/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MAIN_H #define MAIN_H /** * \mainpage * * \section Introduction Introduction * * This is the documentation for the Mana client (http://manasource.org). It is * always a work in progress, with the intent to make it easier for new * developers to grow familiar with the source code. * * \section General General information * * During the game, the current Map is displayed by the main Viewport, which * is the bottom-most widget in the WindowContainer. Aside the viewport, the * window container keeps track of all the \link Window Windows\endlink * displayed during the game. It is the <i>top</i> widget for Guichan. * * A Map is composed of several layers of \link Image Images\endlink (tiles), * a layer with collision information and \link Sprite Sprites\endlink. The * sprites define the visible part of \link Being Beings\endlink and * \link FloorItem FloorItems\endlink, they are drawn from top to bottom * by the map, interleaved with the tiles in the fringe layer. * * The client supports two servers, \link EAthena eAthena\endlink (the TMW * version) and the \link ManaServ Mana server\endlink. To achieve this, the * \link Net network communication layer\endlink is abstracted in many * different interfaces, which have different implementations for each server. */ #ifdef HAVE_CONFIG_H #include "../config.h" #elif defined _WIN32 #include "winver.h" #elif defined __APPLE__ #define PACKAGE_VERSION "0.6.1" #endif #ifdef PACKAGE_VERSION #define FULL_VERSION "v" PACKAGE_VERSION #else #define FULL_VERSION "Unknown Version" #endif #ifdef PACKAGE_OS // If it's already been defined, let's not change it #elif defined __APPLE__ #define PACKAGE_OS "Apple" #elif defined __FreeBSD__ || defined __DragonFly__ #define PACKAGE_OS "FreeBSD" #elif defined __NetBSD__ #define PACKAGE_OS "NetBSD" #elif defined __OpenBSD__ #define PACKAGE_OS "OpenBSD" #elif defined __linux__ || defined __linux #define PACKAGE_OS "Linux" #elif defined __GNU__ #define PACKAGE_OS "GNU Hurd" #elif defined __HAIKU__ #define PACKAGE_OS "Haiku" #elif defined WIN32 || defined _WIN32 || defined __WIN32__ || defined __NT__ \ || defined WIN64 || defined _WIN64 || defined __WIN64__ #define PACKAGE_OS "Windows" #else #define PACKAGE_OS "Other" #endif #ifdef PACKAGE_VERSION #define PACKAGE_EXTENDED_VERSION "Mana/" PACKAGE_VERSION " (" PACKAGE_OS "; %s)" #else #define PACKAGE_EXTENDED_VERSION "Mana (" PACKAGE_OS "; %s)" #endif #ifndef PKG_DATADIR #define PKG_DATADIR "" #endif #endif