/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_MAIN_H #define _TMW_MAIN_H #include "gui/gui.h" #include "gui/login.h" #include "gui/skill.h" #include "graphic/spriteset.h" #include "resources/image.h" #include "net/protocol.h" #include "configuration.h" #include "game.h" #include "log.h" #include "map.h" #include "sound.h" #include #include #define CORE_VERSION "0.0.9" #ifdef ERROR #undef ERROR #endif #define EXIT 0 #define LOGIN 1 #define CHAR_SERVER 2 #define CHAR_SELECT 3 #define CHAR_NEW 4 #define CHAR_DEL 5 #define GAME 6 #define ERROR 7 /* length definitions for several char[]s in order * to be able to use strncpy instead of strcpy for * security and stability reasons */ #define LEN_USERNAME 25 #define LEN_PASSWORD 25 #define N_SKILLS 100 // skill count constant value #define XP_CONSTANT 1.2 // the exponent which determines skill exp curve typedef struct { int address; short port; char name[20]; short online_users; } SERVER_INFO; typedef struct { int id; float lastAttackTime; // used to synchronize the charge dialog char name[24]; short hp, max_hp, sp, max_sp, lv; short statsPointsToAttribute; int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv; short statp, skill_point, hair_color, hair_style; char STR, AGI, VIT, INT, DEX, LUK; short weapon; // skill list declaration std::vector m_Skill; // array of N_SKILLS skills // gets the requested skills level from char_info int GetSkill(int n_ID, int n_XP=2, int n_base = false); // implemented in the body (main.cpp) } PLAYER_INFO; extern Image *login_wallpaper; extern Spriteset *hairset, *playerset; extern Graphics* graphics; extern char username[25]; extern char password[25]; extern int map_address, char_ID; extern short map_port; extern char map_name[16]; extern int account_ID, session_ID1, session_ID2; extern char sex, n_server, n_character; extern SERVER_INFO *server_info; extern PLAYER_INFO *char_info; extern unsigned char state; extern unsigned short x, y; extern unsigned char direction; extern Configuration config; extern Sound sound; extern Map *tiledMap; #endif