/* * Extended support for activating emotes * Copyright (C) 2009 Aethyra Development Team * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/widgets/emoteshortcutcontainer.h" #include "animatedsprite.h" #include "configuration.h" #include "emoteshortcut.h" #include "graphics.h" #include "inventory.h" #include "item.h" #include "itemshortcut.h" #include "keyboardconfig.h" #include "localplayer.h" #include "log.h" #include "gui/palette.h" #include "resources/emotedb.h" #include "resources/image.h" #include "resources/theme.h" #include "utils/dtor.h" static const int MAX_ITEMS = 12; EmoteShortcutContainer::EmoteShortcutContainer(): ShortcutContainer(), mEmoteClicked(false), mEmoteMoved(0) { addMouseListener(this); addWidgetListener(this); mBackgroundImg = Theme::getImageFromTheme("item_shortcut_bgr.png"); mBackgroundImg->setAlpha(config.getFloatValue("guialpha")); // Setup emote sprites for (int i = 0; i <= EmoteDB::getLast(); i++) { mEmoteImg.push_back(EmoteDB::getAnimation(i)); } mMaxItems = EmoteDB::getLast() < MAX_ITEMS ? EmoteDB::getLast() : MAX_ITEMS; mBoxHeight = mBackgroundImg->getHeight(); mBoxWidth = mBackgroundImg->getWidth(); } EmoteShortcutContainer::~EmoteShortcutContainer() { mBackgroundImg->decRef(); } void EmoteShortcutContainer::draw(gcn::Graphics *graphics) { if (config.getFloatValue("guialpha") != mAlpha) { mAlpha = config.getFloatValue("guialpha"); mBackgroundImg->setAlpha(mAlpha); } Graphics *g = static_cast(graphics); graphics->setFont(getFont()); for (int i = 0; i < mMaxItems; i++) { const int emoteX = (i % mGridWidth) * mBoxWidth; const int emoteY = (i / mGridWidth) * mBoxHeight; g->drawImage(mBackgroundImg, emoteX, emoteY); // Draw emote keyboard shortcut. const char *key = SDL_GetKeyName( (SDLKey) keyboard.getKeyValue(keyboard.KEY_EMOTE_1 + i)); graphics->setColor(Theme::getThemeColor(Theme::TEXT)); g->drawText(key, emoteX + 2, emoteY + 2, gcn::Graphics::LEFT); if (emoteShortcut->getEmote(i)) { mEmoteImg[emoteShortcut->getEmote(i) - 1]->draw(g, emoteX + 2, emoteY + 10); } } if (mEmoteMoved) { // Draw the emote image being dragged by the cursor. const AnimatedSprite* sprite = mEmoteImg[mEmoteMoved - 1]; if (sprite) { const int tPosX = mCursorPosX - (sprite->getWidth() / 2); const int tPosY = mCursorPosY - (sprite->getHeight() / 2); sprite->draw(g, tPosX, tPosY); } } } void EmoteShortcutContainer::mouseDragged(gcn::MouseEvent &event) { if (event.getButton() == gcn::MouseEvent::LEFT) { if (!mEmoteMoved && mEmoteClicked) { const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; const int emoteId = emoteShortcut->getEmote(index); if (emoteId) { mEmoteMoved = emoteId; emoteShortcut->removeEmote(index); } } if (mEmoteMoved) { mCursorPosX = event.getX(); mCursorPosY = event.getY(); } } } void EmoteShortcutContainer::mousePressed(gcn::MouseEvent &event) { const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; // Stores the selected emote if there is one. if (emoteShortcut->isEmoteSelected()) { emoteShortcut->setEmote(index); emoteShortcut->setEmoteSelected(0); } else if (emoteShortcut->getEmote(index)) { mEmoteClicked = true; } } void EmoteShortcutContainer::mouseReleased(gcn::MouseEvent &event) { if (event.getButton() == gcn::MouseEvent::LEFT) { const int index = getIndexFromGrid(event.getX(), event.getY()); if (emoteShortcut->isEmoteSelected()) emoteShortcut->setEmoteSelected(0); if (index == -1) { mEmoteMoved = 0; return; } if (mEmoteMoved) { emoteShortcut->setEmotes(index, mEmoteMoved); mEmoteMoved = 0; } else if (emoteShortcut->getEmote(index) && mEmoteClicked) { emoteShortcut->useEmote(index + 1); } if (mEmoteClicked) mEmoteClicked = false; } }