/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "main.h" #include "gui/char_server.h" #include "gui/char_select.h" #include "gui/inventory.h" #include "gui/ok_dialog.h" #include "sound.h" #include "graphics.h" #include "resources/resourcemanager.h" #include "net/protocol.h" #include #include #include #include #include #include #include #include #ifdef __USE_UNIX98 #include #include #include #include #endif // Account infos int account_ID, session_ID1, session_ID2; char sex, n_server, n_character; SERVER_INFO *server_info; PLAYER_INFO *char_info = new PLAYER_INFO; Spriteset *hairset = NULL, *playerset = NULL; Image *login_wallpaper = NULL; Graphics *graphics; Map *tiledMap; char username[LEN_USERNAME]; char password[LEN_PASSWORD]; int map_address, char_ID; short map_port; char map_name[16]; unsigned char state; unsigned char screen_mode; char *homeDir = NULL; int displayFlags, screenW, screenH, bitDepth; bool useOpenGL = false; Sound sound; Music *bgm; Configuration config; /**< Xml file configuration reader */ Logger *logger; /**< Log object */ ItemManager itemDb; /**< Item database object */ /** * Listener used for responding to map start error dialog. */ class MapStartErrorListener : public gcn::ActionListener { void action(const std::string &eventId) { if (eventId == "ok") { state = LOGIN; } } } mapStartErrorListener; /** * Listener used for responding to init warning. */ class InitWarningListener : public gcn::ActionListener { void action(const std::string &eventId) { if (eventId == "ok") { state = LOGIN; } } } initWarningListener; /** * Do all initialization stuff */ void init_engine() { // Initialize SDL if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { std::cerr << "Could not initialize SDL: " << SDL_GetError() << std::endl; exit(1); } atexit(SDL_Quit); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); homeDir = new char[256]; #ifndef __USE_UNIX98 // In Windows and other systems we currently store data next to executable. strcpy(homeDir, ""); #else // In UNIX we store data in ~/.tmw/ char *name = getlogin(); passwd *pass; if (name != NULL) { pass = getpwnam(name); } else { pass = getpwuid(geteuid()); } if (pass == NULL) { printf("Couldn't determine the user home directory. Exitting.\n"); exit(1); } // Checking if homeuser/.tmw folder exists. sprintf(homeDir, "%s/.tmw/", pass->pw_dir); if ((mkdir(homeDir, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) && (errno != EEXIST)) { printf("%s can't be made, but it doesn't exist! Exitting.\n", homeDir); exit(1); } #endif // Initialize logger logger = new Logger(std::string(homeDir) + std::string("tmw.log")); // Fill configuration with defaults config.setValue("host", "animesites.de"); config.setValue("port", 6901); config.setValue("hwaccel", 0); config.setValue("opengl", 0); config.setValue("screen", 0); config.setValue("sound", 1); config.setValue("guialpha", 0.8f); config.setValue("remember", 1); config.setValue("sfxVolume", 100); config.setValue("musicVolume", 60); // Checking if the configuration file exists... otherwise creates it with // default options ! FILE *tmwFile = 0; char configPath[256]; sprintf(configPath, "%sconfig.xml", homeDir); tmwFile = fopen(configPath, "r"); // If we can't read it, it doesn't exist ! if (tmwFile == NULL) { // We reopen the file in write mode and we create it tmwFile = fopen(configPath, "wt"); if (tmwFile == NULL) { printf("Can't create %s. Using Defaults.\n", configPath); } else { fclose(tmwFile); config.init(configPath); } } else { fclose(tmwFile); config.init(configPath); } SDL_WM_SetCaption("The Mana World", NULL); #ifdef USE_OPENGL useOpenGL = true; #else useOpenGL = false; #endif displayFlags = SDL_ANYFORMAT; if ((int)config.getValue("screen", 0) == 1) { displayFlags |= SDL_FULLSCREEN; } if (useOpenGL) { displayFlags |= SDL_OPENGL; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); } else { if ((int)config.getValue("hwaccel", 0)) { logger->log("Attempting to use hardware acceleration."); displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF; } else { displayFlags |= SDL_SWSURFACE; } } screenW = (int)config.getValue("screenwidth", 800); screenH = (int)config.getValue("screenheight", 600); bitDepth = (int)config.getValue("colordepth", 16); SDL_WM_SetIcon(IMG_Load(TMW_DATADIR "data/icons/tmw-icon.png"), NULL); screen = SDL_SetVideoMode(screenW, screenH, bitDepth, displayFlags); if (screen == NULL) { std::cerr << "Couldn't set " << screenW << "x" << screenH << "x" << bitDepth << " video mode: " << SDL_GetError() << std::endl; exit(1); } char videoDriverName[64]; if (SDL_VideoDriverName(videoDriverName, 64)) { logger->log("Using video driver: %s", videoDriverName); } else { logger->log("Using video driver: unkown"); } const SDL_VideoInfo *vi = SDL_GetVideoInfo(); logger->log("Possible to create hardware surfaces: %s", ((vi->hw_available) ? "yes" : "no ")); logger->log("Window manager available: %s", ((vi->wm_available) ? "yes" : "no")); logger->log("Accelerated hardware to hardware blits: %s", ((vi->blit_hw) ? "yes" : "no")); logger->log("Accelerated hardware to hardware colorkey blits: %s", ((vi->blit_hw_CC) ? "yes" : "no")); logger->log("Accelerated hardware to hardware alpha blits: %s", ((vi->blit_hw_A) ? "yes" : "no")); logger->log("Accelerated software to hardware blits: %s", ((vi->blit_sw) ? "yes" : "no")); logger->log("Accelerated software to hardware colorkey blits: %s", ((vi->blit_sw_CC) ? "yes" : "no")); logger->log("Accelerated software to hardware alpha blits: %s", ((vi->blit_sw_A) ? "yes" : "no")); logger->log("Accelerated color fills: %s", ((vi->blit_fill) ? "yes" : "no")); logger->log("Available video memory: %d", vi->video_mem); //vfmt Pixel format of the video device // Create the graphics context graphics = new Graphics(); ResourceManager *resman = ResourceManager::getInstance(); login_wallpaper = resman->getImage( "graphics/images/login_wallpaper.png"); Image *playerImg = resman->getImage( "graphics/sprites/player_male_base.png"); Image *hairImg = resman->getImage( "graphics/sprites/player_male_hair.png"); if (!login_wallpaper) logger->error("Couldn't load login_wallpaper.png"); if (!playerImg) logger->error("Couldn't load player_male_base.png"); if (!hairImg) logger->error("Couldn't load player_male_hair.png"); playerset = new Spriteset(playerImg, 64, 120); hairset = new Spriteset(hairImg, 40, 40); gui = new Gui(graphics); state = LOGIN; // Initialize sound engine try { if (config.getValue("sound", 0) == 1) { sound.init(); } sound.setSfxVolume((int)config.getValue("sfxVolume", 100)); sound.setMusicVolume((int)config.getValue("musicVolume", 60)); } catch (const char *err) { state = ERROR; new OkDialog("Sound Engine", err, &initWarningListener); logger->log("Warning: %s", err); } } /** Clear the engine */ void exit_engine() { config.write(); delete[] homeDir; delete gui; delete graphics; // Shutdown libxml xmlCleanupParser(); ResourceManager::deleteInstance(); delete logger; } /** Main */ int main(int argc, char *argv[]) { // Initialize libxml2 and check for potential ABI mismatches between // compiled version and the shared library actually used. xmlInitParser(); LIBXML_TEST_VERSION; // Redirect libxml errors to /dev/null FILE *nullFile = fopen("/dev/null", "w"); xmlSetGenericErrorFunc(nullFile, NULL); // Initialize PhysicsFS PHYSFS_init(argv[0]); init_engine(); SDL_Event event; while (state != EXIT) { // Handle SDL events while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: state = EXIT; break; } guiInput->pushInput(event); } ResourceManager *resman = ResourceManager::getInstance(); switch (state) { case LOGIN: logger->log("State: LOGIN"); sound.playMusic(TMW_DATADIR "data/music/Ivano(de)Jeanette.ogg"); /*bgm = resman->getMusic("music/Ivano(de)Jeanette.ogg"); bgm->play(-1);*/ login(); break; case CHAR_SERVER: logger->log("State: CHAR_SERVER"); char_server(); break; case CHAR_SELECT: logger->log("State: CHAR_SELECT"); charSelect(); break; case GAME: sound.fadeOutMusic(1000); //bgm->stop(); logger->log("State: GAME"); try { map_start(); game(); } catch (const char* err) { state = ERROR; new OkDialog("Error", err, &mapStartErrorListener); } break; case ERROR: // Redraw GUI login_wallpaper->draw(screen, 0, 0); gui->logic(); gui->draw(); graphics->updateScreen(); break; default: state = EXIT; break; } } logger->log("State: EXIT"); exit_engine(); PHYSFS_deinit(); return 0; } // GetSkill Function // Retrieves the level of the skill for the ID value given. // This function also increases the XP of the skill by the given parameter. // Call n_base to return the actual value, regardless of equipment modifiers. // ---by Kyokai /* int PLAYER_INFO::GetSkill(int n_ID, int n_XP, int n_base) { if (n_ID > N_SKILLS || n_ID < 0) // out of cheese error, abort function return 0; // 1. raise the exp value m_Skill[n_ID].exp += (short)(n_XP * m_Skill[n_ID].mod); // 2. Check for level up if (m_Skill[n_ID].exp >= 20 * ((m_Skill[n_ID].level)^(6/5))) { m_Skill[n_ID].level += 1; m_Skill[n_ID].exp = 0; // TO DO: send the user a message that tells him his // skill just leveled up! } // 3. getting the return value int r = m_Skill[n_ID].level; if (n_base) { // TO DO: alter values based on equipment bonuses } return r; // return the value } */