile as the parent of the new tile newTile->parentX = curr.x; newTile->parentY = curr.y; // Add this tile to the open list (it's already // there, but this instance has a lower F score) openList.push(Location(x, y, newTile)); } } } } // Two new values to indicate whether a tile is on the open or closed list, // this way we don't have to clear all the values between each pathfinding. mOnClosedList += 2; mOnOpenList += 2; // If a path has been found, iterate backwards using the parent locations // to extract it. if (foundPath) { int pathX = destX; int pathY = destY; while (pathX != startX || pathY != startY) { // Add the new path node to the start of the path list path.push_front(PATH_NODE(pathX, pathY)); // Find out the next parent MetaTile *tile = getMetaTile(pathX, pathY); pathX = tile->parentX; pathY = tile->parentY; } } return path; }