/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/widgets/playerbox.h" #include "animatedsprite.h" #include "being.h" #include "configuration.h" #include "graphics.h" #include "resources/image.h" #include "resources/theme.h" #include "utils/dtor.h" int PlayerBox::instances = 0; float PlayerBox::mAlpha = 1.0; ImageRect PlayerBox::background; PlayerBox::PlayerBox(const Being *being): mBeing(being) { setFrameSize(2); if (instances == 0) { // Load the background skin Image *textbox = Theme::getImageFromTheme("deepbox.png"); int bggridx[4] = {0, 3, 28, 31}; int bggridy[4] = {0, 3, 28, 31}; int a = 0, x, y; for (y = 0; y < 3; y++) { for (x = 0; x < 3; x++) { background.grid[a] = textbox->getSubImage( bggridx[x], bggridy[y], bggridx[x + 1] - bggridx[x] + 1, bggridy[y + 1] - bggridy[y] + 1); background.grid[a]->setAlpha(config.getFloatValue("guialpha")); a++; } } textbox->decRef(); } instances++; } PlayerBox::~PlayerBox() { instances--; mBeing = nullptr; if (instances == 0) { std::for_each(background.grid, background.grid + 9, dtor()); } } void PlayerBox::draw(gcn::Graphics *graphics) { if (mBeing) { // Draw character const int bs = getFrameSize(); const int x = getWidth() / 2 + bs; const int y = getHeight() - bs; mBeing->drawSpriteAt(static_cast(graphics), x, y); } if (config.getFloatValue("guialpha") != mAlpha) { for (int a = 0; a < 9; a++) { background.grid[a]->setAlpha(config.getFloatValue("guialpha")); } } } void PlayerBox::drawFrame(gcn::Graphics *graphics) { int w, h, bs; bs = getFrameSize(); w = getWidth() + bs * 2; h = getHeight() + bs * 2; static_cast(graphics)->drawImageRect(0, 0, w, h, background); }